Welcome to

We currently have 4,735 articles.

Editing Categories:

General information about producing and distributing mods
Modification of the engine’s source code
Information about level design and the tools
Modelling and file format information
Explanation of material shaders and image files
Information about Scripting for GUIs and Levels
Declarations define the properties and behavior of game content
Audio design
The creation of musical tracks and sound effects

Featured Articles:

How to get help
A good introduction to the use of this wiki
Everything you need to know about the Doom 3 engine console
Script events
Prey relevant script events
Startup parameters
Parameters you can add when starting Prey
Folder structure
An overview over the folders used by Prey
File formats
All the different file formats used by the Doom 3 engine
Tutorial list
An extensive list to tutorials on a wide range of topics

New to the site?

This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you’re new to the site or a wiki in general, please visit the about page to learn more about this project.

Want to help?

As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here .

But most importantly, if you gain something from this resource, please give back.

High quality links:

Other interesting id Tech engine editing sites:
The premier discussion forum for all Doom 3 engine games
The official wiki for Prey editing info

Prey game and engine:

Prey introduces new editors, cvars, events, file formats, directories, and the following functionality:

  • Gravity manipulation
  • Physical portals
  • Wall walking
  • Spirit mode
  • Death walking
  • Alternate Weapons Fire
  • Pseudo Glossness

Prey was developed by Human Head , produced by 3DRealms , and published by 2K Games . Release date for the PC version was July 11, 2006.

System Requirements:

  • Operating System: Windows 2000/XP, Mac OSX, Linux
  • CPU: Pentium 4 2.0 or Athlon XP 2000+
  • Memory: 512MB
  • Storage: 2.2GB
  • Sound: 100% DirectX 9.0c Compliant / 16-bit
  • Video: 100% DirectX 9.0c Compliant / 64MB RAM