Quote: |
Is there away I can have three differently named surfaces use the same texture within doom? |
parsonsbear wrote: |
Not to go too far off topic, but what's the big deal about lightwave? Your models speak for themselves, so I trust you know what you're talking about. I've had a good run of things with maya, as long as you add MJPolyTools to the mix.
Is it a workflow thing? Are edgeloops easier? The lightwave interface looks a little daunting. After labouring over ZBrush I'm not looking forward to learning yet another interface, but if it's worth it... |
Quote: |
You just give them three different names, it doesn't matter what you call them and copy and paste the shader for each one, just changing the name to your lightwave surface names.
..and you forgot reason three why you won't be using Max - because it sucks compared to Lightwave modeler. |
Quote: |
Is there away I can have three differently named surfaces use the same texture within doom? |
parsonsbear wrote: |
Not to go too far off topic, but what's the big deal about lightwave? Your models speak for themselves, so I trust you know what you're talking about. I've had a good run of things with maya, as long as you add MJPolyTools to the mix.
Is it a workflow thing? Are edgeloops easier? The lightwave interface looks a little daunting. After labouring over ZBrush I'm not looking forward to learning yet another interface, but if it's worth it... |
Quote: |
You just give them three different names, it doesn't matter what you call them and copy and paste the shader for each one, just changing the name to your lightwave surface names.
..and you forgot reason three why you won't be using Max - because it sucks compared to Lightwave modeler. |