Commands (Prey)
The information on this
page is specific to Prey .
Existing Commands as of version 0.2.95 (demo)
Game commands
| aasStats | … This command displays AAS file statistics in the console. |
| addarrow | … adds a debug arrow |
| addChatLine | … internal use (core to game chat lines) |
| addline | … adds a debug line |
| ai_reactioncheck | |
| ai_reactionset | |
| bindRagdoll | … binds ragdoll at the current drag position |
| blinkline | … blinks a debug line |
| call | |
| centerview | … centers the player view |
| checkNodes | |
| clearLights | … removes all lights |
| clientDropWeapon | … drop current weapon |
| clientMessageMode | … ingame gui message mode |
| clientVoiceChat | … voice chats: clientVoiceChat |
| clientVoiceChatTeam | … team voice chats: clientVoiceChat |
| ClosePortal | |
| collisionModelInfo | … shows collision model info |
| damage | … apply damage to an entity |
| debug | |
| debug_pointer | |
| deleteSelected | … deletes selected entity |
| dialogmode | |
| dict | |
| dormant | |
| exportDDA | |
| game_memory | … displays game class info |
| gameError | … causes a game error |
| gameKick | … same as kick, but recognizes player names |
| getbinds | |
| getpos | |
| getviewpos | … prints the current view position |
| give | … gives one or more items |
| giveEnergy | |
| god | … enables god mode (makes you invulnerable) |
| healthPulse | |
| hide | |
| keepTestModel | … keeps the last test model in the game |
| kill | … kills the player |
| killMonsters | … removes all monsters |
| killMoveables | … removes all moveables |
| killRagdolls | … removes all ragdolls |
| killThis | |
| listActiveEntities | … lists active game entities |
| listAnims | … lists all animations |
| listClasses | … lists game classes |
| listCollisionModels | … lists collision models |
| listEntities | … lists game entities |
| listLines | … lists all debug lines |
| listModelDefs | … lists model defs |
| listMonsters | … lists monsters |
| listSpawnArgs | … list the spawn args of an entity |
| listThreads | … lists script threads |
| listTypeInfo | … list type info |
| neverdormant | |
| nextaas | |
| nextAnim | … shows next animation on test model |
| nextFrame | … shows next animation frame on test model |
| nextGUI | … teleport the player to the next func_static with a gui |
| noclip | … disables collision detection for the player |
| notarget | … disables the player as a target |
| OpenPortal | |
| playerModel | … sets the given model on the player |
| playTime | |
| popLight | … removes the last created light |
| possessPlayer | |
| prevAnim | … shows previous animation on test model |
| prevFrame | … shows previous animation frame on test model |
| printDDA | |
| printHandInfo | |
| printModelDefs | … prints a model def |
| printThis | |
| putpos | |
| reexportmodels | … reexports models |
| reloadanims | … reloads animations |
| reloadScript | … reloads scripts |
| remove | … removes an entity |
| removeline | … removes a debug line |
| saveLights | … saves all lights to the .map file |
| saveMoveables | … save all moveables to the .map file |
| saveParticles | … saves all lights to the .map file (???) |
| saveRagdolls | … save all ragdoll poses to the .map file |
| saveSelected | … saves the selected entity to the .map file |
| say | … text chat |
| sayTeam | … team text chat |
| script | … executes a line of script |
| serverForceReady | … force all players ready |
| serverMapRestart | … restart the current game |
| serverNextMap | … change to the next map |
| setdda | |
| setPlayerGravity | |
| setviewpos | … sets the current view position |
| show | |
| spawn | … spawns a game entity |
| spawnabunch | |
| spawnArtificialPlayer | |
| spawnDebrisMass | |
| spiritPulse | |
| spiritwalkmode | |
| teleport | … teleports the player to an entity location |
| testAnim | … tests an animation |
| testBlend | … tests animation blending |
| testBoneFx | … tests an FX system bound to a joint |
| testDamage | … tests a damage def |
| testDeath | … tests death |
| testFx | … tests an FX system |
| testid | … output the string for the specified id. |
| testLight | … tests a light |
| testModel | … tests a model |
| testParticleStopTime | … tests particle stop time on a test model |
| testPointLight | … tests a point light |
| testSave | … writes out a test savegame |
| testSaveGame | … test a save game for a level |
| testShaderParm | … sets a shaderParm on an existing testModel |
| testSkin | … tests a skin on an existing testModel |
| toggleShuttle | |
| toggleTalonTargets | |
| trigger | … triggers an entity |
| triggerThis | |
| unbindRagdoll | … unbinds the selected ragdoll |
| unpossessPlayer | |
| weaponSplat | … projects a blood splat on the player weapon |
| where | … prints the current view position |
| writeGameState | … write game state |
Renderer commands
| benchmark | … benchmark |
| combineCubeImages | |
| envshot | … takes an environment shot |
| forceBuildImage | |
| gfxInfo | … show graphics info |
| listGuis | … lists guis |
| listImages | … lists images |
| listModels | … lists all models |
| listModes | … lists all video modes |
| listRenderEntityDefs | … lists the entity defs |
| listRenderLightDefs | … lists the light defs |
| listVertexCache | … lists vertex cache |
| makeAmbientMap | … makes an ambient map |
| MakeMegaTexture | … processes giant images |
| modulateLights | … modifies shader parms on all lights |
| pbufferinit | |
| pbuffershot | |
| printAllModels | |
| printModel | … prints model info |
| regenerateWorld | … regenerates all interactions |
| reloadARBprograms | … reloads ARB programs |
| reloadGuis | … reloads guis |
| reloadImages | … reloads images |
| reloadModels | … reloads models |
| reloadSurface | … reloads the decl and images for selected surface |
| reportImageDuplication | … checks all referenced images for duplications |
| reportSurfaceAreas | … lists all used materials sorted by surface area |
| screenshot | … takes a screenshot |
| showInteractionMemory | … shows memory used by interactions |
| showTriSurfMemory | … shows memory used by triangle surfaces |
| sizeDown | … makes the rendered view smaller |
| sizeUp | … makes the rendered view larger |
| testImage | … displays the given image centered on screen |
| testMaterial | |
| testVideo | … displays the given cinematic |
| touchGui | … touches a gui |
| touchModel | … touches a model |
| vid_restart | … restarts renderSystem |
Sound commands
|—————————————————————————————————-|——————————–| | listSoundDecoders | … list active sound decoders | | listSounds | … lists all sounds | | reloadSounds | … reloads all sounds | | s_restart | … restarts the sound system | | testSound | … tests a sound |
System commands
| assert | |
| aviCmdDemo | … writes AVIs for a command demo |
| aviDemo | … writes AVIs for a demo |
| aviGame | … writes AVIs for the current game |
| bind | … binds a command to a key |
| bindunbindtwo | … binds a key but unbinds it first if there are more than two binds |
| checkNewVersion | … check if a new version of the game is available |
| clear | … clears the console |
| compressDemo | … compresses a demo file |
| conDump | … dumps the console text to a file |
| connect | … connects to a server |
| crash | … causes a crash |
| cvar_restart | … restart the cvar system |
| dec | |
| demoShot | … writes a screenshot for a demo |
| devmap | … loads a map in developer mode |
| dir | … lists a folder |
| dirtree | … lists a folder with subfolders |
| disconnect | … disconnects from a game |
| displayE3Loading | |
| echo | … prints text |
| endOfDemo | |
| entitysize | |
| error | … causes an error |
| exec | … executes a config file |
| execImageQuality | |
| execnow | |
| exit | … exits the game |
| exitCmdDemo | … exits a command demo |
| finishBuild | … finishes the build process |
| freeze | … freezes the game for a number of seconds |
| getmapname | |
| heartbeat | … send a heartbeat to the the master servers |
| hitch | … hitches the game |
| in_restart | … restarts the input system |
| inc | |
| kick | … kick a client by connection number |
| LANScan | … scans LAN for servers |
| listAF | … lists articulated figures |
| listBeams | |
| listBinds | … lists key bindings |
| listCmds | … lists commands |
| listCvars | |
| listDecls | |
| listDictKeys | … lists all keys used by dictionaries |
| listDictValues | … lists all values used by dictionaries |
| listEntityDefs | … lists entity defs |
| listFX | … lists FX systems |
| listGameCmds | … lists game commands |
| listHuffmanFrequencies | … lists decl text character frequencies |
| listMaterials | … lists materials |
| listModelDefs | … lists model defs |
| listParticles | … lists particle systems |
| listRendererCmds | … lists renderer commands |
| listServers | … lists scanned servers |
| listSkins | … lists skins |
| listSoundCmds | … lists sound commands (???) |
| listSoundShaders | … lists sound shaders (???) |
| listSystemCmds | … lists system commands |
| listTables | … lists tables |
| listToolCmds | … lists tool commands |
| loadGame | … loads a game |
| localizeGuiParmsTest | … to_be_replaced |
| localizeGuis | … localize guis |
| localizeMaps | … localize maps |
| localizeMapsTest | … to_be_replaced |
| localizeSubs | |
| map | … loads a map |
| memoryDump | … creates a memory dump |
| memoryDumpCompressed | … creates a compressed memory dump |
| memstats | |
| memstatsprocess | |
| nextMap | … loads the next map on the server |
| parse | … prints tokenized string |
| path | … lists search paths |
| playCmdDemo | … plays back a command demo |
| playDemo | … plays back a demo |
| printAF | … prints an articulated figure |
| printBeam | |
| printEntityDef | … prints an entity def |
| printFX | … prints an FX system |
| printMaterial | … prints a material |
| printMemInfo | … to_be_replaced |
| printModelDefs | … prints a model def |
| printParticle | … prints a particle system |
| printSkin | … prints a skin |
| printSoundShader | … prints a sound shader |
| printTable | … prints a table |
| promptKey | … prompt and sets the CD Key |
| quit | … quits the game |
| rcon | … sends remote console command to server |
| reconnect | … reconnect to the last server we tried to connect to |
| recordDemo | … records a demo |
| reloadDecls | … reloads decls |
| reloadEngine | … reloads the engine down to including the file system |
| reloadLanguage | … reload language dict |
| rescanSI | … rescan serverinfo cvars and tell game |
| reset | … resets a cvar |
| resetE3Demos | |
| saveGame | … saves a game |
| serverInfo | … shows server info |
| set | … sets a cvar |
| seta | … sets a cvar and flags it as archive |
| setMachineSpec | … detects system capabilities and sets com_machineSpec to appropriate value |
| sets | … sets a cvar and flags it as server info |
| sett | … sets a cvar and flags it as tool |
| setu | … sets a cvar and flags it as user info |
| showDictMemory | … shows memory used by dictionaries |
| showStringMemory | … shows memory used by strings |
| spawnServer | … spawns a server |
| startBuild | … prepares to make a build |
| stopRecording | … stops demo recording |
| takeViewNotes | … take notes about the current map from the current view |
| takeViewNotes2 | … extended take view notes |
| testGUI | … tests a gui |
| testmap | … tests a map |
| testSIMD | … test SIMD code |
| testtext | |
| timeCmdDemo | … times a command demo |
| timeDemo | … times a demo |
| timeDemoQuit | … times a demo and quits |
| toggle | … toggles a cvar |
| togglefpuexceptions | |
| togglehelp | |
| touch | … touches a decl |
| touchFile | … touches a file |
| touchFileList | … touches a list of files |
| unbind | … unbinds any command from a key |
| unbindall | … unbinds any commands from all keys |
| updateUI | … cause a sync down of game-modified userinfo |
| vstr | … inserts the current value of a cvar as command text |
| wait | … delays remaining buffered commands one or more frames |
| writeBindings | |
| writeCmdDemo | … writes a command demo |
| writeConfig | … writes a config file |
| writePrecache | … writes precache commands |
Tool commands
There are no tool commands in the Prey demo.
