Lightmodel breakinghooded1 (entity)

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Description

Light source. If health is set, light becomes breakable and turns off when shot.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
accepts_wounds Description not available.
accurateguitrace Description not available.
alignToJoint Description not available.
angle Description not available.
anim Description not available.
applyDamageEffects Description not available.
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
break break when triggered.
cameraTarget Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
count how many times light must be triggered to toggle.
cylinder Description not available.
dispose_delay Description not available.
editor_color Description not available.
editor_color XXXX Description not available.
editor_light Description not available.
editor_mat XXXX Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_model XXXX Description not available.
editor_rotatable Description not available.
editor_usage Light source. If health is set, light becomes breakable and turns off when shot.
editor_var XXXX Description not available.
falloff Description not available.
gravity Description not available.
guiTarget Description not available.
health amount of damage to recieve before becoming broken. 0 is nonbreakable.
hide Description not available.
ignoreGravityZones Description not available.
inherit Description not available.
levels the number of times a light must be triggered until it turns off. Each time it’s triggered, it’s dimmed to a lower level.
light_center Description not available.
matter Description not available.
maxs Description not available.
mins Description not available.
model Description not available.
moveToJoint Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
noJawFlap Description not available.
noPortal Description not available.
noclipmodel Description not available.
nodiffuse Description not available.
noshadows Description not available.
nospecular Description not available.
offset_aim Description not available.
origin Description not available.
push_cosine Description not available.
pushes Description not available.
rotation Description not available.
s_shader Description not available.
scriptobject Description not available.
size Description not available.
solidForTeam Description not available.
spawnclass Description not available.
start_off causes the light to be off when the level starts.
target entities to trigger if shot.
texture Description not available.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.