mintydog@Posted: Sat Apr 30, 2005 8:49 am :
Yep, i was compiling my map and it gave me ane rror message saying the map was empty, i thought oh shit whats happened here, so i went back into the editor and ALL of my brushes had vanished. All models are still in the map and lights but all brushes have gone, so ive got no structure. Does anyone know if this is retrievable?
thanks



W01f@Posted: Sat Apr 30, 2005 9:56 am :
There should be a backup of your map on your C drive (or whatever your primary hard drive is)



Zephbane@Posted: Sat Apr 30, 2005 2:20 pm :
You can set the editor to save it in 3 different ways. 2 Auto, 1 Manual.

The manual way is obvious. In the prefrences. You can check "snapshots". And ever time you manualy save, it saves a snapshot of your level also. The snap shot is saved in base/maps/map name/snapshot.

The other auto is autosave in prefrences, and you can set the time interval it saves. It will save two types of auto. autosave1.map & autosave2.map. These are located where ever you have it defined in your *.qe4 file/prefrences.

About your problem. I've had that happen numerous times. And the reason is different everytime. If you have an autosave/snapshot. Load it up, turn off the view of everything but "caulk/nodraw/clip/hint/world". After everything is hidden, draw a box around the remaining brushes, select inside, copy, open fugged map, past. Save.

Hope this helps.



mintydog@Posted: Sat Apr 30, 2005 5:34 pm :
thanks for the help, ive checked the preferences and its on autosave every 5 minutes, but i cant find the path it saves to. But everything is at default, i didnt know about snapshots. Just turned on snapshots, saved the map, and i cant find the snapshot :(
thanks anyway



elroacho@Posted: Sat Apr 30, 2005 7:28 pm :
open your Doom3\doom.qe4 (might be Doom3\base\doom.qe4)

it will say where they are, and you can set it to a different dir if you want.

{
"mapspath" "F:\Doom3\maps"
"bsp" ""
"bsp noflood" ""
"bsp shadowOpt 2" ""
"bsp noaas" ""
"bspext" ""
"bspext noflood" ""
"autosave" "F:\Doom3\base\maps\autosave\autosave.map"
"autosave1" "F:\Doom3\base\maps\autosave\autosave1.map"
"autosave2" "F:\Doom3\base\maps\autosave\autosave2.map"

"texturepath" "F:\Doom3\base\textures"
"entitypath" "F:\Doom3\base\scripts\*.def"
"remotebasepath" "F:\Doom3\base"
"rshcmd" ""
"basepath" "F:\Doom3\base"
"brush_primit" "1"
"bsp lightcarve" "-lightCarve"
}



rich_is_bored@Posted: Sat Apr 30, 2005 7:39 pm :
It's also probably a good idea to point out that the backups are not something you should rely on.

It's good practice to get in the habit of saving incremental versions of your maps.

For example...

my_map_v001.map
my_map_v002.map
... ect ...

You can always give the file a more suitable name when you've finished it.



mintydog@Posted: Mon May 02, 2005 7:20 pm :
i cant find a doom.qe4, windows search cant find it either, and its just wiped out my map AGAIN!!!. I did save another copy of my map i could go back to, but its still a few steps beind so ive got a lot of tinkering to do, but its extremely annoying. even the snapshot has been FUBAR



funcrusher@Posted: Mon May 02, 2005 10:48 pm :
you might be able (and have to) save your map.

you can open .map files in a text editor - sometimes the 'worldspawn' entity can get messed up and you have to do some text editing of the .map file to fix it.

what happens exactly I do not recall - but I bet all your brush info is still there, but will not 'initialize' and load because it runs into an error early on in the map file.

some informative links

http://www.doom3world.org/phpbb2/viewtopic.php?t=5866
http://www.doom3world.org/phpbb2/viewtopic.php?t=4710
http://www.doom3world.org/phpbb2/viewtopic.php?t=4617

post any error messages (or even the whole pile of text in a 'code' block) you get in the editor console, when you load the broken map, and more specific advice can be had.



gleeful@Posted: Tue May 03, 2005 5:10 am :
i have my doom installed in G:\Doom3 yet it autosaves my maps to C:\autosave1.map and C:\autosave2.map by default.

so i'd look in C:\.

kind regards
gleeful



doomkid3000@Posted: Tue May 03, 2005 5:25 am :
yeah i have noticed this too, whats that .Map doing in my C drive lol :lol:



S@TaNiC@Posted: Tue May 03, 2005 5:48 am :
gleeful wrote
Quote:
i have my doom installed in G:\Doom3 yet it autosaves my maps to C:\autosave1.map and C:\autosave2.map by default.


This can be changed in the editor File->ProjectSettings which is your doom.qe4 file.

I dont know about the 1.2 patch but everything before had a known bug that the .qe4 file is saved to the wrong place, its ment to be in your mod folder not doom3.

IDDEVNET
Quote:
The first time you open DOOMEdit, you will want to click File->Project Settings and change all the paths to point to wherever you have Doom 3 installed (by default they are set to where the level designers here at id have Doom 3 installed). There is a small bug in that dialog box, after you click OK, you will need to copy the "doom.qe4" into the "base" folder.


Has this changed in 1.2 ?



gleeful@Posted: Tue May 03, 2005 8:43 am :
S@TaNiC wrote:
gleeful wrote
Quote:
i have my doom installed in G:\Doom3 yet it autosaves my maps to C:\autosave1.map and C:\autosave2.map by default.


This can be changed in the editor File->ProjectSettings which is your doom.qe4 file.



i know, thanks - i just wanted to tell mintydog where to look.

btw, i decided to leave them there as my C:\ and G:\ partitions are different hard-drives and i figured that's even safer. :wink:

kind regards
gleeful



mintydog@Posted: Tue May 03, 2005 4:19 pm :
thank you all for the help, ill check out the links now, and ive found 4 autosaves sitting in my C drive, good stuff :)



evilartist@Posted: Tue May 03, 2005 4:55 pm :
I don't believe you're the first to have had this problem, Minty. Someone else who had this map problem I asked to send it to me. I ran it in Doom 3, and sure enough, all brushes were missing. I open it in the editor, and all the brushes magically reappear. There's no explanation as to how I 'fixed' the map, but send someone your map to take a look at it. This is pretty illogical, in my opinion, but getting someone else to open up your map did something that might not even be the case. Just try it.



gleeful@Posted: Tue May 03, 2005 5:09 pm :
2 more general pieces of advice:

1. always save versions of your map (mymap_1.map, mymap_2.map etc.) - preferably whenever you've accomplished a big piece of work and bsped it to see if everything works. saved my butt just today. :wink:

2. occasionally the view-menu goes berzerk and all of the sudden you don't see certain elements anymore although they appear to be checked in the view menu. in that case uncheck everything and check it again - everything should be visible again.

kind regards
gleeful



rich_is_bored@Posted: Tue May 03, 2005 6:04 pm :
If there are any inconsistancies between what you see in the editor and what you see in game, delete the *.cm, *.proc, and *.aas files and recompile your map.