Win allowMultipleInstances (cvar)
Description
This CVar enables/disables the ability to run multiple instances of the game on one computer.
Usage
At the console type…
win_allowMultipleInstances [bool]
Parameters
- [bool] - Enables/disables the ability to run multiple instances of
the game on one computer
- 0 - Disabled
- 1 - Enabled
Flags
Flag | Enabled | Description |
---|---|---|
CVAR_ALL | all flags | |
CVAR_BOOL | X | variable is a boolean |
CVAR_INTEGER | variable is an integer | |
CVAR_FLOAT | variable is a float | |
CVAR_SYSTEM | X | system variable |
CVAR_RENDERER | renderer variable | |
CVAR_SOUND | sound variable | |
CVAR_GUI | gui variable | |
CVAR_GAME | game variable | |
CVAR_TOOL | tool variable | |
CVAR_USERINFO | sent to servers, available to menu | |
CVAR_SERVERINFO | sent from servers, available to menu | |
CVAR_NETWORKSYNC | cvar is synced from the server to clients | |
CVAR_STATIC | X | statically declared, not user created |
CVAR_CHEAT | X | variable is considered a cheat |
CVAR_NOCHEAT | variable is not considered a cheat | |
CVAR_INIT | can only be set from the command-line | |
CVAR_ROM | display only, cannot be set by user at all | |
CVAR_ARCHIVE | set to cause it to be saved to a config file | |
CVAR_MODIFIED | X | set when the variable is modified |
Notes
This option can be useful for debugging in a multiplayer game as you can start the listen server and a client on the same computer.
Multiple instances of a dedicated server can be run without setting this parameter.