GetTime (script event)

Game class

This event operates on an instance of the game class type {{{gameclass}}}

Description

Returns the current time in seconds since the game was initialized.

Usage

float getTime()

Parameters

This script event does not accept parameters.

Examples

 
void weapon_pistol::Fire() {
        float ammoClip;
 
        next_attack = sys.getTime() + PISTOL_FIRERATE;

Notes

This is a system event and must be invoked using the sys object.