WeaponReady (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Enables the ability of the weapon to fire.
Usage
void weaponReady()
Parameters
This event does not accept parameters.
Examples
if ( !ammoInClip() ) {
weaponOutOfAmmo();
} else {
weaponReady();
}
Notes
This script event does not return any values.
It can be found in every weapon script in code similar to that depicted in the example.