Enemy Territory: Quake Wars

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General information about producing and distributing mods
Modification of the engine’s source code
Information about level design and the tools
Modelling and file format information
Explanation of material shaders and image files
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Declarations define the properties and behavior of game content
Audio design
The creation of musical tracks and sound effects

Featured Articles:

How to get help
A good introduction to the use of this wiki
Everything you need to know about the ET:QW engine console
Script events
ET:QW relevant script events
Startup parameters
Parameters you can add when starting ET:QW
Folder structure
An overview over the folders used by ET:QW
File formats
All the different file formats used by the ET:QW engine
Tutorial list
An extensive list to tutorials on a wide range of topics

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As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here .

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High quality links:

Other interesting id Tech engine editing sites:

The premier discussion forum for all Doom 3 engine games
Official Splash Damage wiki for editing Enemy Territory: Quake Wars

ET:QW game and engine:

The ET:QW engine is a modified id Tech 4 engine with official support for terrain MegaTextures. It also features improved networking code, parallax mapping, light bloom, texture atlases, world instancing and other improvements.

Enemy Territory: Quake Wars was created by Splash Damage and id Software and published by Activision . Release date for the PC version was September 28, 2007 in Europe and Australia and October 02, 2007 for the US.

System Requirements:

  • Operating System: Windows XP/Vista (Mac OSX, Linux to come)
  • CPU: Pentium 4 2.8 or Athlon XP 2800+ (3.0/3000+ for Vista)
  • Memory: 512MB (768MB for Vista)
  • Video: 128MB NVIDIA Geforce 5700 or ATI Radeon 9700
  • Sound: 100% DirectX 9.0c compatible sound card
  • Storage: 5GB (+700MB swap)