Faiakes@Posted: Thu Jun 30, 2005 5:51 am :
Hi

I have an alt-fire game86.dll. It worked fine for the RoE version.

I have a different one for vanilla Doom 3 of course, however, there is something wrong.

When I try to load my mod (see Faiakes Alt-Extended link below) with the new alt-fire dll it gives me an error: fists.script Unknown Value Weapon_NetFiring.

There is no Weapon_NetFiring value in my script! I removed the whole fists.script file (and the def) and it still gives me the same error. I even went so far as to remove everything from my mod apart from a single weapon script/def file and the necessary files for alt-fire to work. Nothing!

Does anyone understand what is happening?



SnoopJeDi@Posted: Thu Jun 30, 2005 6:02 am :
Sounds like you mixed some stuff up, and somehow the game is trying to load RoE assets.



Faiakes@Posted: Thu Jun 30, 2005 7:07 am :
Well, I load the mod through the menu and it is all fine.

It is when I try to start a game that the error appears.

Do you think I might have gone wrong somewhere in the compiling of the game86.dll ?



zl1corvette@Posted: Thu Jun 30, 2005 5:52 pm :
I got this error when I extracted the script directory from pak000.pk4, there is probably so some script that got updated in one of the patches. If your modifying weapon_fists.script I suggest using the one from pak006.pk4 if your not already.



Nivelxe@Posted: Fri Jul 01, 2005 12:27 am :
Make sure weapon_base.script is updated, WEAPON_NETFIRING; is added in line 15, also make sure you have ai_player.script updated, lines 167 and 252 have added WEAPON_NETFIRING code.



Faiakes@Posted: Fri Jul 01, 2005 5:27 am :
That is a good point, I will give it a go and get back to you.



statoJay@Posted: Sat Dec 09, 2006 4:20 am :
I know this is an old thread, but I just done a google search and came up with this so providing the answer may help other developers.

I had this same problem. Trying to load RoE and getting a WEAPON_NETFIRING error.

The cause: Extacting all script files from base\pak000.pk4 into the base dir.

Why does this cause a problem? Because there is a later version of some of the scripts in base\pak006.pk4.

Normally, a script in pak006 takes precedence over a script of the same name in pak000. However a script thats been extracted (ie: not in a pk4 file) has the highest precedence in the base directory.

Of course, any files in a mod directory take precedence over those in the base directory.

The solution: To test if it works, open your doom 3\base directory and rename the folder script to something else, script_x will do. Load up the mod (in my case RoE) and see if the error is still there.

If that's fixed the problem, you change your script_x directory back to script and then extract all the script files from all of the pk4 files in the base directory. (edit: Start with pak000 and work your way up numerically. Make sure you choose to overwrite any older files with new ones..)

Some of the pk4's have no scripts. But pak006.pk4 definitely has some, and, in particular: weapon_base.script, as Nivelxe suggested you must use the latest version of this file to be compatible.



Faiakes@Posted: Sun Dec 10, 2006 12:34 pm :
Thanks statoJay

It'll be usefull for future modders.



vinnie_jones@Posted: Thu Dec 21, 2006 4:29 am :
i remember a while back i got that weapon_netifiring error too, turned out it was one line in a script that needed to be added, cant remember which script but i think the line was "void ejectbrass" or similar, after that the error vanished 8)



bashport@Posted: Tue Jul 29, 2008 11:20 am :
alright, the Weapon_NetFiring bug just appeared out of nothing...
I was currently adding dds files to my textures, restarted and *BAM*

the game diddn't load anymore.

It was the weapon_fist.script. I did not touch anything. Renaming the script folder worked and its running again.
just wonder how and why it happens.... :?:



Faiakes@Posted: Thu Jun 30, 2005 5:51 am :
Hi

I have an alt-fire game86.dll. It worked fine for the RoE version.

I have a different one for vanilla Doom 3 of course, however, there is something wrong.

When I try to load my mod (see Faiakes Alt-Extended link below) with the new alt-fire dll it gives me an error: fists.script Unknown Value Weapon_NetFiring.

There is no Weapon_NetFiring value in my script! I removed the whole fists.script file (and the def) and it still gives me the same error. I even went so far as to remove everything from my mod apart from a single weapon script/def file and the necessary files for alt-fire to work. Nothing!

Does anyone understand what is happening?



SnoopJeDi@Posted: Thu Jun 30, 2005 6:02 am :
Sounds like you mixed some stuff up, and somehow the game is trying to load RoE assets.



Faiakes@Posted: Thu Jun 30, 2005 7:07 am :
Well, I load the mod through the menu and it is all fine.

It is when I try to start a game that the error appears.

Do you think I might have gone wrong somewhere in the compiling of the game86.dll ?



zl1corvette@Posted: Thu Jun 30, 2005 5:52 pm :
I got this error when I extracted the script directory from pak000.pk4, there is probably so some script that got updated in one of the patches. If your modifying weapon_fists.script I suggest using the one from pak006.pk4 if your not already.



Nivelxe@Posted: Fri Jul 01, 2005 12:27 am :
Make sure weapon_base.script is updated, WEAPON_NETFIRING; is added in line 15, also make sure you have ai_player.script updated, lines 167 and 252 have added WEAPON_NETFIRING code.



Faiakes@Posted: Fri Jul 01, 2005 5:27 am :
That is a good point, I will give it a go and get back to you.



statoJay@Posted: Sat Dec 09, 2006 4:20 am :
I know this is an old thread, but I just done a google search and came up with this so providing the answer may help other developers.

I had this same problem. Trying to load RoE and getting a WEAPON_NETFIRING error.

The cause: Extacting all script files from base\pak000.pk4 into the base dir.

Why does this cause a problem? Because there is a later version of some of the scripts in base\pak006.pk4.

Normally, a script in pak006 takes precedence over a script of the same name in pak000. However a script thats been extracted (ie: not in a pk4 file) has the highest precedence in the base directory.

Of course, any files in a mod directory take precedence over those in the base directory.

The solution: To test if it works, open your doom 3\base directory and rename the folder script to something else, script_x will do. Load up the mod (in my case RoE) and see if the error is still there.

If that's fixed the problem, you change your script_x directory back to script and then extract all the script files from all of the pk4 files in the base directory. (edit: Start with pak000 and work your way up numerically. Make sure you choose to overwrite any older files with new ones..)

Some of the pk4's have no scripts. But pak006.pk4 definitely has some, and, in particular: weapon_base.script, as Nivelxe suggested you must use the latest version of this file to be compatible.



Faiakes@Posted: Sun Dec 10, 2006 12:34 pm :
Thanks statoJay

It'll be usefull for future modders.



vinnie_jones@Posted: Thu Dec 21, 2006 4:29 am :
i remember a while back i got that weapon_netifiring error too, turned out it was one line in a script that needed to be added, cant remember which script but i think the line was "void ejectbrass" or similar, after that the error vanished 8)



Faiakes@Posted: Thu Jun 30, 2005 5:51 am :
Hi

I have an alt-fire game86.dll. It worked fine for the RoE version.

I have a different one for vanilla Doom 3 of course, however, there is something wrong.

When I try to load my mod (see Faiakes Alt-Extended link below) with the new alt-fire dll it gives me an error: fists.script Unknown Value Weapon_NetFiring.

There is no Weapon_NetFiring value in my script! I removed the whole fists.script file (and the def) and it still gives me the same error. I even went so far as to remove everything from my mod apart from a single weapon script/def file and the necessary files for alt-fire to work. Nothing!

Does anyone understand what is happening?



SnoopJeDi@Posted: Thu Jun 30, 2005 6:02 am :
Sounds like you mixed some stuff up, and somehow the game is trying to load RoE assets.



Faiakes@Posted: Thu Jun 30, 2005 7:07 am :
Well, I load the mod through the menu and it is all fine.

It is when I try to start a game that the error appears.

Do you think I might have gone wrong somewhere in the compiling of the game86.dll ?



zl1corvette@Posted: Thu Jun 30, 2005 5:52 pm :
I got this error when I extracted the script directory from pak000.pk4, there is probably so some script that got updated in one of the patches. If your modifying weapon_fists.script I suggest using the one from pak006.pk4 if your not already.



Nivelxe@Posted: Fri Jul 01, 2005 12:27 am :
Make sure weapon_base.script is updated, WEAPON_NETFIRING; is added in line 15, also make sure you have ai_player.script updated, lines 167 and 252 have added WEAPON_NETFIRING code.



Faiakes@Posted: Fri Jul 01, 2005 5:27 am :
That is a good point, I will give it a go and get back to you.



statoJay@Posted: Sat Dec 09, 2006 4:20 am :
I know this is an old thread, but I just done a google search and came up with this so providing the answer may help other developers.

I had this same problem. Trying to load RoE and getting a WEAPON_NETFIRING error.

The cause: Extacting all script files from base\pak000.pk4 into the base dir.

Why does this cause a problem? Because there is a later version of some of the scripts in base\pak006.pk4.

Normally, a script in pak006 takes precedence over a script of the same name in pak000. However a script thats been extracted (ie: not in a pk4 file) has the highest precedence in the base directory.

Of course, any files in a mod directory take precedence over those in the base directory.

The solution: To test if it works, open your doom 3\base directory and rename the folder script to something else, script_x will do. Load up the mod (in my case RoE) and see if the error is still there.

If that's fixed the problem, you change your script_x directory back to script and then extract all the script files from all of the pk4 files in the base directory. (edit: Start with pak000 and work your way up numerically. Make sure you choose to overwrite any older files with new ones..)

Some of the pk4's have no scripts. But pak006.pk4 definitely has some, and, in particular: weapon_base.script, as Nivelxe suggested you must use the latest version of this file to be compatible.



Faiakes@Posted: Sun Dec 10, 2006 12:34 pm :
Thanks statoJay

It'll be usefull for future modders.



vinnie_jones@Posted: Thu Dec 21, 2006 4:29 am :
i remember a while back i got that weapon_netifiring error too, turned out it was one line in a script that needed to be added, cant remember which script but i think the line was "void ejectbrass" or similar, after that the error vanished 8)



Faiakes@Posted: Thu Jun 30, 2005 5:51 am :
Hi

I have an alt-fire game86.dll. It worked fine for the RoE version.

I have a different one for vanilla Doom 3 of course, however, there is something wrong.

When I try to load my mod (see Faiakes Alt-Extended link below) with the new alt-fire dll it gives me an error: fists.script Unknown Value Weapon_NetFiring.

There is no Weapon_NetFiring value in my script! I removed the whole fists.script file (and the def) and it still gives me the same error. I even went so far as to remove everything from my mod apart from a single weapon script/def file and the necessary files for alt-fire to work. Nothing!

Does anyone understand what is happening?



SnoopJeDi@Posted: Thu Jun 30, 2005 6:02 am :
Sounds like you mixed some stuff up, and somehow the game is trying to load RoE assets.



Faiakes@Posted: Thu Jun 30, 2005 7:07 am :
Well, I load the mod through the menu and it is all fine.

It is when I try to start a game that the error appears.

Do you think I might have gone wrong somewhere in the compiling of the game86.dll ?



zl1corvette@Posted: Thu Jun 30, 2005 5:52 pm :
I got this error when I extracted the script directory from pak000.pk4, there is probably so some script that got updated in one of the patches. If your modifying weapon_fists.script I suggest using the one from pak006.pk4 if your not already.



Nivelxe@Posted: Fri Jul 01, 2005 12:27 am :
Make sure weapon_base.script is updated, WEAPON_NETFIRING; is added in line 15, also make sure you have ai_player.script updated, lines 167 and 252 have added WEAPON_NETFIRING code.



Faiakes@Posted: Fri Jul 01, 2005 5:27 am :
That is a good point, I will give it a go and get back to you.



statoJay@Posted: Sat Dec 09, 2006 4:20 am :
I know this is an old thread, but I just done a google search and came up with this so providing the answer may help other developers.

I had this same problem. Trying to load RoE and getting a WEAPON_NETFIRING error.

The cause: Extacting all script files from base\pak000.pk4 into the base dir.

Why does this cause a problem? Because there is a later version of some of the scripts in base\pak006.pk4.

Normally, a script in pak006 takes precedence over a script of the same name in pak000. However a script thats been extracted (ie: not in a pk4 file) has the highest precedence in the base directory.

Of course, any files in a mod directory take precedence over those in the base directory.

The solution: To test if it works, open your doom 3\base directory and rename the folder script to something else, script_x will do. Load up the mod (in my case RoE) and see if the error is still there.

If that's fixed the problem, you change your script_x directory back to script and then extract all the script files from all of the pk4 files in the base directory. (edit: Start with pak000 and work your way up numerically. Make sure you choose to overwrite any older files with new ones..)

Some of the pk4's have no scripts. But pak006.pk4 definitely has some, and, in particular: weapon_base.script, as Nivelxe suggested you must use the latest version of this file to be compatible.



Faiakes@Posted: Sun Dec 10, 2006 12:34 pm :
Thanks statoJay

It'll be usefull for future modders.



vinnie_jones@Posted: Thu Dec 21, 2006 4:29 am :
i remember a while back i got that weapon_netifiring error too, turned out it was one line in a script that needed to be added, cant remember which script but i think the line was "void ejectbrass" or similar, after that the error vanished 8)



Faiakes@Posted: Thu Jun 30, 2005 5:51 am    Post subject: 1.3 Compatibility: Hi

I have an alt-fire game86.dll. It worked fine for the RoE version.

I have a different one for vanilla Doom 3 of course, however, there is something wrong.

When I try to load my mod (see Faiakes Alt-Extended link below) with the new alt-fire dll it gives me an error: fists.script Unknown Value Weapon_NetFiring.

There is no Weapon_NetFiring value in my script! I removed the whole fists.script file (and the def) and it still gives me the same error. I even went so far as to remove everything from my mod apart from a single weapon script/def file and the necessary files for alt-fire to work. Nothing!

Does anyone understand what is happening?
_________________
- Faiakes Alt-Extended v2.6
- Faiakes RoE-Extended v1.3



SnoopJeDi@Posted: Thu Jun 30, 2005 6:02 am    Post subject: : Sounds like you mixed some stuff up, and somehow the game is trying to load RoE assets.
_________________
Check out Classic Doom 3!
Support OmegaDrive



Faiakes@Posted: Thu Jun 30, 2005 7:07 am    Post subject: : Well, I load the mod through the menu and it is all fine.

It is when I try to start a game that the error appears.

Do you think I might have gone wrong somewhere in the compiling of the game86.dll ?
_________________
- Faiakes Alt-Extended v2.6
- Faiakes RoE-Extended v1.3



zl1corvette@Posted: Thu Jun 30, 2005 5:52 pm    Post subject: : I got this error when I extracted the script directory from pak000.pk4, there is probably so some script that got updated in one of the patches. If your modifying weapon_fists.script I suggest using the one from pak006.pk4 if your not already.


Nivelxe@Posted: Fri Jul 01, 2005 12:27 am    Post subject: : Make sure weapon_base.script is updated, WEAPON_NETFIRING; is added in line 15, also make sure you have ai_player.script updated, lines 167 and 252 have added WEAPON_NETFIRING code.


Faiakes@Posted: Fri Jul 01, 2005 5:27 am    Post subject: : That is a good point, I will give it a go and get back to you.
_________________
- Faiakes Alt-Extended v2.6
- Faiakes RoE-Extended v1.3



statoJay@Posted: Sat Dec 09, 2006 4:20 am    Post subject: : I know this is an old thread, but I just done a google search and came up with this so providing the answer may help other developers.

I had this same problem. Trying to load RoE and getting a WEAPON_NETFIRING error.

The cause: Extacting all script files from base\pak000.pk4 into the base dir.

Why does this cause a problem? Because there is a later version of some of the scripts in base\pak006.pk4.

Normally, a script in pak006 takes precedence over a script of the same name in pak000. However a script thats been extracted (ie: not in a pk4 file) has the highest precedence in the base directory.

Of course, any files in a mod directory take precedence over those in the base directory.

The solution: To test if it works, open your doom 3\base directory and rename the folder script to something else, script_x will do. Load up the mod (in my case RoE) and see if the error is still there.

If that's fixed the problem, you change your script_x directory back to script and then extract all the script files from all of the pk4 files in the base directory. (edit: Start with pak000 and work your way up numerically. Make sure you choose to overwrite any older files with new ones..)

Some of the pk4's have no scripts. But pak006.pk4 definitely has some, and, in particular: weapon_base.script, as Nivelxe suggested you must use the latest version of this file to be compatible.



Faiakes@Posted: Sun Dec 10, 2006 12:34 pm    Post subject: : Thanks statoJay

It'll be usefull for future modders.
_________________
- Faiakes Alt-Extended v2.6
- Faiakes RoE-Extended v1.3



vinnie_jones@Posted: Thu Dec 21, 2006 4:29 am    Post subject: : i remember a while back i got that weapon_netifiring error too, turned out it was one line in a script that needed to be added, cant remember which script but i think the line was "void ejectbrass" or similar, after that the error vanished Cool
_________________
"It's nice being back on 'teh Internets', where everyone is either awesome or retarded. Myself included."



Faiakes@Posted: Thu Jun 30, 2005 5:51 am :
Hi

I have an alt-fire game86.dll. It worked fine for the RoE version.

I have a different one for vanilla Doom 3 of course, however, there is something wrong.

When I try to load my mod (see Faiakes Alt-Extended link below) with the new alt-fire dll it gives me an error: fists.script Unknown Value Weapon_NetFiring.

There is no Weapon_NetFiring value in my script! I removed the whole fists.script file (and the def) and it still gives me the same error. I even went so far as to remove everything from my mod apart from a single weapon script/def file and the necessary files for alt-fire to work. Nothing!

Does anyone understand what is happening?



SnoopJeDi@Posted: Thu Jun 30, 2005 6:02 am :
Sounds like you mixed some stuff up, and somehow the game is trying to load RoE assets.



Faiakes@Posted: Thu Jun 30, 2005 7:07 am :
Well, I load the mod through the menu and it is all fine.

It is when I try to start a game that the error appears.

Do you think I might have gone wrong somewhere in the compiling of the game86.dll ?



zl1corvette@Posted: Thu Jun 30, 2005 5:52 pm :
I got this error when I extracted the script directory from pak000.pk4, there is probably so some script that got updated in one of the patches. If your modifying weapon_fists.script I suggest using the one from pak006.pk4 if your not already.



Nivelxe@Posted: Fri Jul 01, 2005 12:27 am :
Make sure weapon_base.script is updated, WEAPON_NETFIRING; is added in line 15, also make sure you have ai_player.script updated, lines 167 and 252 have added WEAPON_NETFIRING code.



Faiakes@Posted: Fri Jul 01, 2005 5:27 am :
That is a good point, I will give it a go and get back to you.



statoJay@Posted: Sat Dec 09, 2006 4:20 am :
I know this is an old thread, but I just done a google search and came up with this so providing the answer may help other developers.

I had this same problem. Trying to load RoE and getting a WEAPON_NETFIRING error.

The cause: Extacting all script files from base\pak000.pk4 into the base dir.

Why does this cause a problem? Because there is a later version of some of the scripts in base\pak006.pk4.

Normally, a script in pak006 takes precedence over a script of the same name in pak000. However a script thats been extracted (ie: not in a pk4 file) has the highest precedence in the base directory.

Of course, any files in a mod directory take precedence over those in the base directory.

The solution: To test if it works, open your doom 3\base directory and rename the folder script to something else, script_x will do. Load up the mod (in my case RoE) and see if the error is still there.

If that's fixed the problem, you change your script_x directory back to script and then extract all the script files from all of the pk4 files in the base directory. (edit: Start with pak000 and work your way up numerically. Make sure you choose to overwrite any older files with new ones..)

Some of the pk4's have no scripts. But pak006.pk4 definitely has some, and, in particular: weapon_base.script, as Nivelxe suggested you must use the latest version of this file to be compatible.



Faiakes@Posted: Sun Dec 10, 2006 12:34 pm :
Thanks statoJay

It'll be usefull for future modders.



vinnie_jones@Posted: Thu Dec 21, 2006 4:29 am :
i remember a while back i got that weapon_netifiring error too, turned out it was one line in a script that needed to be added, cant remember which script but i think the line was "void ejectbrass" or similar, after that the error vanished 8)



Faiakes@Posted: Thu Jun 30, 2005 5:51 am :
Hi

I have an alt-fire game86.dll. It worked fine for the RoE version.

I have a different one for vanilla Doom 3 of course, however, there is something wrong.

When I try to load my mod (see Faiakes Alt-Extended link below) with the new alt-fire dll it gives me an error: fists.script Unknown Value Weapon_NetFiring.

There is no Weapon_NetFiring value in my script! I removed the whole fists.script file (and the def) and it still gives me the same error. I even went so far as to remove everything from my mod apart from a single weapon script/def file and the necessary files for alt-fire to work. Nothing!

Does anyone understand what is happening?



SnoopJeDi@Posted: Thu Jun 30, 2005 6:02 am :
Sounds like you mixed some stuff up, and somehow the game is trying to load RoE assets.



Faiakes@Posted: Thu Jun 30, 2005 7:07 am :
Well, I load the mod through the menu and it is all fine.

It is when I try to start a game that the error appears.

Do you think I might have gone wrong somewhere in the compiling of the game86.dll ?



zl1corvette@Posted: Thu Jun 30, 2005 5:52 pm :
I got this error when I extracted the script directory from pak000.pk4, there is probably so some script that got updated in one of the patches. If your modifying weapon_fists.script I suggest using the one from pak006.pk4 if your not already.



Nivelxe@Posted: Fri Jul 01, 2005 12:27 am :
Make sure weapon_base.script is updated, WEAPON_NETFIRING; is added in line 15, also make sure you have ai_player.script updated, lines 167 and 252 have added WEAPON_NETFIRING code.



Faiakes@Posted: Fri Jul 01, 2005 5:27 am :
That is a good point, I will give it a go and get back to you.



statoJay@Posted: Sat Dec 09, 2006 4:20 am :
I know this is an old thread, but I just done a google search and came up with this so providing the answer may help other developers.

I had this same problem. Trying to load RoE and getting a WEAPON_NETFIRING error.

The cause: Extacting all script files from base\pak000.pk4 into the base dir.

Why does this cause a problem? Because there is a later version of some of the scripts in base\pak006.pk4.

Normally, a script in pak006 takes precedence over a script of the same name in pak000. However a script thats been extracted (ie: not in a pk4 file) has the highest precedence in the base directory.

Of course, any files in a mod directory take precedence over those in the base directory.

The solution: To test if it works, open your doom 3\base directory and rename the folder script to something else, script_x will do. Load up the mod (in my case RoE) and see if the error is still there.

If that's fixed the problem, you change your script_x directory back to script and then extract all the script files from all of the pk4 files in the base directory. (edit: Start with pak000 and work your way up numerically. Make sure you choose to overwrite any older files with new ones..)

Some of the pk4's have no scripts. But pak006.pk4 definitely has some, and, in particular: weapon_base.script, as Nivelxe suggested you must use the latest version of this file to be compatible.



Faiakes@Posted: Sun Dec 10, 2006 12:34 pm :
Thanks statoJay

It'll be usefull for future modders.



vinnie_jones@Posted: Thu Dec 21, 2006 4:29 am :
i remember a while back i got that weapon_netifiring error too, turned out it was one line in a script that needed to be added, cant remember which script but i think the line was "void ejectbrass" or similar, after that the error vanished 8)



Faiakes@Posted: Thu Jun 30, 2005 5:51 am :
Hi

I have an alt-fire game86.dll. It worked fine for the RoE version.

I have a different one for vanilla Doom 3 of course, however, there is something wrong.

When I try to load my mod (see Faiakes Alt-Extended link below) with the new alt-fire dll it gives me an error: fists.script Unknown Value Weapon_NetFiring.

There is no Weapon_NetFiring value in my script! I removed the whole fists.script file (and the def) and it still gives me the same error. I even went so far as to remove everything from my mod apart from a single weapon script/def file and the necessary files for alt-fire to work. Nothing!

Does anyone understand what is happening?



SnoopJeDi@Posted: Thu Jun 30, 2005 6:02 am :
Sounds like you mixed some stuff up, and somehow the game is trying to load RoE assets.



Faiakes@Posted: Thu Jun 30, 2005 7:07 am :
Well, I load the mod through the menu and it is all fine.

It is when I try to start a game that the error appears.

Do you think I might have gone wrong somewhere in the compiling of the game86.dll ?



zl1corvette@Posted: Thu Jun 30, 2005 5:52 pm :
I got this error when I extracted the script directory from pak000.pk4, there is probably so some script that got updated in one of the patches. If your modifying weapon_fists.script I suggest using the one from pak006.pk4 if your not already.



Nivelxe@Posted: Fri Jul 01, 2005 12:27 am :
Make sure weapon_base.script is updated, WEAPON_NETFIRING; is added in line 15, also make sure you have ai_player.script updated, lines 167 and 252 have added WEAPON_NETFIRING code.



Faiakes@Posted: Fri Jul 01, 2005 5:27 am :
That is a good point, I will give it a go and get back to you.



statoJay@Posted: Sat Dec 09, 2006 4:20 am :
I know this is an old thread, but I just done a google search and came up with this so providing the answer may help other developers.

I had this same problem. Trying to load RoE and getting a WEAPON_NETFIRING error.

The cause: Extacting all script files from base\pak000.pk4 into the base dir.

Why does this cause a problem? Because there is a later version of some of the scripts in base\pak006.pk4.

Normally, a script in pak006 takes precedence over a script of the same name in pak000. However a script thats been extracted (ie: not in a pk4 file) has the highest precedence in the base directory.

Of course, any files in a mod directory take precedence over those in the base directory.

The solution: To test if it works, open your doom 3\base directory and rename the folder script to something else, script_x will do. Load up the mod (in my case RoE) and see if the error is still there.

If that's fixed the problem, you change your script_x directory back to script and then extract all the script files from all of the pk4 files in the base directory. (edit: Start with pak000 and work your way up numerically. Make sure you choose to overwrite any older files with new ones..)

Some of the pk4's have no scripts. But pak006.pk4 definitely has some, and, in particular: weapon_base.script, as Nivelxe suggested you must use the latest version of this file to be compatible.



Faiakes@Posted: Sun Dec 10, 2006 12:34 pm :
Thanks statoJay

It'll be usefull for future modders.



vinnie_jones@Posted: Thu Dec 21, 2006 4:29 am :
i remember a while back i got that weapon_netifiring error too, turned out it was one line in a script that needed to be added, cant remember which script but i think the line was "void ejectbrass" or similar, after that the error vanished 8)



Faiakes@Posted: Thu Jun 30, 2005 5:51 am    Post subject: 1.3 Compatibility: Hi

I have an alt-fire game86.dll. It worked fine for the RoE version.

I have a different one for vanilla Doom 3 of course, however, there is something wrong.

When I try to load my mod (see Faiakes Alt-Extended link below) with the new alt-fire dll it gives me an error: fists.script Unknown Value Weapon_NetFiring.

There is no Weapon_NetFiring value in my script! I removed the whole fists.script file (and the def) and it still gives me the same error. I even went so far as to remove everything from my mod apart from a single weapon script/def file and the necessary files for alt-fire to work. Nothing!

Does anyone understand what is happening?
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- Faiakes Alt-Extended v2.6
- Faiakes RoE-Extended v1.3



SnoopJeDi@Posted: Thu Jun 30, 2005 6:02 am    Post subject: : Sounds like you mixed some stuff up, and somehow the game is trying to load RoE assets.
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Faiakes@Posted: Thu Jun 30, 2005 7:07 am    Post subject: : Well, I load the mod through the menu and it is all fine.

It is when I try to start a game that the error appears.

Do you think I might have gone wrong somewhere in the compiling of the game86.dll ?
_________________
- Faiakes Alt-Extended v2.6
- Faiakes RoE-Extended v1.3



zl1corvette@Posted: Thu Jun 30, 2005 5:52 pm    Post subject: : I got this error when I extracted the script directory from pak000.pk4, there is probably so some script that got updated in one of the patches. If your modifying weapon_fists.script I suggest using the one from pak006.pk4 if your not already.


Nivelxe@Posted: Fri Jul 01, 2005 12:27 am    Post subject: : Make sure weapon_base.script is updated, WEAPON_NETFIRING; is added in line 15, also make sure you have ai_player.script updated, lines 167 and 252 have added WEAPON_NETFIRING code.


Faiakes@Posted: Fri Jul 01, 2005 5:27 am    Post subject: : That is a good point, I will give it a go and get back to you.
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- Faiakes Alt-Extended v2.6
- Faiakes RoE-Extended v1.3



statoJay@Posted: Sat Dec 09, 2006 4:20 am    Post subject: : I know this is an old thread, but I just done a google search and came up with this so providing the answer may help other developers.

I had this same problem. Trying to load RoE and getting a WEAPON_NETFIRING error.

The cause: Extacting all script files from base\pak000.pk4 into the base dir.

Why does this cause a problem? Because there is a later version of some of the scripts in base\pak006.pk4.

Normally, a script in pak006 takes precedence over a script of the same name in pak000. However a script thats been extracted (ie: not in a pk4 file) has the highest precedence in the base directory.

Of course, any files in a mod directory take precedence over those in the base directory.

The solution: To test if it works, open your doom 3\base directory and rename the folder script to something else, script_x will do. Load up the mod (in my case RoE) and see if the error is still there.

If that's fixed the problem, you change your script_x directory back to script and then extract all the script files from all of the pk4 files in the base directory. (edit: Start with pak000 and work your way up numerically. Make sure you choose to overwrite any older files with new ones..)

Some of the pk4's have no scripts. But pak006.pk4 definitely has some, and, in particular: weapon_base.script, as Nivelxe suggested you must use the latest version of this file to be compatible.



Faiakes@Posted: Sun Dec 10, 2006 12:34 pm    Post subject: : Thanks statoJay

It'll be usefull for future modders.
_________________
- Faiakes Alt-Extended v2.6
- Faiakes RoE-Extended v1.3



vinnie_jones@Posted: Thu Dec 21, 2006 4:29 am    Post subject: : i remember a while back i got that weapon_netifiring error too, turned out it was one line in a script that needed to be added, cant remember which script but i think the line was "void ejectbrass" or similar, after that the error vanished Cool
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