RadiusDamage (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
damages entities within a radius defined by the damageDef. inflictor is the entity causing the damage and can be the same as the attacker (in the case // of projectiles, the projectile is the inflictor, while the attacker is the character that fired the projectile). ignore is an entity to not cause damage to. // dmgPower scales the damage (for cases where damage is dependent on time).
Usage
void radiusDamage( vector origin, entity inflictor, entity attacker, entity ignore, string damageDefName, float dmgPower )
Parameters
- tba
Examples
none
Notes
tba