R sb singleSide (cvar)

Description

This CVar sets which side of point lights should be drawn for shadow buffer.

Usage

At the console type…

r_sb_singleside [Int]

Parameters

  • [Int]
    • -1 - Draw all.
    • 0 - Draw side 0.
    • 1 - Draw side 1.
    • 2 - Draw side 2.
    • 3 - Draw side 3.
    • 4 - Draw side 4.
    • 5 - Draw side 5.

Flags

Flag Enabled Description
CVAR_ALL all flags
CVAR_BOOL variable is a boolean
CVAR_INTEGER X variable is an integer
CVAR_FLOAT variable is a float
CVAR_SYSTEM system variable
CVAR_RENDERER X renderer variable
CVAR_SOUND sound variable
CVAR_GUI gui variable
CVAR_GAME game variable
CVAR_TOOL tool variable
CVAR_USERINFO sent to servers, available to menu
CVAR_SERVERINFO sent from servers, available to menu
CVAR_NETWORKSYNC cvar is synced from the server to clients
CVAR_STATIC X statically declared, not user created
CVAR_CHEAT X variable is considered a cheat
CVAR_NOCHEAT variable is not considered a cheat
CVAR_INIT can only be set from the command-line
CVAR_ROM display only, cannot be set by user at all
CVAR_ARCHIVE set to cause it to be saved to a config file
CVAR_MODIFIED X set when the variable is modified

Notes

This CVar is for the use of shadow buffers and it’s not used by Doom 3. With a usual shadow buffers implementation point lights use cubemaps. This CVar sets which one side of the cubemap is drawn for testing purposes.