Monster keeper superportal noaas (entity)

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Description

Description not available.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
ShuttleAttachable Description not available.
aas_shuttle Description not available.
acidburn Description not available.
alt_path Description not available.
always_shield if set to 1, keeper will always be shielded
ambush if set, monster only wakes up if it sees the player.
angle Description not available.
anim Animation to cycle when spawned in.
attack_accuracy Maximum angular offset to randomly offset the monster’s aim when firing missiles
attack_cone Monster can only throw projectile within this cone relative to his direction.
attack_range Description not available.
attack_z Description not available.
beamAttack Description not available.
beamTelepathic Description not available.
beam_attack Description not available.
beam_damage Description not available.
bind_axis Description not available.
bind_orient Description not available.
bleed Description not available.
blink_max Maximum time to wait between eye blinks.
blink_min Minimum time to wait between eye blinks.
blockedAttackTime # of milliseconds since last attack before monster marked blocked
blockedMoveTime # of milliseconds since last move before monster marked blocked
blockedRadius if monsters doesn’t move this distance within blockedMoveTime, then mark monster blocked.
bone_beamAttack Description not available.
bone_beamTelepathic Description not available.
bone_telepathic_fx Description not available.
can_blast if set to 0, keeper will never use blast attack
can_dodge Description not available.
can_fall Description not available.
can_freeze Description not available.
can_missile Description not available.
can_move if set to 0, keeper will never move around
can_see_portals allow monster to see and shoot at enemies through portals
can_teleport if set to 0, keeper will never teleport
can_throw if set to 0, keeper will never pick up objects and throw them
can_trigger if set to 0, keeper will never trigger entities with reaction_keeper_trigger
can_wallwalk Description not available.
chatter_combat_max maximum amount of time to wait till playing chat sounds when in combat
chatter_combat_min minimum amount of time to wait till playing chat sounds when in combat
chatter_max maximum amount of time to wait till playing chat sounds when idle
chatter_min minimum amount of time to wait till playing chat sounds when idle
ddaIndex Description not available.
dda_attack_max Description not available.
dda_attack_min Description not available.
dda_shielddelay_max Description not available.
dda_shielddelay_min Description not available.
dda_throwdelay_max Description not available.
dda_throwdelay_min Description not available.
def_beamDamage Description not available.
def_dropSoul Description not available.
def_drops entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: ‘def_drops1’, ‘def_drops2’, etc.
def_fakeportal Description not available.
def_gibDebrisSpawner Description not available.
def_portal Description not available.
def_projectile name of entityDef to launch as projectile
editor_bool XXXX Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_rotatable Description not available.
editor_showangle Description not available.
editor_var XXXX Description not available.
eye_focus_rate how quickly the eyes focus on a target
eye_horizontal_offset horizontal offset from the player’s view that the character’s eyes should focus on. negative values bring eyes closer together.
eye_verticle_offset verticle offset from the player’s view that the character’s eyes should focus on.
fall_delay Description not available.
fatal_fall_velocity Description not available.
fov Character’s field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character’s will not use fov for sight checks after their initial wake up.
fx_acid Description not available.
fx_attack Description not available.
fx_burn Description not available.
fx_charge Description not available.
fx_custom_blood Description not available.
fx_deatheffect Description not available.
fx_ice Description not available.
fx_portalstart Description not available.
fx_shield Description not available.
fx_shield_impact Description not available.
fx_telepathic Description not available.
has_melee_attack Description not available.
has_range_attack Description not available.
head_focus_rate how quickly the head focuses on a target
head_joint Description not available.
head_look Description not available.
health Description not available.
hearing_range maximum radius at which monster is alerted by enemies
hide Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden).
ignoreGravityZones Description not available.
immunity Description not available.
inherit Description not available.
kick_force how much force to apply to blocking obstacles to get them out of the way.
look_joint XXXX Description not available.
look_max maximum angles for head looks
look_min minimum angles for head looks
maxs Description not available.
melee_boundmax Description not available.
melee_boundmin Description not available.
melee_range do melee attack when within this range
mins Description not available.
missile_altwrench Description not available.
missile_plasma Description not available.
missile_railgun Description not available.
missile_sunbeam Description not available.
missile_wrench Description not available.
model Description not available.
mtr_acidsplat Description not available.
mtr_decal1 Description not available.
mtr_splat1 Description not available.
mtr_splat2 Description not available.
mtr_splat3 Description not available.
mtr_splat4 Description not available.
never_target if enabled, no monster will ever attack this monster under any condition (default 0)
noPlayerDamage Description not available.
no_burn Description not available.
no_combat Description not available.
noaas_warning Description not available.
offset_portal Description not available.
offset_portal_vector Description not available.
on_activate Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation.
overrideKilledByGravityZones Description not available.
pain_delay How long to wait between pain animations before triggering another pain animation.
pain_threshold How much damage monster has to recieve in one blow for it to play a pain animation.
particle_offset Description not available.
portal If set, monster waits until triggered, then portals in. Use ‘portal_buddy’ to specify source portal (optional)
portalCollide if true, creatures will be blocked by portals after they portal in. Note that offset_porta_vector is probably needed so the creature doesn’t start inside the portal.
portal_anim Description not available.
portal_buddy Description not available.
portal_closeDelay Description not available.
portal_face If set to 1, monster and portal will face player when portalling in (default 0)
portal_monsterportal Description not available.
portal_noTeleport Description not available.
portal_remove_on_close Description not available.
portal_rotation Description not available.
portal_start_offset Description not available.
portal_z_offset Description not available.
projectile_height_to_distance_ratio calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile_height_to_distance_ratio of 0.5 will only ever be up to 50 units above the target.
projectile_spread how much to spread out projectiles when they’re fired. Works in conjunction with attack_accuracy. Good for things like shotgun blasts.
ragdoll Specifies the .af file to use for a ragdoll when the creature dies
random_trigger if set to 1, keeper will trigger random entities with reaction_keeper_trigger
react_inuse Description not available.
remove_bar_on_death Description not available.
rotation Description not available.
scriptobject Description not available.
size Description not available.
skin_acidburn Description not available.
skin_burn Description not available.
skin_freeze Description not available.
skin_melee_hit Description not available.
skin_precache1 Description not available.
smart_knockback Description not available.
snd_acid Description not available.
snd_footstep_metal Description not available.
snd_headBeam Description not available.
snd_looming Description not available.
snd_missile Description not available.
snd_missile2 Description not available.
snd_pain_huge Description not available.
snd_pain_large Description not available.
snd_pain_medium Description not available.
snd_pain_small Description not available.
snd_prefire Description not available.
snd_shield_impact Description not available.
sound_joint Description not available.
spawnclass Description not available.
speech_name Description not available.
speech_wait Description not available.
splat_size Description not available.
stay_on_attackpath don’t exit attack_path when close to enemy.
team Monsters do not actively attack players or monsters with the same team #.
telepathic Description not available.
telepathic_beam_offset Description not available.
telepathic_throw_velocity Description not available.
teleport_wait Description not available.
tractor_kill_speed Description not available.
tractor_speed_scale Description not available.
turn_rate Maximum # of degrees monster can turn per second
use_aas extension of the aas file to use for navigation.
vehicledamagescale Description not available.
wait How long to wait before following path. Monster will be unresponsive until this time has passed.
wander_radius Description not available.
zip_range Description not available.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.