WeaponOutOfAmmo (script event)

Game class

This event operates on an instance of the game class type {{{gameclass}}}

Description

Disables the ability of the weapon to fire.

Usage

void weaponOutOfAmmo()

Parameters

This event does not accept parameters.

Examples

if ( !ammoInClip() ) {
        playCycle( ANIMCHANNEL_ALL, "idle_empty" );
        weaponOutOfAmmo();
    } else {
        playCycle( ANIMCHANNEL_ALL, "idle" );
        weaponReady();
    }

Notes

This script event is present in every weapon script, specifically the if/then statement depicted in the example.

This script event does not return any values.