CacheSoundShader (script event)

Game class

This event operates on an instance of the game class type {{{gameclass}}}

Description

Ensure the specified sound shader is loaded by the system. Prevents cache hits when playing sound shaders.

Usage

void cacheSoundShader( string shaderName )

Parameters

  • [shaderName] - The name of the sound shader to cache.

Examples

 
sys.cacheSoundShader ("broken_plat_2_5s");

Notes

This script event does not return any values.