Warchyld@Posted: Thu Jun 30, 2005 6:35 pm Post subject: Lightmapping and seperate UV coords....:
http://www.doom3world.org/phpbb2/viewtopic.php?p=101864#101864
Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well. |
der_ton@Posted: Thu Jun 30, 2005 6:54 pm Post subject: Re: Lightmapping and seperate UV coords....: Warchyld wrote: | Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well. |
This is actually a good example of how to double post correctly. The important thing is to keep the discussion in one place, so providing a link to the "main" thread is better than posting all the info again and letting a second discussion evolve about the same thing. _________________
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Modelviewer | 3DSMax<->MD5 | Blender<->MD5 |
crimity@Posted: Thu Jun 30, 2005 8:37 pm Post subject: : Yeah I've always wondered how well the method you're using would work.. The only other option from what you're doing now that I can think of, is doing vertex colors and blend between the normal material and a darker version of that material.. that of course isn't nearly as accurate.. but should run smoother.. |
der_ton@Posted: Fri Jul 01, 2005 7:27 am Post subject: : I thought it is clear that the discussion should be in the linked thread and not in this one. Please post your comment in the other thread, crimity. _________________
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Warchyld@Posted: Thu Jun 30, 2005 6:35 pm Post subject: Lightmapping and seperate UV coords....: http://www.doom3world.org/phpbb2/viewtopic.php?p=101864#101864
Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well. |
der_ton@Posted: Thu Jun 30, 2005 6:54 pm Post subject: Re: Lightmapping and seperate UV coords....: Warchyld wrote: | Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well. |
This is actually a good example of how to double post correctly. The important thing is to keep the discussion in one place, so providing a link to the "main" thread is better than posting all the info again and letting a second discussion evolve about the same thing. _________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5 |
crimity@Posted: Thu Jun 30, 2005 8:37 pm Post subject: : Yeah I've always wondered how well the method you're using would work.. The only other option from what you're doing now that I can think of, is doing vertex colors and blend between the normal material and a darker version of that material.. that of course isn't nearly as accurate.. but should run smoother.. |
der_ton@Posted: Fri Jul 01, 2005 7:27 am Post subject: : I thought it is clear that the discussion should be in the linked thread and not in this one. Please post your comment in the other thread, crimity. _________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5 |
Warchyld@Posted: Thu Jun 30, 2005 6:35 pm : http://www.doom3world.org/phpbb2/viewto ... 864#101864
Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well.
der_ton@Posted: Thu Jun 30, 2005 6:54 pm : Warchyld wrote:
Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well.
This is actually a good example of how to double post correctly. The important thing is to keep the discussion in one place, so providing a link to the "main" thread is better than posting all the info again and letting a second discussion evolve about the same thing.
crimity@Posted: Thu Jun 30, 2005 8:37 pm : Yeah I've always wondered how well the method you're using would work.. The only other option from what you're doing now that I can think of, is doing vertex colors and blend between the normal material and a darker version of that material.. that of course isn't nearly as accurate.. but should run smoother..
der_ton@Posted: Fri Jul 01, 2005 7:27 am : I thought it is clear that the discussion should be in the linked thread and not in this one. Please post your comment in the other thread, crimity.