Image writePrecompressedTextures (cvar)
Description
write .dds files if necessary
Usage
At the console type…
image_writePrecompressedTextures [BOOLEAN]
Parameters
- [boolean]
- 0 - Precompressed texture writing is disabled.
- 1 - Precompressed texture writing is enabled. When Doom3 loads an image asset, it will check for a corresponding DDS file. If none exists, Doom3 will write the compressed image that it has generated to disk within the dds directory corresponding to the image’s location in the base directory.
Flags
Flag | Enabled | Description |
---|---|---|
CVAR_ALL | all flags | |
CVAR_BOOL | X | variable is a boolean |
CVAR_INTEGER | variable is an integer | |
CVAR_FLOAT | variable is a float | |
CVAR_SYSTEM | system variable | |
CVAR_RENDERER | X | renderer variable |
CVAR_SOUND | sound variable | |
CVAR_GUI | gui variable | |
CVAR_GAME | game variable | |
CVAR_TOOL | tool variable | |
CVAR_USERINFO | sent to servers, available to menu | |
CVAR_SERVERINFO | sent from servers, available to menu | |
CVAR_NETWORKSYNC | cvar is synced from the server to clients | |
CVAR_STATIC | X | statically declared, not user created |
CVAR_CHEAT | X | variable is considered a cheat |
CVAR_NOCHEAT | variable is not considered a cheat | |
CVAR_INIT | can only be set from the command-line | |
CVAR_ROM | display only, cannot be set by user at all | |
CVAR_ARCHIVE | set to cause it to be saved to a config file | |
CVAR_MODIFIED | X | set when the variable is modified |
Notes
- Other games based on the Doom 3 engine may write the DDS file to the same directory as the original image asset. These games should load the DDS file from this location, though Doom 3 does not.