Lexxx@Posted: Fri Jun 03, 2005 10:49 am Post subject: I think it's FAQ: What i should to do to have textured LWO object in D3.
I have a model, I textured it in LightWave Modeler, and In game I have Black model. I suppose it'll be quickly
_________________
Der Wahnsinn
ist nur eine schmale Brucke
die Ufer sind Vernunft und Trieb (C) Till Lindemann "Du riechst so gut" 1995 -"Herzeleid"
Rayne@Posted: Fri Jun 03, 2005 11:01 am Post subject: : You have to assign a material to yours surfaces. Make a material file and rename your surface in lightwave accordigly to that.
So if you have a material named "models/mymodel/body"
rename your surface in lightwave like this
models/mymodels/body
_________________
theRev is coming...
jizaboz@Posted: Fri Jun 03, 2005 6:52 pm Post subject: : Do you know if that is the case for Maya too?
EDIT:
Hmmm... Maya doesn't even accept / s in the material name. It converts / to _
Lexxx@Posted: Fri Jun 03, 2005 10:49 am Post subject: I think it's FAQ: What i should to do to have textured LWO object in D3.
I have a model, I textured it in LightWave Modeler, and In game I have Black model. I suppose it'll be quickly
_________________
Der Wahnsinn
ist nur eine schmale Brucke
die Ufer sind Vernunft und Trieb (C) Till Lindemann "Du riechst so gut" 1995 -"Herzeleid"
Rayne@Posted: Fri Jun 03, 2005 11:01 am Post subject: : You have to assign a material to yours surfaces. Make a material file and rename your surface in lightwave accordigly to that.
So if you have a material named "models/mymodel/body"
rename your surface in lightwave like this
models/mymodels/body
_________________
theRev is coming...
jizaboz@Posted: Fri Jun 03, 2005 6:52 pm Post subject: : Do you know if that is the case for Maya too?
EDIT:
Hmmm... Maya doesn't even accept / s in the material name. It converts / to _