ForceHighQuality (Material stage keyword)
Description
The forceHighQuality stage keyword causes the game to render the associated stage without using texture compression in any quality mode. Without this keyword, the map would be compressed according to the defaults for the selected quality mode (bumpmaps only in High, bumpmaps and diffusemaps in Medium or Low).
This keyword is stronger than highquality which only affects Medium and High quality modes. It should only be used for textures that absolutely must never be compressed.
Usage
forceHighQuality
Parameters
None.
Example
Forces the diffusemap stage to high quality:
{
blend diffusemap
map textures/path/to/image.tga
forceHighQuality
}
Notes
One place where you could use this keyword is the HUD.
- Note: Quake 4 only:
- This keyword does not work with image_ignoreHighQuality set to 1. That may or not be the case with Doom 3.