ForceHighQuality (Material stage keyword)

Description

The forceHighQuality stage keyword causes the game to render the associated stage without using texture compression in any quality mode. Without this keyword, the map would be compressed according to the defaults for the selected quality mode (bumpmaps only in High, bumpmaps and diffusemaps in Medium or Low).

This keyword is stronger than highquality which only affects Medium and High quality modes. It should only be used for textures that absolutely must never be compressed.

Usage

forceHighQuality

Parameters

None.

Example

Forces the diffusemap stage to high quality:

{
  blend diffusemap
  map textures/path/to/image.tga
  forceHighQuality
}

Notes

One place where you could use this keyword is the HUD.

Note: Quake 4 only:
This keyword does not work with image_ignoreHighQuality set to 1. That may or not be the case with Doom 3.