Character girlfriend spirit (entity)

This page has been added by PyBot. You can help by verifying and completing the info on this page.

This page is a Stub. You can help us by expanding it.

Description

Description not available.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
CraneAttachable Description not available.
RailAttachable Description not available.
ShuttleAttachable Description not available.
aas_shuttle Description not available.
accepts_decals Description not available.
accepts_wounds Description not available.
acidburn Description not available.
action Description not available.
alt_path Description not available.
ambush Description not available.
angle Description not available.
attack_cone Monster can only throw projectile within this cone relative to his direction.
attack_range Description not available.
attack_z Description not available.
beckon_anim come-here animation
beckon_delay delay between come-here animations
beckon_distance distance at which character starts beckoning
beckon_stop_distance distance at which character stops beckoning
bind_axis Description not available.
bind_orient Description not available.
blink_max Maximum time to wait between eye blinks.
blink_min Minimum time to wait between eye blinks.
bone_focus Where the character’s eyes are in his head
bone_leftEye Which bone to modify to adjust the left eye focus
bone_orientation Determines which way character’s legs are facing for headlooking (usually the waist)
bone_rightEye Which bone to modify to adjust the right eye focus
can_fall Description not available.
can_freeze Description not available.
can_see_portals Description not available.
can_wallwalk Description not available.
chatter_max maximum amount of time to wait till playing chat sounds when idle
chatter_min minimum amount of time to wait till playing chat sounds when idle
crouch_eye_offset Description not available.
ddaIndex Description not available.
def_damageFatalFall Description not available.
def_damageFellOntoFatal Description not available.
def_drops entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: ‘def_drops1’, ‘def_drops2’, etc.
def_earring Description not available.
def_fakeportal Description not available.
def_gibDebrisSpawner Description not available.
def_portal Description not available.
def_projectile name of entityDef to launch as projectile
density Description not available.
earringboneL Description not available.
earringboneR Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_var XXXX Description not available.
eyeOffset_alive Description not available.
eyeOffset_dead Description not available.
eye_focus_rate how quickly the eyes focus on a target
eye_horizontal_offset horizontal offset from the player’s view that the character’s eyes should focus on. negative values bring eyes closer together.
eye_turn_max max angular offset for eye joint before head has to turn.
eye_turn_min min angular offset for eye joint before head has to turn.
eye_verticle_offset verticle offset from the player’s view that the character’s eyes should focus on.
fallDist_fatal Description not available.
fallDist_jump Description not available.
fallDist_soft Description not available.
fall_delay Description not available.
fatal_fall_velocity Description not available.
focus_align_time how long character should glance at the player before turning his head.
fov Character’s field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character’s will not use fov for sight checks after their initial wake up.
fx_acid Description not available.
fx_burn Description not available.
fx_custom_blood Description not available.
fx_ice Description not available.
gibhealth Description not available.
hangID Description not available.
has_melee_attack Description not available.
has_range_attack Description not available.
head_focus_rate how quickly the head focuses on a target
head_joint Description not available.
head_look Description not available.
health Description not available.
hearing_range Description not available.
hide Causes character to be hfidden and nonsolid until triggered.
ik_ankle1 Description not available.
ik_ankle2 Description not available.
ik_dir1 Description not available.
ik_dir2 Description not available.
ik_foot1 Description not available.
ik_foot2 Description not available.
ik_footSize Description not available.
ik_hip1 Description not available.
ik_hip2 Description not available.
ik_knee1 Description not available.
ik_knee2 Description not available.
ik_minWaistAnkleDist Description not available.
ik_minWaistFloorDist Description not available.
ik_numLegs Description not available.
ik_tiltWaist Description not available.
ik_usePivot Description not available.
ik_waist Description not available.
inherit Description not available.
jawbone_Head Description not available.
jawbone_LeftBrow Description not available.
jawbone_LeftCheek Description not available.
jawbone_LeftCorner Description not available.
jawbone_LeftLowerLip Description not available.
jawbone_LeftUpperLip Description not available.
jawbone_MidBrow Description not available.
jawbone_MidLowerLip Description not available.
jawbone_MidUpperLip Description not available.
jawbone_RightBrow Description not available.
jawbone_RightCheek Description not available.
jawbone_RightCorner Description not available.
jawbone_RightLowerLip Description not available.
jawbone_RightUpperLip Description not available.
jawbone_jaw Description not available.
jawflagRMin_Head Description not available.
jawflapR_Head Description not available.
jawflapR_Jaw Description not available.
jawflapR_MidLowerLip Description not available.
jawflapR_MidUpperLip Description not available.
jawflapTMin_LeftBrow Description not available.
jawflapTMin_MidBrow Description not available.
jawflapTMin_RightBrow Description not available.
jawflapT_Head Description not available.
jawflapT_LeftBrow Description not available.
jawflapT_LeftCheek Description not available.
jawflapT_LeftCorner Description not available.
jawflapT_LeftLowerLip Description not available.
jawflapT_LeftUpperLip Description not available.
jawflapT_MidBrow Description not available.
jawflapT_MidLowerLip Description not available.
jawflapT_MidUpperLip Description not available.
jawflapT_RightBrow Description not available.
jawflapT_RightCheek Description not available.
jawflapT_RightCorner Description not available.
jawflapT_RightLowerLip Description not available.
jawflapT_RightUpperLip Description not available.
look_joint XXXX Description not available.
look_max maximum angles for head looks
look_min minimum angles for head looks
matter Description not available.
maxs Description not available.
melee_boundmax Description not available.
melee_boundmin Description not available.
mins Description not available.
model Description not available.
model_head Description not available.
mtr_acidsplat Description not available.
neverDormant Description not available.
never_target Description not available.
noPlayerDamage if set, monster won’t take damage inflicted by the player
no_burn Description not available.
no_combat Description not available.
no_cower Don’t cower when hearing gun fire.
npc_delay_max Description not available.
npc_delay_min Description not available.
npc_distance Description not available.
offset_portal Description not available.
offset_portal_vector Description not available.
on_activate Description not available.
overrideKilledByGravityZones Description not available.
particle_offset Description not available.
pivot Description not available.
portal Description not available.
portal_buddy Description not available.
portal_face Description not available.
produces_splats Description not available.
ragdoll Specifies the .af file to use for a ragdoll when the creature dies
randomPathAfterAlt Description not available.
range_attack_delay Description not available.
range_attack_shots Description not available.
rank Monsters only fight back when attacked by members of it’s own team when its rank is greater than or equal to the attacker’s rank. A rank of 0 will never fight back.
react_inuse Description not available.
remove_bar_on_death Description not available.
rotation Description not available.
scriptobject Description not available.
size Description not available.
skin Description not available.
skin_acidburn Description not available.
skin_burn Description not available.
skin_freeze Description not available.
skin_melee_hit Description not available.
smart_knockback Description not available.
snd_footstep_altmetal Description not available.
snd_footstep_cardboard Description not available.
snd_footstep_flesh Description not available.
snd_footstep_forcefield Description not available.
snd_footstep_glass Description not available.
snd_footstep_liquid Description not available.
snd_footstep_metal Description not available.
snd_footstep_pipe Description not available.
snd_footstep_stone Description not available.
snd_footstep_tile Description not available.
snd_footstep_wallwalk Description not available.
snd_footstep_wood Description not available.
snd_land_altmetal Description not available.
snd_land_cardboard Description not available.
snd_land_flesh Description not available.
snd_land_forcefield Description not available.
snd_land_glass Description not available.
snd_land_metal Description not available.
snd_land_pipe Description not available.
snd_land_stone Description not available.
snd_land_tile Description not available.
snd_land_wallwalk Description not available.
snd_land_wood Description not available.
sound_joint Description not available.
spawnclass Description not available.
speech_name Description not available.
speech_wait Description not available.
talk0_blendin # frames to blend into triggered talk anim.
talk0_blendout # frames to blend out of triggered talk anim.
talk1 Description not available.
talk1_blendin # frames to blend into primary talk anim.
talk1_blendout # frames to blend out of primary talk anim.
talk2 Description not available.
talk2_blendin # frames to blend into secondary talk anim.
talk2_blendout # frames to blend out of secondary talk anim.
talk_no_turn Don’t turn body toward player when talking, just his head.
talkradius If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing.
talktime How long the character will wait for the player to press the talk button before returning to what he was doing.
team Monsters do not actively attack players or monsters with the same team #.
trigger_distance distance at which character is triggered
turn_rate Maximum # of degrees character can turn per second
use_aas extension of the aas file to use for navigation.
wait How long to wait before following path. Character will be unresponsive until this time has passed.
wait_for_enemy Description not available.
wander_radius Description not available.
zip_range Description not available.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.