Monster boss girlfriendx (entity)

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Description

Description not available.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
ShuttleAttachable Description not available.
aas_shuttle Description not available.
acidburn Description not available.
alt_path Description not available.
ambush if set, monster only wakes up if it sees the player.
angle Description not available.
anim Animation to cycle when spawned in.
attack_accuracy Maximum angular offset to randomly offset the monster’s aim when firing missiles
attack_cone Monster can only throw projectile within this cone relative to his direction.
attack_range Description not available.
attack_z Description not available.
beam_duration_1 Description not available.
beam_duration_2 Description not available.
beam_duration_3 Description not available.
beam_length Description not available.
bind_axis Description not available.
bind_orient Description not available.
bleed Description not available.
blink_max Maximum time to wait between eye blinks.
blink_min Minimum time to wait between eye blinks.
blockedAttackTime # of milliseconds since last attack before monster marked blocked
blockedMoveTime # of milliseconds since last move before monster marked blocked
blockedRadius if monsters doesn’t move this distance within blockedMoveTime, then mark monster blocked.
bone_focus Where the character’s eyes are in his head
boss Description not available.
can_fall Description not available.
can_freeze Description not available.
can_see_portals allow monster to see and shoot at enemies through portals
can_wallwalk Description not available.
charge_duration Description not available.
charge_turn_rate Description not available.
chatter_combat_max maximum amount of time to wait till playing chat sounds when in combat
chatter_combat_min minimum amount of time to wait till playing chat sounds when in combat
chatter_max maximum amount of time to wait till playing chat sounds when idle
chatter_min minimum amount of time to wait till playing chat sounds when idle
damage_bone_left Description not available.
damage_bone_right Description not available.
damage_zone XXXX Description not available.
ddaIndex Description not available.
dda_attack_max Description not available.
dda_attack_min Description not available.
dda_charge_max Description not available.
dda_charge_min Description not available.
dda_lasertime_max Description not available.
dda_lasertime_min Description not available.
death_path Description not available.
deathclip_offset Description not available.
decal_footstep_size Description not available.
def_beamBurst Description not available.
def_beamDamage Description not available.
def_beamLaser Description not available.
def_beamRecharge Description not available.
def_beamRetract Description not available.
def_damageBeam Description not available.
def_deathclip Description not available.
def_dropSoul Description not available.
def_drops entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: ‘def_drops1’, ‘def_drops2’, etc.
def_fakeportal Description not available.
def_gibDebrisSpawner Description not available.
def_laserDamage Description not available.
def_portal Description not available.
def_projectile name of entityDef to launch as projectile
def_projectileInfo Description not available.
def_recharger Description not available.
editor_bool XXXX Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_rotatable Description not available.
editor_showangle Description not available.
editor_var XXXX Description not available.
eye_focus_rate how quickly the eyes focus on a target
eye_horizontal_offset horizontal offset from the player’s view that the character’s eyes should focus on. negative values bring eyes closer together.
eye_verticle_offset verticle offset from the player’s view that the character’s eyes should focus on.
fall_delay Description not available.
fatal_fall_velocity Description not available.
focus_align_time how long character should glance at the player before turning his head.
footstep_bone_left Description not available.
footstep_bone_right Description not available.
fov Character’s field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character’s will not use fov for sight checks after their initial wake up.
fx_acid Description not available.
fx_blood Description not available.
fx_burn Description not available.
fx_charge Description not available.
fx_custom_blood Description not available.
fx_deatheffect Description not available.
fx_gun_death Description not available.
fx_ice Description not available.
fx_impact Description not available.
fx_recharge_beam_start Description not available.
fx_recharger_enter Description not available.
fx_retract Description not available.
fx_smoke Description not available.
fx_spark Description not available.
gibhealth Description not available.
gun_bone_left Description not available.
gun_bone_right Description not available.
gun_health Description not available.
gun_lives Description not available.
head_focus_rate how quickly the head focuses on a target
head_look Description not available.
healer_offset Description not available.
health Description not available.
hearing_range maximum radius at which monster is alerted by enemies
hide Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden).
immunity Description not available.
inherit Description not available.
jawbone_jaw Description not available.
jawflapR_jaw Description not available.
kick_force how much force to apply to blocking obstacles to get them out of the way.
laser_bone_left Description not available.
laser_bone_right Description not available.
laser_freq Description not available.
laser_move_delta Description not available.
laser_offset Description not available.
laser_offset_delta Description not available.
laser_track_delta Description not available.
laser_turn_rate Description not available.
left_diff Description not available.
look_joint XXXX Description not available.
look_max maximum angles for head looks
look_min minimum angles for head looks
maxs Description not available.
melee_boundmax Description not available.
melee_boundmin Description not available.
melee_range do melee attack when within this range
mins Description not available.
missile_altwrench Description not available.
missile_sunbeam Description not available.
missile_wrench Description not available.
model Description not available.
mtr_acidsplat Description not available.
mtr_decal1 Description not available.
mtr_decal_footstep_left Description not available.
mtr_decal_footstep_right Description not available.
mtr_splat1 Description not available.
mtr_splat2 Description not available.
mtr_splat3 Description not available.
mtr_splat4 Description not available.
muzzle_bone_left Description not available.
muzzle_bone_right Description not available.
never_target if enabled, no monster will ever attack this monster under any condition (default 0)
noDamage if set, monster won’t take damage.
noPlayerDamage Description not available.
no_burn Description not available.
no_combat Description not available.
num_burst_beams Description not available.
num_projectiles how many projectiles to launch at a time.
offsetModel Vector to offset the visual model from the movement bounding box.
offset_portal Description not available.
offset_portal_vector Description not available.
on_activate Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation.
overrideKilledByGravityZones Description not available.
pain_delay How long to wait between pain animations before triggering another pain animation.
pain_threshold How much damage monster has to recieve in one blow for it to play a pain animation.
particle_offset Description not available.
plasma_range Description not available.
portal If set, monster waits until triggered, then portals in. Use ‘portal_buddy’ to specify source portal (optional)
portalCollide if true, creatures will be blocked by portals after they portal in. Note that offset_porta_vector is probably needed so the creature doesn’t start inside the portal.
portal_anim Description not available.
portal_buddy Description not available.
portal_closeDelay Description not available.
portal_face If set to 1, monster and portal will face player when portalling in (default 0)
portal_monsterportal Description not available.
portal_noTeleport Description not available.
projectile_height_to_distance_ratio calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile_height_to_distance_ratio of 0.5 will only ever be up to 50 units above the target.
projectile_spread how much to spread out projectiles when they’re fired. Works in conjunction with attack_accuracy. Good for things like shotgun blasts.
react_inuse Description not available.
recharge_bone_left Description not available.
recharge_bone_right Description not available.
recharge_delay Description not available.
recharge_delta Description not available.
recharge_percent percent of health recharged when using recharge station
recharge_period Description not available.
recharge_time duration that creature sits in recharge state
remove_bar_on_death Description not available.
rotation Description not available.
scream_wait Description not available.
scriptobject Description not available.
shaderParm6 Description not available.
size Description not available.
skin Description not available.
skin_acidburn Description not available.
skin_blink_both Description not available.
skin_blink_left Description not available.
skin_blink_right Description not available.
skin_burn Description not available.
skin_freeze Description not available.
skin_melee_hit Description not available.
skin_nogun_both Description not available.
skin_nogun_left Description not available.
skin_nogun_right Description not available.
smart_knockback Description not available.
snd_acid Description not available.
snd_arms_move Description not available.
snd_birthdlg1 Description not available.
snd_birthdlg2 Description not available.
snd_charge Description not available.
snd_charge_up Description not available.
snd_death Description not available.
snd_deathdlg1 Description not available.
snd_deathdlg2 Description not available.
snd_deathdlg3 Description not available.
snd_fire_rail Description not available.
snd_firstcharge Description not available.
snd_footstep Description not available.
snd_footsteploud Description not available.
snd_gun_big_pain Description not available.
snd_gun_death Description not available.
snd_gun_pain Description not available.
snd_gun_predeath Description not available.
snd_jendeath01 Description not available.
snd_jendeath02 Description not available.
snd_jendeath03 Description not available.
snd_jendeath04 Description not available.
snd_jendeath05 Description not available.
snd_jendeath06 Description not available.
snd_jendeath07 Description not available.
snd_jendeath08 Description not available.
snd_jendeath09 Description not available.
snd_jendeath10 Description not available.
snd_jendeath11 Description not available.
snd_jendeath_final Description not available.
snd_jenny_scream Description not available.
snd_jenny_warn Description not available.
snd_laser_loop_a Description not available.
snd_laser_loop_b Description not available.
snd_laser_loop_c Description not available.
snd_laser_loop_d Description not available.
snd_laser_stop Description not available.
snd_meleeattack Description not available.
snd_plasma_attack Description not available.
snd_prefire3 Description not available.
snd_prerecharge Description not available.
snd_recharge1 Description not available.
snd_recharge2 Description not available.
snd_recharge_beam_start Description not available.
snd_recharge_loop Description not available.
snd_recharge_start Description not available.
snd_recharge_warn Description not available.
snd_recharge_warn_2 Description not available.
snd_scream Description not available.
snd_walkout1 Description not available.
snd_walkout2 Description not available.
snd_windup Description not available.
sound_bone Description not available.
sound_joint Description not available.
spawnclass Description not available.
speech_name Description not available.
speech_wait Description not available.
splat_size Description not available.
stay_on_attackpath don’t exit attack_path when close to enemy.
team Monsters do not actively attack players or monsters with the same team #.
tractor_kill_speed Description not available.
tractor_speed_scale Description not available.
turn_rate Maximum # of degrees monster can turn per second
turn_threshold Description not available.
use_aas extension of the aas file to use for navigation.
use_footstep_decals Description not available.
use_recharge toggles usage of recharge stations
vehicledamagescale Description not available.
wait How long to wait before following path. Monster will be unresponsive until this time has passed.
wander_radius Description not available.
zip_range Description not available.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.