VertexParm (Material stage keyword)
Description
The vertexParm keyword instructs Doom 3 to pass the expressed value to a vertex program which must also be referenced in this stage via the vertexProgram keyword.
Usage
vertexParm [input], [value]
Parameters
- [input] - The input or “slot” in which to pass the value to the vertex program.
- [value] - The value to pass to the vertex program.
Example
distort the current frame using the normal map helmet_local.tga and heatHazeWithMaskAndVertex.vfp
{
program heatHazeWithMaskAndVertex.vfp
vertexParm 0 0 // texture scrolling
vertexParm 1 10 // magnitude of the distortion
fragmentMap 0 _currentRender
fragmentMap 1 models/characters/sarge2/helmet_local.tga // the normal map for distortion
}
Notes
None.