StartSound (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Plays the sound specified by the snd_* key/value pair on the channel and returns the length of the sound.
Usage
float startSound( string sound , float channel , float netSync )
Parameters
- [sound] - The sound to play from this entity.
- [channel] - The channel to play this sound on.
- [netSync] - Whether to play this sound across the network or not.
Examples
$my_entity.startSound("snd_target_lost", 1, 1);
Notes
This script event does not return any values.
This is the preferred method for playing sounds on an entity since it ensures that the sound is precached.