Commands (ETQW)

The information on this page is specific to Enemy Territory: Quake Wars .


aasStats              show AAS statistics
activateAFs           activates idAFEntity based entities
activateVehicles      activates physics on sdTransport based entities
addarrow              adds a debug arrow
addChatLine           internal use - core to game chat lines
addline               adds a debug line
addObituaryLine       internal use - core to add obituary lines
addPerformanceQuery   Displays a new performance query
admin                 perform administration commands
benchmark             benchmark
bind                  binds a command to a key
bindRagdoll           binds ragdoll at the current drag position
blinkline             blinks a debug line
buildFrequencies      build a frequency table for the fixed huffman compressor
calcMinDist           calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
callvote              call a vote to change server settings, etc
camera                Sets the current view to a named camera entity, or clear the camera if no name is given
cameraNext            Sets the current view to the next camera found in themap
cameraPrev            Sets the current view to the previous camera found inthe map
checkNewVersion       check if a game update is availablecheckRenderEntityHandles
clear                 clears the console
clearGlyphCache       clears the glyph cache
clearLights           clears all lights
clearPerformanceQueries Removes all performance queries
clearToolTipCookies   clears all tooltip state cookies, so they will be played again
clientClass           change your class
clientDefaultSpawn    revert to default spawn
clientMessageMode     ingame gui message mode
clientQuickChat       plays a quickchat declaration
clientTeam            change your team
clientWantSpawn       tap out
collisionModelInfo    shows collision model info
collisionTest         runs through all entityDefs and checks for erroneous collision data whilst generating cached models
combineCubeImages     combines six images for roq compression
conDump               dumps the console text to a file
connect               connects to a server
crash                 causes a crash
cubeToSkybox          converts a cubemap to a skybox (uses less memory thana full cubemap but only stores half a sphere)
cutNetDemo            cuts a network demo if valid markers are set
cvar_restart          restart the cvar system
cvarAdd               adds a value to a cvar
cvarMultiply          multiplies a value to a cvar
cycle                 cycles a cvar
damage                apply damage to an entity
declMemoryReport      provides a memory report for loaded decls
deleteSelected        deletes selected entity
demoShot              writes a screenshot for a demo
devmap                loads a map in developer mode
dir                   lists a folder
dirtree               lists a folder with subfolders
disasmScript          disassembles script
disconnect            disconnects from a game
dotRenderPrograms     dots render programsdumpCollisionModelStats
dumpCVars             writes out all cvars to base/cvars_<date/time>.txtdumpMonolithicInfo
dumpToolTips          dumps out all the tooltips to tooltips.txt
echo                  prints text
envshot               takes an environment shot
error                 causes an error
exec                  executes a config file
exit                  exits the game
exportScript          exports scripts to a compilable format
findFreeString        finds the next free string id
finishBuild           finishes the build process
fireteam              perform fireteam related commands
freeze                freezes the game for a number of seconds
game_memory           displays game class info
gameCrash             cause a crash in the game module (dev purposes)
gameError             causes a game error
generateNetDemoKeyFrames generate a keyframe file for a network demo
getAtmosphereLightDetails Get atmosphere light details
getviewpos            prints the current view position (x y z) yaw pitch roll
gfxInfo               show graphics info
give                  gives one or more items
god                   enables god mode
gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
halfSphereToCube      converts spheremap to cubemap
halfSphereToSkybox    converts spheremap to a skybox
hitch                 hitches the game
htmlCVars             write out the cvars to cvars.html
in_restart            restarts the input system
keepTestModel         keeps the last test model in the game
keyFrameNext          advances to the next key frame while playing back a network demo
keyFramePrev          reverses to the previous key frame while playing backa network demo
kill                  kills the player
killAllBots           causes all bots on the server to suicide and respawn
killClass             removes all entities of 'class'
killMoveables         removes all moveables
killRagdolls          removes all ragdolls
killTransports        removes all transports
killType              removes all entities of 'type'
listActiveEntities    lists active game entities
listAF                lists articulated figures
listAnims             lists all animations
listBinaryDecls       lists the contents of a binary decl file
listBinds             lists key bindings
listClasses           lists game classes
listClientEntities    lists Client Entities
listCmds              lists commands
listCollisionModels   lists collision models
listControllers       lists connected controllers and their unique hashes
listCVars             lists cvars
listDecals            lists decal types
listDecls             lists all decls
listDictKeys          lists all keys used by dictionaries
listDictValues        lists all values used by dictionaries
listEffects           lists effects systems
listEntities          lists game entities
listEntityDefs        lists entity defs
listEvents            lists all active events
listGameCmds          lists game commands
listGUIs              lists all allocated GUIs
listGUIThemes         lists GUI themes
listImages            lists images
listLines             lists all debug lines
listLocStrs           lists localization strings
listMaterials         lists materials
listMedia             lists all models
listModelDefs         lists model defs
listModels            lists all models
listModes             lists all video modes
listOutOfLevelDecls   lists all decls which were parsed outside of level load
listPerformanceQueries Lists the available performance queries
listRenderBindings    lists render bindings
listRenderEntityDefs  lists the entity defs
listRendererCmds      lists renderer commands
listRenderLightDefs   lists the light defs
listRenderPrograms    lists render programs
listScriptObjects     lists script objects
listSkins             lists skins
listSoundCmds         lists sound commands
listSoundDecoders     list active sound decoders
listSounds            lists all sounds
listSoundShaders      lists sound shaders
listSpawnArgs         list the spawn args of an entity
listStuffTypes        lists stuff types
listSurfaceTypes      lists surface types
listSystemCmds        lists system commands
listTables            lists tables
listTemplates         lists templates
listTexUsage          lists model texture usage
listThreads           lists script threads
listToolCmds          lists tool commands
listVehicleScripts    lists vehicle scripts
listVertexCache       lists vertex cachelistVotes
makeAmbientMap        makes an ambient map
makeEnvMaps           Recreates the environment maps for the level
makePerlin            makes perlin nose maps
map                   loads a map
mapshot               takes an environment shot
megaShowMemoryUsage   Show memory usage of active mega texture.
megaTestStreamingPerformance Tests streaming performance without seeking.
memoryDump            creates a memory dump
memoryDumpCompressed  creates a compressed memory dump
memoryDumpPerClass    creates a memory dump per class
memoryReport          creates a memory report
modulateLights        modifies shader parms on all lights
networkSpawn          spawns a game entity during a network game
nextAnim              shows next animation on test model
nextFrame             shows next animation frame on test model
nextMap               change to the next map
noclip                disables collision detection for the player
nodeActive            sets a node to active, or inactive
nodeAdd               adds a vehicle nav node to the map for the bots
nodeDel               deletes the nearest node.
nodeLink              create a link from the last node to this one and back.
pass 'oneway' to make it a one way link.  pass 'clear' to start a new chainof links.
nodeName              renames the nearest node (handy for script access).  argument: <newName>
nodeRadius            sets the radius for the nearest node.  argument: <radius>
nodeTeam              changes the team the nearest node is associated with.
team: <strogg|gdf|none>
nodeView              view a node
notarget              disables the player as a target
parse                 prints tokenized string
path                  lists search paths
pauseNetDemo          toggles pause while playing back a network demo
placeDemoCutEndMarker places end marker for demo cutting
placeDemoCutStartMarker places start marker for demo cutting
playJumpStartDemo     plays back a jump start demo
playNetDemo           plays back a network demo
popLight              removes the last created light
popPerformanceQuery   Removes a performance query
prevAnim              shows previous animation on test model
prevFrame             shows previous animation frame on test model
printAF               prints an articulated figure
printDecal            prints a decal type
printEffects          prints an effects system
printEntityDef        prints an entity def
printGuiProperty      Prints a property in the named gui
printGuiStats         Prints statistics for a gui
printLocStr           prints a localization string
printMaterial         prints a material
printModel            prints model info
printModelDefs        prints a model def
printSkin             prints a skin
printSoundShader      prints a sound shader
printStuffType        prints a stuff type
printSurfaceType      prints a surface type
printTable            prints a table
printTemplate         prints a template
printVehicleScripts   prints a vehicle script
quit                  quits the game
rcon                  sends remote console command to server
reconnect             reconnect to the last server we tried to connect to
recordNetDemo         records a network demo
regenerateWorld       regenerates all interactions
reloadAnims           reloads animations
reloadDecls           reloads decls
reloadEngine          reloads the engine down, including the file system
reloadGuiGlobals      reloads gloabal gui properties
reloadImages          reloads images
reloadLanguage        reload language dictionaries
reloadModels          reloads models
reloadScript          reloads scripts
reloadSounds          reloads all sounds
reloadSurface         reloads the decl and images for selected surface
reloadUserGroups      reloads user groups
remove                removes an entity
removeline            removes a debug line
renderNetDemo         plays back a network demo, capturing frames to disk
reparseDecls          reparses decls
reportAnimState       Reports the entity number's current animation statereportEffectUsage
reportImageDuplication checks all referenced images for duplications
reportPakChecksums    reports a set of MD5 hashes for pak files
reportSurfaceAreas    lists all used materials sorted by surface area
reset                 resets a cvar
resetAllBotsGoals     causes all bots to dump their current goals and startfresh
s_restart             restarts the sound system
saveMoveables         save all moveables to the .map file
saveNodes             saves the nav nodes to <mapname>.nav
saveRagdolls          save all ragdoll poses to the .map file
saveSelected          saves the selected entity to the .map file
say                   text chat
sayFireteam           fireteam text chat
sayTeam               team text chat
screenshot            takes a screenshot
serverInfo            shows server info
serverMapRestart      restart the current game
serverStartDemos      forces all clients to start recording demos
set                   sets a cvar
seta                  sets a cvar and flags it as archive
setAtmosphere         Set the atmosphere for the current area
setGuiProperty        Sets a property in the named guisetLightInfo
setMachineSpec        detects system capabilities and sets com_machineSpec to appropriate value
setp                  sets a cvar and flags it as archive and profile
sets                  sets a cvar and flags it as server info
sett                  sets a cvar and flags it as tool
setu                  sets a cvar and flags it as user info
setviewpos            sets the current view position (x y z) yaw pitch roll
shaderPerformance     Export some shader performance info
showDictMemory        shows memory used by dictionaries
showFPSBandings       shows breakdown of fps
showInteractionMemory shows memory used by interactions
showStringMemory      shows memory used by strings
showTriSurfMemory     shows memory used by triangle surfaces
sizeDown              makes the rendered view smaller
sizeUp                makes the rendered view larger
spawn                 spawns a game entity
spawnServer           spawns a server
startBuild            prepares to make a build
stats                 stats debugging tool
stopNetDemo           stops network demo recordingtakeViewNote
teleport              teleports the player to an entity location
testAnim              tests an animation
testBlend             tests animation blending
testDamage            tests a damage def
testDeath             tests death
testDecls             runs through all decls and checks for broken/defaultedones
testGUI               Replace the main menu with a test gui.
testImage             displays the given image centered on screen
testLight             tests a light
testmap               tests a map
testModel             tests a model
testParticleStopTime  tests particle stop time on a test model
testPointLight        tests a point light
testPrecache          Precaches an entitydef, then spawns it, to check for any additional unprecached mediatestProficiency
testShaderParm        sets a shaderParm on an existing testModel
testSIMD              test SIMD code
testSkin              tests a skin on an existing testModel
testSound             tests a sound
testWarning           test warnings!
timeNetDemo           times a network demo
timeServer            time a server
toggle                toggles a cvar
toggleNetDemo         toggles demo recording status
touch                 touches a decltouchCollision
touchFile             touches a file
touchFileList         touches a list of files
touchModel            touches a model
trigger               triggers an entity
unbind                unbinds any command from a key
unbindall             unbinds any commands from all keys
unbindRagdoll         unbinds the selected ragdoll
useWeapon             switch to the named inventory item. this is looked upfrom the player's team def
validateModel         validates a model
vid_restart           resizes/fullscreens the game window
vote                  send your vote response
vstr                  inserts the current value of a cvar as command text
wait                  delays remaining buffered commands one or more frames
where                 prints the current view position (x y z) yaw pitch roll
wikiCVars             write out the cvars to cvars.txt, suitable for pastinginto wiki
writeConfig           writes a config file
writeImage            writes the given image to disk
writeJumpStartDemo    writes a jump start demo file, allows you to start further in a demo
writePrecache         writes precache commands
zoomInCommandMap      zoom in the command map
zoomOutCommandMap     zoom out the command map

313 commands