CacheSoundShader (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Ensure the specified sound shader is loaded by the system. Prevents cache hits when playing sound shaders.
Usage
void cacheSoundShader( string shaderName )
Parameters
- [shaderName] - The name of the sound shader to cache.
Examples
sys.cacheSoundShader ("broken_plat_2_5s");
Notes
This script event does not return any values.