pbmax@Posted: Sun Apr 17, 2005 6:33 pm :
*********************************************************
UPDATE 4/27/05

i'm going to get the zsecs to shoot at or run away from your grenades, retreat when their health gets low (and then ambush you when you catch up with them) and also run away from you when you have the chainsaw! :)

this movie shows the zsec shooting at grenades. it looks simple, but the scripting was not :x. as dumb as they are, the zsec's have the most complicated ai scripts...

http://www.pcgamemods.com/12074/

*********************************************************

this is probably nothing new to a lot of people around here, but something interesting nonetheless...

for sh*ts and giggles, i added this to the zsec's combat checks:

float zsec_health = self.getHealth();
if ( zsec_health <= 25 ) {
self.moveToCover();
sys.wait(10);
}

so now when the going gets too tough for the poor little zsecs, they will retreat!

its functional as is, but it needs more tweeking. might be fun to add to your doom3 for more replay value...[/code]



romperstomper@Posted: Sun Apr 17, 2005 8:30 pm :
hmmm maybe you could make a similar one for the marine comrades? :lol: Theyre a tad too kamikaze as it is now :wink:



Kristus@Posted: Sun Apr 17, 2005 9:58 pm :
What marine comrades, there's no NPC marine friendlies in Doom3. (except the scripted sequences where you see them run past you in a place you can't reach them that is)



romperstomper@Posted: Sun Apr 17, 2005 11:36 pm :
im referring to those allied-marine-buddy-mods



pbmax@Posted: Mon Apr 18, 2005 3:42 pm :
what's interesting is that it doesn't take much to fool the player into believing that the monsters are "smart".

for example, seeing a zsec retreating to an area away from you when his health gets low would go a long way in making you think the zsec is thinking. or if a grenade get to close, have it either run around like mad or shoot at it. or have it dodge roll more often.

if these little things were added (which could be done with about 20 lines of script), the zsec would appear to quite "smart".

i was also thinking about getting the imp to leap back away from you when you are pounding it at point blank range with your machinegun. it would be cool to see the imp turn around, leap away from you, gather its composure and come after you again from a more comfortable distance.

all these things can be done right now. some with very minimal coding since id provided some very useful script events already...



romperstomper@Posted: Mon Apr 18, 2005 8:52 pm :
oh yeah plzz do !! :P That would be total pwnage ffs !!! :lol:
Smarter zombies would be way cooler to fight against,
and coupled with my own ummmm "zombie-enhancements" Ive made,
Doom would be way way harder :D



henry_the_hobo@Posted: Sat Apr 23, 2005 10:48 pm :
one would think that with all the trouble that was put into the last Wolfenstien game (as far as AI goes) that they could've worked that into doom as well...



pbmax@Posted: Wed Apr 27, 2005 7:53 am :
i updated the first post above with a movie link...



za_stalina@Posted: Mon May 02, 2005 5:30 pm :
I'd like to see imps spawning off sometimes when their health goes low and to spawn back after some time (2-40 minutes)



Mercenary@Posted: Mon May 02, 2005 9:13 pm :
I'm very interested in this because I've got marine and soldier models rigged to work with the zsec animations. If their intelligence could be improved that would be a plus.



pbmax@Posted: Mon May 02, 2005 9:27 pm :
i've got them retreating when their health is low. they usually will go behind a door or around a corner and wait for you to catch up. as soon as they see you again, they shoot at you. but if don't find them after awhile, they stop hiding and track you down again. works pretty well, but still needs tweeking...



za_stalina@Posted: Wed May 04, 2005 6:57 pm :
it would be great if they could throw grenades



rich_is_bored@Posted: Wed May 04, 2005 8:15 pm :
It would be great if they kicked grenades back at you. :)



pbmax@Posted: Wed May 04, 2005 8:42 pm :
throwing means new animations. so forget that idea.

kicking is possble if i just have them run at the 'nade. might look good enough.



Taffmaster@Posted: Wed May 04, 2005 9:03 pm :
romperstomper wrote:
Smarter zombies would be way cooler to fight against,
and coupled with my own ummmm "zombie-enhancements" Ive made,
Doom would be way way harder :D

what do you mean by "zombie-enhancements" :?:



=NoMercy=@Posted: Wed May 04, 2005 9:51 pm :
Mercenary you would be the first to make a mod that has zombie marines, mabye, you and pbmax can kind of help each other out for this mod, mabye pbmax you can create the smartstuff for the marine zombies instead of the z-sec zombies, and have it so every entity that is for a z-sec it will randomly choose between the z-sec and the marine zombies. It would be a awsome mod!



Regulator@Posted: Sat Oct 07, 2006 4:02 pm :
Hey pbmax, could you reupload? The link is dead. I wanna watch that tut, because I'm having problems with the AI behaviour.



pheonix2468@Posted: Tue Oct 17, 2006 9:29 pm :
yeah same here



Gunman@Posted: Wed Oct 25, 2006 3:22 am :
rich_is_bored wrote:
It would be great if they kicked grenades back at you. :)

Yeah, like those soldiers from Return to Castle Wolfenstein would do.
That would be so cool! :lol:



pbmax@Posted: Sun Apr 17, 2005 6:33 pm :
*********************************************************
UPDATE 4/27/05

i'm going to get the zsecs to shoot at or run away from your grenades, retreat when their health gets low (and then ambush you when you catch up with them) and also run away from you when you have the chainsaw! :)

this movie shows the zsec shooting at grenades. it looks simple, but the scripting was not :x. as dumb as they are, the zsec's have the most complicated ai scripts...

http://www.pcgamemods.com/12074/

*********************************************************

this is probably nothing new to a lot of people around here, but something interesting nonetheless...

for sh*ts and giggles, i added this to the zsec's combat checks:

float zsec_health = self.getHealth();
if ( zsec_health <= 25 ) {
self.moveToCover();
sys.wait(10);
}

so now when the going gets too tough for the poor little zsecs, they will retreat!

its functional as is, but it needs more tweeking. might be fun to add to your doom3 for more replay value...[/code]



romperstomper@Posted: Sun Apr 17, 2005 8:30 pm :
hmmm maybe you could make a similar one for the marine comrades? :lol: Theyre a tad too kamikaze as it is now :wink:



Kristus@Posted: Sun Apr 17, 2005 9:58 pm :
What marine comrades, there's no NPC marine friendlies in Doom3. (except the scripted sequences where you see them run past you in a place you can't reach them that is)



romperstomper@Posted: Sun Apr 17, 2005 11:36 pm :
im referring to those allied-marine-buddy-mods



pbmax@Posted: Mon Apr 18, 2005 3:42 pm :
what's interesting is that it doesn't take much to fool the player into believing that the monsters are "smart".

for example, seeing a zsec retreating to an area away from you when his health gets low would go a long way in making you think the zsec is thinking. or if a grenade get to close, have it either run around like mad or shoot at it. or have it dodge roll more often.

if these little things were added (which could be done with about 20 lines of script), the zsec would appear to quite "smart".

i was also thinking about getting the imp to leap back away from you when you are pounding it at point blank range with your machinegun. it would be cool to see the imp turn around, leap away from you, gather its composure and come after you again from a more comfortable distance.

all these things can be done right now. some with very minimal coding since id provided some very useful script events already...



romperstomper@Posted: Mon Apr 18, 2005 8:52 pm :
oh yeah plzz do !! :P That would be total pwnage ffs !!! :lol:
Smarter zombies would be way cooler to fight against,
and coupled with my own ummmm "zombie-enhancements" Ive made,
Doom would be way way harder :D



henry_the_hobo@Posted: Sat Apr 23, 2005 10:48 pm :
one would think that with all the trouble that was put into the last Wolfenstien game (as far as AI goes) that they could've worked that into doom as well...



pbmax@Posted: Wed Apr 27, 2005 7:53 am :
i updated the first post above with a movie link...



za_stalina@Posted: Mon May 02, 2005 5:30 pm :
I'd like to see imps spawning off sometimes when their health goes low and to spawn back after some time (2-40 minutes)



Mercenary@Posted: Mon May 02, 2005 9:13 pm :
I'm very interested in this because I've got marine and soldier models rigged to work with the zsec animations. If their intelligence could be improved that would be a plus.



pbmax@Posted: Mon May 02, 2005 9:27 pm :
i've got them retreating when their health is low. they usually will go behind a door or around a corner and wait for you to catch up. as soon as they see you again, they shoot at you. but if don't find them after awhile, they stop hiding and track you down again. works pretty well, but still needs tweeking...



za_stalina@Posted: Wed May 04, 2005 6:57 pm :
it would be great if they could throw grenades



rich_is_bored@Posted: Wed May 04, 2005 8:15 pm :
It would be great if they kicked grenades back at you. :)



pbmax@Posted: Wed May 04, 2005 8:42 pm :
throwing means new animations. so forget that idea.

kicking is possble if i just have them run at the 'nade. might look good enough.



Taffmaster@Posted: Wed May 04, 2005 9:03 pm :
romperstomper wrote:
Smarter zombies would be way cooler to fight against,
and coupled with my own ummmm "zombie-enhancements" Ive made,
Doom would be way way harder :D

what do you mean by "zombie-enhancements" :?:



=NoMercy=@Posted: Wed May 04, 2005 9:51 pm :
Mercenary you would be the first to make a mod that has zombie marines, mabye, you and pbmax can kind of help each other out for this mod, mabye pbmax you can create the smartstuff for the marine zombies instead of the z-sec zombies, and have it so every entity that is for a z-sec it will randomly choose between the z-sec and the marine zombies. It would be a awsome mod!



Regulator@Posted: Sat Oct 07, 2006 4:02 pm :
Hey pbmax, could you reupload? The link is dead. I wanna watch that tut, because I'm having problems with the AI behaviour.



pheonix2468@Posted: Tue Oct 17, 2006 9:29 pm :
yeah same here



Gunman@Posted: Wed Oct 25, 2006 3:22 am :
rich_is_bored wrote:
It would be great if they kicked grenades back at you. :)

Yeah, like those soldiers from Return to Castle Wolfenstein would do.
That would be so cool! :lol: