NoSelfShadow (Material global keyword)

Description

Prevents surfaces with this material from casting shadows onto themselves but they still cast onto other surfaces.

Usage

In the global section of your material shader type…

noSelfShadow

Parameters

Not Available.

Notes

Because of the way the engine works, surfaces which have NoSelfShadow set also don’t cast any shadows onto any other surface which also has the NoSelfShadow keyword. See also the NoShadows keyword.