Prey

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Modding
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Coding
Modification of the engine’s source code
Mapping
Information about level design and the tools
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Modelling and file format information
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Explanation of material shaders and image files
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Audio design
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Featured Articles:

How to get help
A good introduction to the use of this wiki
Console
Everything you need to know about the Doom 3 engine console
Script events
Prey relevant script events
Startup parameters
Parameters you can add when starting Prey
Folder structure
An overview over the folders used by Prey
File formats
All the different file formats used by the Doom 3 engine
Tutorial list
An extensive list to tutorials on a wide range of topics

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High quality links:

Other interesting id Tech engine editing sites:

www.doom3world.org
The premier discussion forum for all Doom 3 engine games
www.3drealms.com/prey/wiki
The official wiki for Prey editing info

Prey game and engine:

Prey introduces new editors, cvars, events, file formats, directories, and the following functionality:

  • Gravity manipulation
  • Physical portals
  • Wall walking
  • Spirit mode
  • Death walking
  • Alternate Weapons Fire
  • Pseudo Glossness

Prey was developed by Human Head , produced by 3DRealms , and published by 2K Games . Release date for the PC version was July 11, 2006.

System Requirements:

  • Operating System: Windows 2000/XP, Mac OSX, Linux
  • CPU: Pentium 4 2.0 or Athlon XP 2000+
  • Memory: 512MB
  • Storage: 2.2GB
  • Sound: 100% DirectX 9.0c Compliant / 16-bit
  • Video: 100% DirectX 9.0c Compliant / 64MB RAM