Ui skin (cvar)
Description
Stores the name of the skin to be used on the player during multiplayer games.
Usage
At the console type…
ui_skin [STRING]
Parameters
- [STRING] - Skin name.
Flags
Flag | Enabled | Description |
---|---|---|
CVAR_ALL | all flags | |
CVAR_BOOL | variable is a boolean | |
CVAR_INTEGER | variable is an integer | |
CVAR_FLOAT | variable is a float | |
CVAR_SYSTEM | system variable | |
CVAR_RENDERER | renderer variable | |
CVAR_SOUND | sound variable | |
CVAR_GUI | gui variable | |
CVAR_GAME | game variable | |
CVAR_TOOL | tool variable | |
CVAR_USERINFO | X | sent to servers, available to menu |
CVAR_SERVERINFO | sent from servers, available to menu | |
CVAR_NETWORKSYNC | cvar is synced from the server to clients | |
CVAR_STATIC | statically declared, not user created | |
CVAR_CHEAT | variable is considered a cheat | |
CVAR_NOCHEAT | X | variable is not considered a cheat |
CVAR_INIT | can only be set from the command-line | |
CVAR_ROM | display only, cannot be set by user at all | |
CVAR_ARCHIVE | X | set to cause it to be saved to a config file |
CVAR_MODIFIED | X | set when the variable is modified |
Notes
Valid values for this CVar are defined in the SDK. In other words you cannot set ui_skins to custom skins without making code changes.
Specifically, the files of intrest are game/gamesys/SysCvar.cpp and game/gamesys/SysCvar.h.