Entity Listing (ETQW)

The information on this page is specific to Enemy Territory: Quake Wars .


Inheritance Overview

The following diagram depicts the inheritance of entities all the way down to their root classes in the game code .

  • HASHINDEX_TEMPLATE_TAG
  • HASHMAP_TEMPLATE_TAG
  • bot_action
  • bot_action_bbox
  • bot_action_target
  • bot_locationremap
  • bot_locationremap_target
  • bot_reachability
  • bot_reachability_target
  • bot_route_link
  • bot_route_start
  • bot_vehicle_pathnode
  • clientNetworkInfo_t
  • deployable_awacs_gdf_awacs
  • deployable_base
    • deployable_amt_gdf
      • deployable_amt_gdf_cc
        • deployable_amt_gdf_cc_arctic
      • placement_d_antimiss_gdf
    • deployable_antiarmour_gdf
      • placement_d_antiveh_gdf
    • deployable_antiarmour_strogg
      • placement_d_antiveh_strogg
    • deployable_antipersonnel_gdf
      • placement_d_antiper_gdf
    • deployable_antipersonnel_strogg
      • placement_d_antiper_strogg
    • deployable_artillery
      • placement_d_artillery_gdf
    • deployable_basedefence
      • deployable_basedefence_gdf
      • deployable_basedefence_strogg
    • deployable_plasmamortar
      • placement_d_plasmamortar_strogg
    • deployable_psi
      • placement_d_psiradar_strogg
    • deployable_radar
      • placement_d_radar_gdf
    • deployable_railhowitzer
      • placement_d_railhowitzer_strogg
    • deployable_rockets
      • placement_d_rockets_gdf
    • deployable_shield_generator
      • deployable_shield_generator_domihub
      • placement_d_shield_generator_strogg
    • deployable_ssg
      • placement_d_ssg_strogg
    • deployable_ssm
      • placement_d_ssm_gdf
  • deployable_gdf
  • deployable_osr_strogg_arm
  • deployable_osr_strogg_base
  • deployable_osr_strogg_top
  • deployable_strogg
  • e3_temp_temp_0
  • e3_temp_temp_1
  • e3_temp_temp_10
  • e3_temp_temp_11
  • e3_temp_temp_12
  • e3_temp_temp_13
  • e3_temp_temp_14
  • e3_temp_temp_15
  • e3_temp_temp_16
  • e3_temp_temp_17
  • e3_temp_temp_18
  • e3_temp_temp_19
  • e3_temp_temp_2
  • e3_temp_temp_20
  • e3_temp_temp_21
  • e3_temp_temp_22
  • e3_temp_temp_23
  • e3_temp_temp_24
  • e3_temp_temp_25
  • e3_temp_temp_26
  • e3_temp_temp_27
  • e3_temp_temp_28
  • e3_temp_temp_29
  • e3_temp_temp_3
  • e3_temp_temp_30
  • e3_temp_temp_31
  • e3_temp_temp_32
  • e3_temp_temp_4
  • e3_temp_temp_5
  • e3_temp_temp_6
  • e3_temp_temp_7
  • e3_temp_temp_8
  • e3_temp_temp_9
  • func_activator
  • func_bobbing
  • func_cameraview
  • func_elevator
  • func_group
  • func_pendulum
  • func_riser
  • func_rotating
  • function_t
  • globalConstants
  • idAAS
  • idAASCallback_AvoidLocation
  • idAASCallback_FindAreaOutOfRange
  • idAASCallback_FindCoverArea
  • idAASCallback_FindFlaggedArea
  • idAASLocal
  • idAF
  • idAFBody
  • idAFConstraint
  • idAFConstraint_BallAndSocketJoint
  • idAFConstraint_BallAndSocketJointFriction
  • idAFConstraint_ConeLimit
  • idAFConstraint_Contact
  • idAFConstraint_ContactFriction
  • idAFConstraint_CylindricalJoint
  • idAFConstraint_Fixed
  • idAFConstraint_Hinge
  • idAFConstraint_HingeFriction
  • idAFConstraint_HingeSteering
  • idAFConstraint_Line
  • idAFConstraint_Plane
  • idAFConstraint_PyramidLimit
  • idAFConstraint_Slider
  • idAFConstraint_Spring
  • idAFConstraint_Suspension
  • idAFConstraint_UniversalJoint
  • idAFConstraint_UniversalJointFriction
  • idAFPoseJointMod
  • idAFTree
  • idAngles
  • idAnim
  • idAnimBlend
  • idAnimBlendNetworkInfo_Minimal
  • idAnimManager
  • idAnimState
  • idAnimator
  • idBase64
  • idBitMsg
  • idBitMsgDelta
  • idBotAI
  • idBotActions
  • idBotNode
  • idBotNodeGraph
  • idBotObstacle
    • bot_dynamic_obstacle
  • idBotRoutes
  • idBotThread
  • idBotThreadData
  • idBounds
  • idBoundsShort
  • idBox
  • idCQuat
  • idCVar
  • idCamera
    • sdCamera_Placement
      • placement_camera
      • radiant_camera
  • idCamera_MD5
  • idClass
    • idClipModel
    • idForce
      • idForce_Constant
      • idForce_Drag
      • idForce_Field
      • idForce_Spring
    • idIK
      • idIK_Reach
      • idIK_Walk
      • sdIK_Aim
      • sdIK_Walker
      • sdIK_WheeledVehicle
    • sdCVarWrapper
    • sdDeployMaskEditSession
    • sdLoggedTrace
    • sdObjectiveManagerLocal
    • sdPlayerTask
    • sdTaskManagerLocal
    • sdTeamInfo
  • idClip
  • idCmdArgs
  • idCmdSystem
  • idCompiler
  • idComplex
  • idCompressedJointQuat
  • idDebugGraph
  • idDeclModelDef
  • idDeclType
  • idDict
  • idDragEntity
  • idDrawVert
  • idEditEntities
  • idEntity
    • idAASObstacleEntity
      • func_aasobstacle
    • idAnimatedEntity
      • idAFEntity_Base
        • idAFEntity_Generic
        • idAnimated
          • env_oil_pump
          • env_oil_pump_b
          • env_oil_pump_c
          • env_oil_pump_old
          • env_refinery_final_objective_b
          • func_animate
          • island_buoy
          • strogg_scarab
      • idActor
        • idPlayer
          • idBot
          • player_base
            • cameraman
            • player_edf
              • bot_edf
            • player_gdf_covertops
            • player_gdf_engineer
            • player_gdf_fieldops
            • player_gdf_medic
            • player_gdf_soldier
            • player_strogg_aggressor
            • player_strogg_constructor
            • player_strogg_infiltrator
            • player_strogg_oppressor
            • player_strogg_technician
      • idTestModel
      • idWeapon
      • placement_player
        • placement_player_gdf
        • placement_player_strogg
      • placement_vehicle
      • placement_weapon
      • sdPlayerBody
        • dead_body_gdf
        • dead_body_strogg
      • sdScriptEntity
        • carryable_item_base
          • carryable_item_dropped
          • carryable_item_enercell
            • carryable_item_quarry_1
            • carryable_item_quarry_2
            • carryable_item_quarry_3
        • carryable_item_caller
        • constructible_base
          • constructible_emp_disruptor_gdf
          • constructible_tower_gdf
          • constructible_tower_gdf_all
            • gun_emplacement_bracket_gdf
          • constructible_tower_gdf_base
          • constructible_tower_gdf_top
          • constructible_tower_strogg
          • gameplay_ark_bridge_stage1
          • gameplay_ark_bridge_stage2
          • gameplay_bottest_generator
          • gameplay_canyon_bridge_constructed
          • gameplay_canyon_bridge_fixer
          • gameplay_canyon_bridge_frame
          • gameplay_canyon_bridge_platform
          • gameplay_canyon_bridge_stage1
          • gameplay_canyon_bridge_stage2
          • gameplay_island_generator
          • gameplay_valley_bridge_constructed
          • gameplay_valley_bridge_destroyed
          • gameplay_valley_bridge_fixer
          • gameplay_valley_bridge_frame
          • gameplay_valley_bridge_platform
          • gameplay_valley_bridge_stage1
          • gameplay_valley_bridge_stage2
          • strogg_mining_laser_repaired
        • constructible_base_etqwmap
        • constructible_door_relay
        • constructible_materials_neutral
          • constructible_materials_gdf
            • constructible_materials_gun_gdf
            • constructible_materials_secondary_gdf
            • constructible_materials_tower_gdf
            • gameplay_bottest_generator_materials
            • gameplay_island_generator_materials
          • constructible_materials_strogg
        • deployable_autodeployer
        • env_strogg_test_subject
        • env_strogg_test_subject_a
        • firesupport_marker_artillery
        • firesupport_marker_railhowitzer
        • firesupport_marker_ssg
        • firesupport_marker_ssm
        • firesupport_marker_vampire
        • firesupport_marker_violator
        • func_door_switch
        • func_fx
        • func_synced_fx
          • jammer_tower_effects_idle
        • gameplay_bottest_storage_room_door
        • gameplay_canyon_bioreactor
        • gameplay_destructible_trigger
        • gameplay_generic_destructible_objective
        • gameplay_hackable_objective
        • gameplay_island_storage_room_door
        • gameplay_slipgate_effects
        • gameplay_strogg_shield_generator
        • gameplay_strogg_shield_generator_caller
        • gameplay_strogg_shield_generator_trigger
        • hint_flyerdrone
        • idDoor
          • func_door
            • func_door_gdf
              • func_door_gdf_breakable
            • func_door_slave
              • func_door_gdf_slave
              • func_door_strogg_slave
            • func_door_strogg
              • func_door_strogg_breakable
        • idMover_Binary
          • idPlat
            • func_plat
        • info_objective
        • island_beacon
        • item_capturepoint
        • item_capturepoint_use
        • item_drop_pod
          • item_drop_pod_quarry_1
          • item_drop_pod_quarry_2
          • item_drop_pod_quarry_3
        • lightning
        • mapobjects_flag
        • mapobjects_windsock
        • misc_mcp_marker
        • misc_particle_trigger
          • jammer_tower_effects_shutdown
        • misc_scripted
        • misc_supplycrate_base
          • misc_supplycrate_health
        • mountable_gdf_gpmg
        • mountable_strogg_hyperblaster
        • mountable_weapon_base
          • mountable_weapon_gdf
          • mountable_weapon_strogg
        • placement_rotator
        • projectile_landmine
          • projectile_landmine_strogg
        • projectile_third_eye
        • sdDefenceTurret
        • sdDeliveryVehicle
          • vehicle_cargoplane
            • placement_jotun
          • vehicle_magog_npc
            • placement_magog
        • sdDeployZone
          • deployzone
        • sdDynamicSpawnPoint
          • spawn_host
        • sdGeneralMover
        • sdParachute
          • parachute
            • round_parachute
            • strogg_parachute
        • sdRepairDrone
          • flyer_hive
          • strogg_repair_drone
        • sdScriptEntity_Projectile
          • projectile_teleporter
        • sdSpawnController
          • info_capturable_spawn
            • info_capturable_spawn_gdf
            • info_capturable_spawn_strogg
          • info_spawn_master
        • speaker_assaultrifle_test
        • speaker_distance_loop_test
        • speaker_distance_loop_test2
        • speaker_distance_test
        • speaker_distance_test2
        • speaker_gpmg_test
        • speaker_machinepistol_test
        • speaker_pistol_test
        • speaker_shotgun_test
        • speaker_sniperrifle_test
        • ssm_barrel_clip_entity
        • structure_base
          • structure_gdf
            • structure_cc
          • structure_strogg
            • structure_domihub
            • structure_replicator
            • structure_replicator_test
        • structure_module_construction
          • structure_module_construction_anansi
            • deployable_spawn_anansi
          • structure_module_construction_badger
            • deployable_spawn_badger
          • structure_module_construction_bumblebee
            • deployable_spawn_bumblebee
          • structure_module_construction_desecrator
            • deployable_spawn_desecrator
          • structure_module_construction_goliath
            • deployable_spawn_goliath
          • structure_module_construction_hog
            • deployable_spawn_hog
          • structure_module_construction_hornet
            • deployable_spawn_hornet
          • structure_module_construction_husky
            • deployable_spawn_husky
          • structure_module_construction_icarus
            • deployable_spawn_icarus
          • structure_module_construction_mcp
            • deployable_spawn_mcp
          • structure_module_construction_platypus
            • deployable_spawn_platypus
          • structure_module_construction_titan
            • deployable_spawn_titan
          • structure_module_construction_trojan
            • deployable_spawn_trojan
        • trigger_mcp
        • trigger_mcp_bot
        • trigger_noplant
        • trigger_scripted
        • vehicle_mcp_caller
        • vehicle_strogg_drop
        • vehicle_vampire
          • placement_d_vampire_gdf
        • vehicle_violator
        • vo_manager_base
        • waypoint_info_base
          • waypoint_info_gdf
          • waypoint_info_strogg
    • idCursor3D
    • idForceField
      • func_forcefield
    • idItem
      • idMoveableItem
        • projectile_ammopack
          • projectile_ammopack_mega
        • projectile_healthpack
        • projectile_stroyentcells
    • idLight
      • light
        • light_inside
        • light_interior
        • light_night
    • idMoveable
      • idBarrel
      • moveable_base
        • moveable_item_ball
        • moveable_item_ballbouncy
        • moveable_item_barrel01
        • moveable_item_barrel02
        • moveable_item_beerbottle
        • moveable_item_beercan
        • moveable_item_cone
        • moveable_item_foldupchair_a
        • moveable_item_foldupchair_b
        • moveable_item_jerrycan
        • moveable_item_metalbox01
        • moveable_item_plasticcrate
        • moveable_item_refinerybarrel01
        • moveable_item_refinerybarrel02
        • moveable_item_refinerybarrier01
        • moveable_item_roadsign_rock
        • moveable_item_stone1
        • moveable_item_stone2
        • moveable_item_stone3
    • idPlayerStart
      • info_generic_spawn
      • info_player_deathmatch
      • info_player_start
      • info_spectator_spawn
      • info_team_gdf_spawn
      • info_team_strogg_spawn
    • idProjectile
      • idProjectile_RigidBody
        • projectile_decoy
          • projectile_decoy_anansi
          • projectile_decoy_badger
          • projectile_decoy_bumblebee
          • projectile_decoy_desecrator
          • projectile_decoy_goliath
          • projectile_decoy_hog
          • projectile_decoy_hornet
          • projectile_decoy_husky
          • projectile_decoy_icarus
          • projectile_decoy_magog
          • projectile_decoy_mcp
          • projectile_decoy_platypus
          • projectile_decoy_titan
          • projectile_decoy_trojan
        • projectile_deployable_plasmamortar
        • projectile_deployable_rockets
        • projectile_deployable_ssg
        • projectile_deployable_ssm
        • projectile_fafff
        • projectile_grenade
          • projectile_assaultrifle_gren
          • projectile_grenade_airstrike_marker_base
            • projectile_grenade_airstrike_marker_gdf
            • projectile_grenade_airstrike_marker_strogg
          • projectile_grenade_emp
            • projectile_grenade_emp_roll
          • projectile_grenade_frag
            • projectile_grenade_frag_roll
          • projectile_grenade_scrambler
            • projectile_grenade_scrambler_sticky
          • projectile_grenade_shrap
            • projectile_grenade_shrap_sticky
          • projectile_grenade_smoke
          • projectile_grenade_supply_marker_base
            • projectile_grenade_supply_marker_medic
          • projectile_lacerator_gren
          • projectile_stroybomb
        • projectile_haw
          • projectile_haw_anansi
        • projectile_plasmacannon
          • projectile_plasmacannon_desecrator
          • projectile_plasmacannon_goliath
          • projectile_plasmacannon_small
        • projectile_sbc
        • projectile_scud
      • sdProjectile_Parabolic
        • projectile_deployable_railhowitzer
        • projectile_rocket_base
          • projectile_deployable_antiarmour
          • projectile_deployable_antiarmour_dumb
          • projectile_deployable_antiarmour_strogg
          • projectile_deployable_artillery
          • projectile_deployable_artillery_foreffect
          • projectile_law
            • projectile_anansi_law
            • projectile_strocket
            • projectile_trojan_law
          • projectile_law_arcing
          • projectile_obliterator
          • projectile_obliterator_arcing
          • projectile_vampire
            • projectile_vampire_client
    • idSound
      • speaker
    • idSpawnableEntity
    • idSplinePath
      • func_splinemover
    • idStaticEntity
      • func_static
    • idTarget
      • idTarget_Null
        • target_null
          • light_vis_dummy
          • vis_dummy
      • misc_teleporter_angles
      • path_corner
    • idTrigger
      • idTrigger_Hurt
        • trigger_barbedwire
        • trigger_hurt
          • trigger_hurt_strogg_shield
          • trigger_hurt_strogg_wall
      • idTrigger_Multi
        • sdJumpPad
          • gameplay_jumppad
            • gameplay_jumppad_gdf
            • gameplay_jumppad_strogg
        • trigger_multiple
    • idWorldspawn
      • worldspawn
    • rvClientPhysics
    • sdAdEntity
      • misc_advert
    • sdAmbientLight
      • light_ambient
    • sdAtmosphere
      • atmosphere
      • atmosphere_landfall
      • atmosphere_low
    • sdEnvBoundsEntity
      • info_envbound
    • sdEnvDefinitionEntity
      • info_envmap
    • sdImposterEntity
      • misc_imposter
      • misc_imposter_spawner
    • sdInstStatic
      • misc_instance_spawner
    • sdLODEntity
      • lodentity
    • sdLadderEntity
      • func_ladder
    • sdLiquid
      • liquid_water
    • sdLocationMarker
      • info_location
    • sdMiscFlare
      • func_flare
    • sdModelStatic
      • model_static
    • sdPlayZoneEntity
      • playzone_all
      • playzone_commandmap
      • playzone_deploy
      • playzone_path_and_heightmap
      • playzone_play
    • sdPlayZoneMarker
      • playzone_marker
    • sdRainEffect
      • rainEffect
    • sdRouteConstraintController
      • vehicle_route_constraint_controller
    • sdRouteConstraintMarker
      • vehicle_route_constraint_marker
    • sdSnowEffect
      • snowEffect
    • sdStuffSystem
      • stuffsystem
    • sdTeleporter
      • misc_teleporter
  • idEvent
  • idEventDef
  • idEventDefInternal
  • idFixedWinding
  • idFrustum
  • idGameEdit
  • idGameLocal
  • idGrowingWinding
  • idHeap
  • idImage
  • idInterpreter
  • idJointMat
  • idLCP
  • idLCP_Square
  • idLCP_Symmetric
  • idLangDict
  • idLexer
  • idLexerBinary
  • idLib
  • idMD5Anim
  • idMapBrush
  • idMapBrushSide
  • idMapEntity
  • idMapFile
  • idMapPatch
  • idMat2
  • idMat3
  • idMat3x4
  • idMat4
  • idMat5
  • idMat6
  • idMatX
  • idMath
  • idModelExport
  • idODE_Euler
  • idODE_Midpoint
  • idODE_RK4
  • idODE_RK4Adaptive
  • idObstacleAvoidance
  • idPVS
  • idParser
  • idPhysics
    • idPhysics_Base
      • idPhysics_AF
      • idPhysics_Actor
        • idPhysics_Monster
        • idPhysics_Player
        • sdPhysics_JetPack
        • sdPhysics_Simple
      • idPhysics_Parametric
      • idPhysics_RigidBody
      • sdPhysics_Linear
      • sdPhysics_Parabola
      • sdPhysics_RigidBodyMultiple
      • sdPhysics_SimpleRigidBody
      • sdPhysics_SimpleSpline
    • idPhysics_Static
    • idPhysics_StaticMulti
  • idPlane
  • idPlaneSet
  • idPlayerIcon
  • idPlayerView
  • idPluecker
  • idPolar3
  • idPolynomial
  • idPort
  • idProgram
  • idProgramTypeObject
  • idPush
  • idQuat
  • idRandom
  • idRandom2
  • idRestoreGame
  • idRotation
  • idRoutingCache
  • idSIMD
  • idSIMD_3DNow
  • idSIMD_AltiVec
  • idSIMD_Generic
  • idSIMD_MMX
  • idSIMD_SSE
  • idSIMD_SSE2
  • idSIMD_SSE3
  • idSIMD_Xenon
  • idSaveGame
  • idScriptObject
  • idSimpleStr
  • idSphere
  • idStr
  • idStrList
  • idStrPool
  • idSurface
  • idSurface_Patch
  • idSurface_Polytope
  • idSurface_SweptSpline
  • idSurface_Traceable
  • idTimer
  • idTimerReport
  • idToken
  • idTokenCache
  • idTraceModel
  • idTraceModelCache
  • idTypeDef
  • idTypeInfo
  • idVarDef
  • idVarDefName
  • idVec2
  • idVec3
  • idVec4
  • idVec5
  • idVec6
  • idVecX
  • idWLexer
  • idWStr
  • idWStrList
  • idWToken
  • idWinding
  • idWinding2D
  • imageParams_t
  • misc_reverb
  • mountable_gdf_weapon_cockpit
  • nameofclass
  • pathNode_t
  • projectile_bullet_base
    • projectile_assaultrifle
      • projectile_assaultrifle_gren_bullet
    • projectile_assaultrifle_scoped
    • projectile_bullet_base_big
      • projectile_blaster
      • projectile_deployable_antipersonnel
        • projectile_deployable_basedefence
      • projectile_deployable_antipersonnel_strogg
        • projectile_deployable_basedefence_strogg
      • projectile_gatling
        • projectile_gatling_anansi
        • projectile_gatling_bumblebee
        • projectile_gatling_titan
      • projectile_gpmg
        • projectile_gpmg_mount
      • projectile_gpmg_vehicle
        • projectile_gpmg_aircraft
          • projectile_gpmg_anansi
          • projectile_gpmg_bumblebee
        • projectile_gpmg_badger
        • projectile_gpmg_mcp
        • projectile_gpmg_platypus
        • projectile_gpmg_titan
        • projectile_gpmg_trojan
      • projectile_hyperblaster
        • projectile_hyperblaster_desecrator
        • projectile_hyperblaster_hog
        • projectile_hyperblaster_hornet
      • projectile_hyperblaster_twin
    • projectile_lacerator
      • projectile_lacerator_gren_bullet
      • projectile_lacerator_scoped
    • projectile_machinepistol
    • projectile_machinepistol_silenced
    • projectile_nailgun
    • projectile_pistol
    • projectile_pistol_akimbo
    • projectile_pistol_akimbo_silenced
    • projectile_pistol_silenced
    • projectile_railgun
    • projectile_railgun_scoped
    • projectile_shotgun
    • projectile_sniperrifle
    • projectile_sniperrifle_scoped
  • projectile_obliterator_arcing_firesound
  • radialItem_t
  • radiant_group
  • rvAngles
  • rvClientEntity
    • rvClientMoveable
    • sdClientScriptEntity
      • rvClientEffect
        • rvClientCrawlEffect
      • sdClientAnimated
        • deploy_mission_hint
        • deploy_mission_hint_mines_gdf
        • deploy_mission_hint_mines_strogg
        • ram_hog
        • scope_binoculars
        • scope_law
        • scope_sniperrifle
        • sdJetPackVisuals
          • vehicle_icarus_visuals
        • target_marker
        • targetdirection_marker
      • sdClientLight
      • sdClientProjectile
        • sdClientProjectile_Parabolic
    • sdGuiSurface
  • rvRandom
  • sdAFPhysicsNetworkData
  • sdAORManagerLocal
  • sdAbilityProvider
  • sdAbstractTemplatedParticlePrecipitationSystem
  • sdAdEntityCallback
  • sdAdminProperties
  • sdAdminSystemCommand
  • sdAdminSystemCommand_AddBot
  • sdAdminSystemCommand_AdjustBots
  • sdAdminSystemCommand_Ban
  • sdAdminSystemCommand_ChangeUserGroup
  • sdAdminSystemCommand_ExecConfig
  • sdAdminSystemCommand_GlobalMute
  • sdAdminSystemCommand_GlobalVOIPMute
  • sdAdminSystemCommand_Kick
  • sdAdminSystemCommand_KickAllBots
  • sdAdminSystemCommand_Login
  • sdAdminSystemCommand_PlayerMute
  • sdAdminSystemCommand_PlayerVOIPMute
  • sdAdminSystemCommand_RestartCampaign
  • sdAdminSystemCommand_RestartMap
  • sdAdminSystemCommand_SetCampaign
  • sdAdminSystemCommand_SetObjectiveMap
  • sdAdminSystemCommand_SetStopWatchMap
  • sdAdminSystemCommand_SetTeam
  • sdAdminSystemCommand_SetTimeLimit
  • sdAdminSystemCommand_ShuffleTeams
  • sdAdminSystemCommand_StartMatch
  • sdAdminSystemCommand_Warn
  • sdAdminSystemLocal
  • sdAdminSystemOnOffCommand
  • sdAirVehicleControl
  • sdAnansiControl
  • sdAnimFrameCommand
  • sdAnimFrameCommand_DemoScript
  • sdAnimFrameCommand_Effect
  • sdAnimFrameCommand_Event
  • sdAnimFrameCommand_Fade
  • sdAnimFrameCommand_FootStep
  • sdAnimFrameCommand_ScriptFunction
  • sdAnimFrameCommand_ScriptObjectFunction
  • sdAnimFrameCommand_Skin
  • sdAnimFrameCommand_Sound
  • sdAnimFrameCommand_WeaponState
  • sdAntiLagEntity
  • sdAntiLagManagerLocal
  • sdAntiLagPlayer
  • sdAntiLagSet
  • sdAntiLagSetGeneric
  • sdAntiLagSetPlayer
  • sdAtmosphereInstance
  • sdAtmosphereRenderable
  • sdAtomic
  • sdBindNetworkData
  • sdBounds2D
  • sdCallVote
  • sdCallVoteAdminCommand
  • sdCallVoteMapChange
  • sdChatLine
  • sdChatMenu
  • sdClipModelCollection
  • sdColor3
  • sdColor4
  • sdColorNetworkData
  • sdCommandMapInfo
  • sdCommandMapInfoManagerLocal
  • sdCommandMapPost
  • sdCompiledScriptType_Boolean
  • sdCompiledScriptType_String
  • sdCompiledScriptType_WString
  • sdCompiledScript_Class
  • sdCompiledScript_Event
  • sdConsumable_Ammo
  • sdConsumable_Health
  • sdCrosshairInfo
  • sdDLLClassFunction
  • sdDLLClassVariable
  • sdDLLFunction
  • sdDLLProgram
  • sdDLLScriptInterface
  • sdDLLTypeObject
  • sdDamageLogNumbers
  • sdDampedVehicleView
  • sdDampedVehicleView_FreePivot
  • sdDampedVehicleView_Pivot
  • sdDampedVehicleView_Player
  • sdDeclAOR
  • sdDeclAmmoType
  • sdDeclCampaign
  • sdDeclDamage
  • sdDeclDamageFilter
  • sdDeclDeployMask
  • sdDeclDeployableObject
  • sdDeclDeployableZone
  • sdDeclGUI
  • sdDeclGUIEvent
  • sdDeclGUIProperty
  • sdDeclGUITheme
  • sdDeclGUITimeEvent
  • sdDeclGUITimelineHolder
  • sdDeclGUIWindow
  • sdDeclHeightMap
  • sdDeclInvItem
  • sdDeclInvItemType
  • sdDeclInvSlot
  • sdDeclItemPackage
  • sdDeclItemPackageNode
  • sdDeclKeyBinding
  • sdDeclMapInfo
  • sdDeclParseHelper
  • sdDeclPlayerClass
  • sdDeclPlayerTask
  • sdDeclProficiencyItem
  • sdDeclProficiencyType
  • sdDeclQuickChat
  • sdDeclRadialMenu
  • sdDeclRank
  • sdDeclRating
  • sdDeclRenderBinding
  • sdDeclRequirement
  • sdDeclStringMap
  • sdDeclTargetInfo
  • sdDeclToolTip
  • sdDeclToolTipOptionKey
  • sdDeclTypeHolder
  • sdDeclVehicleEngineSound
  • sdDeclVehicleExit
  • sdDeclVehicleLight
  • sdDeclVehiclePart
  • sdDeclVehiclePath
  • sdDeclVehiclePosition
  • sdDeclVehicleScript
  • sdDeclWrapper
  • sdDeliveryVehicleBroadcastData
  • sdDemo
  • sdDemoAnalyzer
  • sdDemoCamera
  • sdDemoCamera_Anim
  • sdDemoCamera_Fixed
  • sdDemoManagerLocal
  • sdDemoProperties
  • sdDemoScript
  • sdDeployMask
  • sdDeployMaskInstance
  • sdDeployMenu
  • sdDeployRequest
  • sdDeployZoneBroadcastData
  • sdDesecratorControl
  • sdDoorNetworkData
  • sdDoorPhysicsNetworkData
  • sdDynamicBlockManagerBase
  • sdEffect
  • sdEntityCollection
  • sdEntityDebugInfo
  • sdEntityNetEvent
  • sdFireTeam
  • sdFireTeamManagerLocal
  • sdFireTeamMenu
  • sdFireTeamSystemCommand
  • sdFireTeamSystemCommand_Create
  • sdFireTeamSystemCommand_Disband
  • sdFireTeamSystemCommand_Invite
  • sdFireTeamSystemCommand_Join
  • sdFireTeamSystemCommand_Kick
  • sdFireTeamSystemCommand_Leave
  • sdFireTeamSystemCommand_Name
  • sdFireTeamSystemCommand_Private
  • sdFireTeamSystemCommand_Promote
  • sdFireTeamSystemCommand_Propose
  • sdFireTeamSystemCommand_Public
  • sdFloatParmExpression
  • sdFootPrintManagerLocal
  • sdFunctionCompileState
  • sdFunctionExpression
  • sdGUIDFile
  • sdGUIDInfo
  • sdGameRules
    • sdGameRulesCampaign
    • sdGameRulesObjective
    • sdGameRulesStopWatch
  • sdGameRulesCampaignNetworkState
  • sdGameRulesNetworkState
  • sdGameRulesObjectiveNetworkState
  • sdGameRulesStopWatchNetworkState
  • sdGeneralMoverPhysicsNetworkData
  • sdGlobalProperties
  • sdGlobalPropertiesNameSpace
  • sdGuiSurfaceRenderable
  • sdHardcodedParticleFlare
  • sdHardcodedParticleSystem
  • sdHeightMap
  • sdHeightMapInstance
  • sdHogControl
  • sdHornetControl
  • sdHovercopterControl
  • sdHudModule
  • sdHuskyControl
  • sdIcarusVehicleView
  • sdImagePacker
  • sdImagePackerNode
  • sdInputMode
  • sdInputModeCar
  • sdInputModeHeli
  • sdInputModeHovertank
  • sdInputModePlayer
  • sdInventory
  • sdInventoryBroadcastData
  • sdInventoryItemStateData
  • sdInventoryPlayerStateData
  • sdItemPoolEntry
  • sdJetPackNetworkData
  • sdJetPackPhysicsBroadcastData
  • sdJetPackPhysicsNetworkData
  • sdLimboMenu
  • sdLimboProperties
  • sdLock
  • sdMonsterPhysicsBroadcastData
  • sdMonsterPhysicsNetworkData
  • sdMotorSound
  • sdMotorSoundGroup
  • sdMoveableBroadcastData
  • sdMoveableItemNetworkData
  • sdMoveableNetworkData
  • sdMoverBinaryBroadcastState
  • sdNetManager
  • sdNetProperties
  • sdNetUser
  • sdNetworkData
  • sdNetworkStateObject
  • sdObjectiveObject
  • sdOnTime
  • sdPerlin
  • sdPerlin2
  • sdPerlin3
  • sdPersistentRankInfo
  • sdPhysicsEvent_RadiusPush
  • sdPhysicsLinearBroadcastData
  • sdPhysicsParabolaBroadcastData
  • sdPhysicsStaticBroadcastData
  • sdPhysicsStaticNetworkData
  • sdPhysics_Door
  • sdPhysics_GeneralMover
  • sdPlatypusControl
  • sdPlayZone
  • sdPlayerArmIK
  • sdPlayerBodyInteractiveInterface
  • sdPlayerBodyNetworkData
  • sdPlayerBroadcastData
  • sdPlayerClassContextCallback
  • sdPlayerClassSetup
  • sdPlayerInteractiveInterface
  • sdPlayerNetworkData
  • sdPlayerPhysicsBroadcastData
  • sdPlayerPhysicsNetworkData
  • sdPlayerProperties
  • sdPlayerStatEntry_Float
  • sdPlayerStatEntry_Integer
  • sdPlayerStateBroadcast
  • sdPlayerStateData
  • sdPlayerVote
  • sdPortalState
  • sdPosition
  • sdPostProcess
  • sdPredictionErrorDecay_Angles
  • sdPredictionErrorDecay_Origin
  • sdProficiencyManagerLocal
  • sdProficiencyTable
  • sdProfileHelper
  • sdProfileHelperManagerLocal
  • sdProgram
  • sdProjectileBroadcastData
  • sdProjectileNetworkData
  • sdPropertyBinder
  • sdPropertyExpressionField
  • sdPropertyExpressionSingle
  • sdPseudoHoverBroadcastData
  • sdPseudoHoverNetworkData
  • sdQuickChatMenu
  • sdRBMultipleBroadcastState
  • sdRBMultipleNetworkState
  • sdRadialMenuModule
  • sdRainPrecipitation
  • sdRenderEntityBundle
  • sdRepairDroneBroadcastData
  • sdRequirementCheck
  • sdRequirementCheck_Ability
  • sdRequirementCheck_AbilityOther
  • sdRequirementCheck_Allegiance
  • sdRequirementCheck_EntityBin
  • sdRequirementCheck_Property
  • sdRequirementCheck_Radar
  • sdRequirementCheck_RadarOther
  • sdRequirementCheck_Team
  • sdRequirementCondition
  • sdRequirementContainer
  • sdRequirementManagerLocal
  • sdRigidBodyBroadcastState
  • sdRigidBodyMulti_Body
  • sdRigidBodyNetworkState
  • sdRouteConstraintTracker
  • sdRoutePoint
  • sdScriptEntityBroadcastData
  • sdScriptEntityNetworkData
  • sdScriptEntity_ProjectileBroadcastData
  • sdScriptExporter
  • sdScriptHelper
  • sdScriptObjectNetworkData
  • sdScriptedCrosshairInterface
  • sdScriptedEntityHelper
  • sdScriptedEntityHelper_Aimer
  • sdScriptedEntityHelper_LegIk
  • sdScriptedEntityHelper_PlayerIK
  • sdScriptedGuiInterface
  • sdScriptedInteractiveInterface
  • sdScriptedNetworkInterface
  • sdScriptedRadarInterface
  • sdScriptedUsableInterface
  • sdSignal
  • sdSimplePhysicsBroadcastData
  • sdSimplePhysicsNetworkData
  • sdSimpleRigidBodyBroadcastState
  • sdSimpleRigidBodyNetworkState
  • sdSmoothVehicleView
  • sdSmoothVehicleView_Free
  • sdSmoothVehicleView_Locked
  • sdSnowPrecipitation
  • sdSoundBroadcastData
  • sdSpawnPoint
  • sdStaticEntityBroadcastData
  • sdStaticEntityNetworkData
  • sdStatsCommand_Display
  • sdStatsCommand_Get
  • sdStatsCommand_Request
  • sdStatsTracker
  • sdStringParmExpression
  • sdSysCallThread
    • idThread
    • sdDLLThread
  • sdSysLock
  • sdSysSignal
  • sdSysThread
  • sdTakeViewNoteMenu
  • sdTaskInterface
  • sdTeamInfoGameState
  • sdTeamManagerGameState
  • sdTeamManagerLocal
  • sdTextDimensionHelper
  • sdTextLine
  • sdTextUtilities
  • sdThread
  • sdTireTread
  • sdTireTreadManagerLocal
  • sdTitanControl
  • sdTraceSurface
  • sdTraceableTriangleHash
  • sdTransition
  • sdTransport
    • sdJetPack
  • sdTransportBroadcastData
  • sdTransportEngine
  • sdTransportNetworkData
  • sdTransportPositionManager
  • sdTransportUsableInterface
  • sdTransport_AF
    • sdWalker
  • sdTransport_RB
    • sdVehicle_RigidBody
  • sdTrojanControl
  • sdUIBinder
  • sdUICinematic
  • sdUICreditScroll
  • sdUICrosshairInfo
  • sdUIEdit
  • sdUIEditW
  • sdUIEvaluator
  • sdUIEventTable
  • sdUIExpression
  • sdUIFunctionStack
  • sdUIIconNotification
  • sdUILayout_Horizontal
  • sdUILayout_Static
  • sdUILayout_StaticBase
  • sdUILayout_Vertical
  • sdUIList
  • sdUIMarquee
  • sdUINotifyIcon
  • sdUIObject
  • sdUIProgress
  • sdUIRadialMenu
  • sdUIRenderCamera
  • sdUIRenderCamera_Animated
  • sdUIRenderLight
  • sdUIRenderModel
  • sdUIRenderWorld
  • sdUIScopeParser
  • sdUIScript
  • sdUIScriptEvent
  • sdUISlider
  • sdUITimeline
  • sdUITimelineManager
  • sdUITransitionFloat
  • sdUITransitionVec2
  • sdUITransitionVec3
  • sdUITransitionVec4
  • sdUITypeInfo
  • sdUIWindow
  • sdUIWindowState
  • sdUIWindow_Shaped
  • sdUTF8
  • sdUnreliableEntityNetEvent
  • sdUpdateManager
  • sdUpgradeItemPool
  • sdUserGroup
  • sdUserGroupManagerLocal
  • sdUserInterfaceLocal
  • sdUserInterfaceManagerLocal
  • sdUserInterfaceState
  • sdVehicleControl
  • sdVehicleControlBase
  • sdVehicleDriveObject
    • sdVehicleAirBrake
    • sdVehicleSuspensionPoint
    • sdVehicleThruster
    • sdVehicleTrack
  • sdVehicleIKSystem
    • sdVehicleIKArms
    • sdVehicleIK_Steering
    • sdVehicleJointAimer
    • sdVehicleSwivel
    • sdVehicleWeaponAimer
  • sdVehicleInput
  • sdVehicleLightSystem
  • sdVehiclePart
    • sdVehicleAntiPitch
    • sdVehicleAntiRoll
    • sdVehiclePartSimple
      • sdVehiclePartScripted
      • sdVehicleRigidBodyAntiGrav
    • sdVehicleRigidBodyDragPlane
      • sdVehicleRigidBodyRudder
    • sdVehicleRigidBodyHurtZone
    • sdVehicleRigidBodyPart
      • sdVehicleRigidBodyWheel
    • sdVehicleRigidBodyPartSimple
      • sdVehicleRigidBodyHoverPad
      • sdVehicleRigidBodyRotor
      • sdVehicleRigidBodyVtol
    • sdVehicleRigidBodyPseudoHover
  • sdVehiclePathGrid
  • sdVehiclePosition
  • sdVehicleScriptControl
  • sdVehicleSoundControlBase
  • sdVehicleSoundControl_CrossFade
  • sdVehicleSoundControl_Helicopter
  • sdVehicleSoundControl_JetPack
  • sdVehicleSoundControl_Simple
  • sdVehicleSoundControl_SpeedBoat
  • sdVehicleSoundControl_Tracked
  • sdVehicleSoundControl_Wheeled
  • sdVehicleSuspension
  • sdVehicleSuspension_2JointLeg
  • sdVehicleSuspension_DoubleWishbone
  • sdVehicleSuspension_Pivot
  • sdVehicleSuspension_Vertical
  • sdVehicleView
  • sdVehicleWeapon
    • sdVehicleWeaponFixedMinigun
    • sdVehicleWeaponLocked
  • sdVehicleWeaponFactory
  • sdVoteFinalizer_Script
  • sdVoteManagerLocal
  • sdVoteModeGlobal
  • sdVoteModePrivate
  • sdVoteModeTeam
  • sdWake
  • sdWakeLayer
  • sdWakeManagerLocal
  • sdWakeParms
  • sdWalkerControl
  • sdWalkerNetworkData
  • sdWaterEffects
  • sdWayPoint
  • sdWayPointManagerLocal
  • sdWeaponLockInfo
  • sdWeaponNetworkInterface
  • sdWeaponSelectionMenu
  • sdWheeledControlNetworkData
  • sdWheeledVehicleControl
  • sdWikiFormatter
  • sdWorldToScreenConverter
  • snapshot_t
  • teh_zappor_beacon
  • trigger_tooltip
  • userInfo_t
  • vehicle_anansi_cockpit
  • vehicle_anansi_cockpit_gunner
  • vehicle_badger_cockpit
  • vehicle_badger_cockpit_noarms
  • vehicle_badger_gpmg_cockpit
  • vehicle_base
    • vehicle_base_gdf
      • vehicle_anansi
        • placement_anansi
      • vehicle_badger
        • placement_badger
      • vehicle_bumblebee
        • placement_bumblebee
      • vehicle_husky
        • placement_husky
      • vehicle_mcp
        • placement_mcp
      • vehicle_platypus
        • placement_platypus
      • vehicle_titan
        • placement_titan
      • vehicle_trojan
        • placement_trojan
    • vehicle_base_strogg
      • vehicle_desecrator
        • placement_desecrator
      • vehicle_goliath
        • placement_goliath
      • vehicle_hog
        • placement_hog
      • vehicle_hornet
        • placement_hornet
      • vehicle_icarus
        • placement_icarus
  • vehicle_desecrator_cockpit_driver
  • vehicle_desecrator_cockpit_gunner
  • vehicle_hornet_cockpit
  • vehicle_hornet_cockpit_gunner
  • volcano_console
  • volcano_transformer
  • waypoint_base

Entities

For more detailed information on specific entities, including available key/value pairs, usage, and notes see the corresponding article listed below.

Existing Entities as of version 1.2

A

B

C

D

E

F

G

H

I

J

L

M

P

R

S

T

V

W