TracePoint (script event)

Game class

This event operates on an instance of the game class type {{{gameclass}}}

Description

Returns the fraction of movement completed before the trace hits solid geometry // when moving from ‘start’ to ‘end’. The ‘passEntity’ is considered non-solid during the move.

Usage

float tracePoint( vector start, vector end, float contents_mask, entity passEntity )

Parameters

  • tba

Examples

 none

Notes

tba