Object keeper bed 64 (entity)

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Description

Keeper spawning object. Keeper idles until triggered, then places anim to get out

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
accepts_wounds Description not available.
accurateguitrace Description not available.
alignToJoint Description not available.
angle Description not available.
anim The anim to play when the case is triggered. Ie. on the droid hatch this would be ‘open’
anim_encased_monster_exit The animation to play on the monster when it exits the case. Ex: ‘droid_hatch_exit’
anim_encased_monster_idle The animation to play on the monster while it is encased. Ex: ‘droid_hatch_idle’
applyDamageEffects Description not available.
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
cameraTarget Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
cylinder Description not available.
def_monster The monster def to spawn. For the droid hatch, this would be ‘monster_droid’
dispose_delay Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_rotatable Description not available.
editor_showangle Description not available.
editor_usage Keeper spawning object. Keeper idles until triggered, then places anim to get out
editor_var XXXX Description not available.
gravity Description not available.
guiTarget Description not available.
health Description not available.
hide Description not available.
ignoreGravityZones Description not available.
inherit Description not available.
matter Description not available.
max_monsters The total number of encased monsters to spawn. -1 = infinite (1)
max_triggers Description not available.
maxs Description not available.
mins Description not available.
model Description not available.
monster_hide 1 = hide the encased monster prior to triggering him 0 = visible (0)
monster_offset The offset relative to the case which determines the monsters encased position.
moveToJoint Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
noJawFlap Description not available.
noPortal Description not available.
no_anim Description not available.
noclipmodel Description not available.
offset_aim Description not available.
origin Description not available.
push_cosine Description not available.
pushes Description not available.
rotation Description not available.
scriptobject Description not available.
size Description not available.
solidForTeam Description not available.
spawnclass Description not available.
target Description not available.
triggered_spawn Description not available.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.