RadiusDamage (script event)

Game class

This event operates on an instance of the game class type {{{gameclass}}}

Description

damages entities within a radius defined by the damageDef. inflictor is the entity causing the damage and can be the same as the attacker (in the case // of projectiles, the projectile is the inflictor, while the attacker is the character that fired the projectile). ignore is an entity to not cause damage to. // dmgPower scales the damage (for cases where damage is dependent on time).

Usage

void radiusDamage( vector origin, entity inflictor, entity attacker, entity ignore, string damageDefName, float dmgPower )

Parameters

  • tba

Examples

 none

Notes

tba