Time (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Specifies the amount of time an object will take to perform its movement.
Usage
void time( float duration )
Parameters
- [duration] - Duration of the movement in seconds.
Examples
$my_entity.time(3);
Notes
This script event does not return any values. The example above will cause the entity to take 3 seconds to perform whichever movement command comes after its time is set.