Commands (Doom 3)

The information on this page is specific to Doom 3 .


Existing console commands as of version 1.3.1302 (1.3). You can get an up to date list by typing listCmds in your console.

Common

These commands are also useful for players.

Command Name Short Description
benchmark … benchmark
bind … binds a command to a key
unbind … unbinds any command from a key
unbindall … unbinds any commands from all keys
centerview … centers the player view
checkNewVersion … check if a new version of the game is available
exec … executes a config file
execMachineSpec … execs the appropriate config files and sets cvars based on com_machineSpec
setMachineSpec … detects system capabilities and sets com_machineSpec to appropriate value
say … text chat
sayTeam … team text chat
echo … prints text
wait … delays remaining buffered commands one or more frames
writeConfig … writes a config file

Console

Command Name Short Description
clear … clears the console
conDump … dumps the console text to a file

Cvars

Command Name Short Description
reset … resets a cvar
set … sets a cvar
seta … sets a cvar and flags it as archive
sets … sets a cvar and flags it as server info
sett … sets a cvar and flags it as tool
setu … sets a cvar and flags it as user info
toggle … toggles a cvar
vstr … inserts the current value of a cvar as command text

Game controll

Command Name Short Description
exit … exits the game
quit … quits the game
loadGame … loads a game
saveGame … saves a game
map … loads a map

Multiplayer

Command Name Short Description
connect … connects to a server
disconnect … disconnects from a game
reconnect … reconnect to the last server we tried to connect to
LANScan … scans LAN for servers
listServers … lists scanned servers

Demo

Here you can find all commands concerning Demo recording.

Command Name Short Description
aviDemo … writes AVIs for a demo
aviGame … writes AVIs for the current game
demoShot … writes a screenshot for a demo
playDemo … plays back a demo
recordDemo … records a demo
stopRecording … stops demo recording
timeDemo … times a demo
timeDemoQuit … times a demo and quits

Server

Commands in this sections are probably most useful to server admins.

Command Name Short Description
gameKick … same as kick, but recognizes player names
heartbeat … send a heartbeat to the the master servers
kick … kick a client by connection number
nextMap … loads the next map on the server
rcon … sends remote console command to server
serverForceReady … force all players ready
serverInfo … shows server info
serverMapRestart … restart the current game
serverNextMap … change to the next map
spawnServer … spawns a server

Developer

The following commands are mostly used while developing content for any id Tech 4 engine game.

AAS (area awareness)

For more information, please take a look at the AAS (file format)

Command Name Short Description
aasStats … This command displays AAS file statistics in the console.
runAAS … compiles an AAS file for a map
runAASDir … compiles AAS files for all maps in a folder
runReach … calculates reachability for an AAS file

Animation

Command Name Short Description
listAnims … lists all animations
nextAnim … shows next animation on test model
nextFrame … shows next animation frame on test model
prevAnim … shows previous animation on test model
prevFrame … shows previous animation frame on test model
reloadanims … reloads animations
testAnim … tests an animation
testBlend … tests animation blending

Entities

Command Name Short Description
damage … apply damage to an entity
deleteSelected … deletes selected entity
listSpawnArgs … list the spawn args of an entity
remove … removes an entity
saveSelected … saves the selected entity to the .map file
spawn … spawns a game entity
teleport … teleports the player to an entity location
trigger … triggers an entity
listRenderEntityDefs … lists the entity defs
listEntityDefs … lists entity defs
printEntityDef … prints an entity def

GUIs

Command Name Short Description
editGUIs … launches the GUI Editor
nextGUI … teleport the player to the next func_static with a gui
listGuis … lists guis
reloadGuis … reloads guis
touchGui … touches a gui
localizeGuis … localize guis
testGUI … tests a gui

Memory

Command Name Short Description
memoryDump … creates a memory dump
memoryDumpCompressed … creates a compressed memory dump
showDictMemory … shows memory used by dictionaries
showInteractionMemory … shows memory used by interactions
showStringMemory … shows memory used by strings
showTriSurfMemory … shows memory used by triangle surfaces

Scripts

To find out more about scripts, please take a look at the scripting page .

Command Name Short Description
debugger … launches the Script Debugger
disasmScript … disassembles script
editScripts … launches the in-game Script Editor
Note: id recommends to invoke the editor with editDecls [1]
listThreads … lists script threads
reloadScript … reloads scripts
script … executes a line of script

Sound

These commands can be used to control the sound system or get information about it.

Command Name Short Description
editSounds … launches the in-game Sound Editor
listSoundDecoders … list active sound decoders
listSounds … lists all sounds
listSoundCmds … lists sound commands (???)
listSoundShaders … lists sound shaders (???)
reloadSounds … reloads all sounds
s_restart … restarts the sound system
testSound … tests a sound

Tool commands

Command Name Short Description
dmap … compiles a map
editAFs … launches the in-game Articulated Figure Editor
editDecls … launches the in-game Declaration Editor
editLights … launches the in-game Light Editor
editor … launches the level editor Radiant
editParticles … launches the in-game Particle Editor
editPDAs … launches the in-game PDA Editor
materialEditor … launches the material editor
renderbump … renders a bump map
renderbumpFlat … renders a flat bump map
roq … encodes a roq file

Internal or supposedly dead commands

These commands are ether dead or internaly used by the engine so they should have little to no meaning to you.

Command Name Short Description
addChatLine … internal use (core to game chat lines)
aviCmdDemo … writes AVIs for a command demo
compressDemo … compresses a demo file
exitCmdDemo … exits a command demo
playCmdDemo … plays back a command demo
sizeDown … makes the rendered view smaller
sizeUp … makes the rendered view larger
takeViewNotes2 … extended take view notes
timeCmdDemo … times a command demo
writeCmdDemo … writes a command demo

To be Sorted Further

Game (to be sorted)

Command Name Short Description
addarrow … adds a debug arrow
addline … adds a debug line
bindRagdoll … binds ragdoll at the current drag position
blinkline … blinks a debug line
clearLights … removes all lights
clientDropWeapon … drop current weapon
clientMessageMode … ingame gui message mode
clientVoiceChat … voice chats: clientVoiceChat
clientVoiceChatTeam … team voice chats: clientVoiceChat
closeViewNotes … close the view showing any notes for this map
collisionModelInfo … shows collision model info
exportmodels … exports models
game_memory … displays game class info
gameError … causes a game error
getviewpos … prints the current view position
give … gives one or more items
god … enables god mode (makes you invulnerable)
keepTestModel … keeps the last test model in the game
kill … kills the player
killMonsters … removes all monsters
killMoveables … removes all moveables
killRagdolls … removes all ragdolls
listActiveEntities … lists active game entities
listClasses … lists game classes
listCollisionModels … lists collision models
listEntities … lists game entities
listLines … lists all debug lines
listModelDefs … lists model defs
listMonsters … lists monsters
listTypeInfo … list type info
noclip … disables collision detection for the player
notarget … disables the player as a target
playerModel … sets the given model on the player
popLight … removes the last created light
printModelDefs … prints a model def (??? DUPLICATE ???)
recordViewNotes … record the current view position with notes
reexportmodels … reexports models
removeline … removes a debug line
saveLights … saves all lights to the .map file
saveMoveables … save all moveables to the .map file
saveParticles … saves all lights to the .map file (???)
saveRagdolls … save all ragdoll poses to the .map file
setActorState to_be_replaced
setviewpos … sets the current view position
showViewNotes … show any view notes for the current map, successive calls will cycle to the next note
testBoneFx … tests an FX system bound to a joint
testDamage … tests a damage def
testDeath … tests death
testFx … tests an FX system
testid … output the string for the specified id.
testLight … tests a light
testModel … tests a model
testParticleStopTime … tests particle stop time on a test model
testPointLight … tests a point light
testSave … writes out a test savegame
testSaveGame … test a save game for a level
testShaderParm … sets a shaderParm on an existing testModel
testSkin … tests a skin on an existing testModel
unbindRagdoll … unbinds the selected ragdoll
weaponSplat … projects a blood splat on the player weapon
where … prints the current view position
writeGameState … write game state

Renderer (to be sorted)

Command Name Short Description
combineCubeImages … combines six images for roq compression
envshot … takes an environment shot
gfxInfo … show graphics info
listImages … lists images
listModels … lists all models
listModes … lists all video modes
listRenderLightDefs … lists the light defs
listVertexCache … lists vertex cache
makeAmbientMap … makes an ambient map
MakeMegaTexture … processes giant images
modulateLights … modifies shader parms on all lights
printModel … prints model info
regenerateWorld … regenerates all interactions
reloadARBprograms … reloads ARB programs
reloadImages … reloads images
reloadModels … reloads models
reloadSurface … reloads the decl and images for selected surface
reportImageDuplication … checks all referenced images for duplications
reportSurfaceAreas … lists all used materials sorted by surface area
screenshot … takes a screenshot
testImage … displays the given image centered on screen
testVideo … displays the given cinematic
touchModel … touches a model
vid_restart … restarts renderSystem

System (to be sorted)

Command Name Short Description
bindunbindtwo … binds a key but unbinds it first if there are more than two binds
crash … causes a crash
cvar_restart … restart the cvar system
devmap … loads a map in developer mode
dir … lists a folder
dirtree … lists a folder with subfolders
error … causes an error
finishBuild … finishes the build process
freeze … freezes the game for a number of seconds
hitch … hitches the game
in_restart … restarts the input system
listAF … lists articulated figures
listAudios … lists Audios
listBinds … lists key bindings
listCmds … lists commands
listCvars … lists Cvars
listDecls … lists all Declarations
listDictKeys … lists all keys used by dictionaries
listDictValues … lists all values used by dictionaries
listEmails … lists Emails
listFX … lists FX systems
listGameCmds … lists game commands
listHuffmanFrequencies … lists decl text character frequencies
listMaterials … lists materials
listModelDefs … lists model defs
listParticles … lists particle systems
listPDAs … lists PDAs
listRendererCmds … lists renderer commands
listSkins … lists skins
listSystemCmds … lists system commands
listTables … lists tables
listToolCmds … lists tool commands
listVideos … lists Videos
localizeGuiParmsTest to_be_replaced
localizeMaps … localize maps
localizeMapsTest to_be_replaced
parse … prints tokenized string
path … lists search paths
printAF … prints an articulated figure
printAudio … prints an Video (???)
printEmail … prints an Email
printFX … prints an FX system
printMaterial … prints a material
printMemInfo to_be_replaced
printModelDefs … prints a model def
printParticle … prints a particle system
printPDA … prints an PDA
printSkin … prints a skin
printSoundShader … prints a sound shader
printTable … prints a table
printVideo … prints a Audio (???)
promptKey … prompt and sets the CD Key
reloadDecls … reloads decls
reloadEngine … reloads the engine down to including the file system
reloadLanguage … reload language dict
rescanSI … rescan serverinfo cvars and tell game
startBuild … prepares to make a build
takeViewNotes … take notes about the current map from the current view
testmap … tests a map
testSIMD … test SIMD code
touch … touches a decl
touchFile … touches a file
touchFileList … touches a list of files
updateUI … cause a sync down of game-modified userinfo
writePrecache … writes precache commands