Mask lfe (Sound shader keyword)
The information on this page is specific to Doom 3 .
Description
The mask_lfe keywork only allows sound from the shader to be outbut through the LFE (subwoofer) surround sound speaker in a 5.1 setup.
Usage
mask_lfe
Example
ship_engine_rumble
{
mindistance 100
maxdistance 1000
volume 10
looping
mask_backleft
shakes .1
sound/last_stand/loop_rumble_LFE_b.wav
}
Notes
When this is in use, sound only comes from that channel when 5.1 surround is used. If you use 2 channel (stereo) sound the channel will be muted and this sound will not be played.