Warchyld@Posted: Thu Jun 30, 2005 6:35 pm    Post subject: Lightmapping and seperate UV coords....: http://www.doom3world.org/phpbb2/viewtopic.php?p=101864#101864

Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well.



der_ton@Posted: Thu Jun 30, 2005 6:54 pm    Post subject: Re: Lightmapping and seperate UV coords....:
Warchyld wrote:
Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well.

This is actually a good example of how to double post correctly. The important thing is to keep the discussion in one place, so providing a link to the "main" thread is better than posting all the info again and letting a second discussion evolve about the same thing.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



crimity@Posted: Thu Jun 30, 2005 8:37 pm    Post subject: : Yeah I've always wondered how well the method you're using would work.. The only other option from what you're doing now that I can think of, is doing vertex colors and blend between the normal material and a darker version of that material.. that of course isn't nearly as accurate.. but should run smoother..


der_ton@Posted: Fri Jul 01, 2005 7:27 am    Post subject: : I thought it is clear that the discussion should be in the linked thread and not in this one. Please post your comment in the other thread, crimity.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



Warchyld@Posted: Thu Jun 30, 2005 6:35 pm    Post subject: Lightmapping and seperate UV coords....: http://www.doom3world.org/phpbb2/viewtopic.php?p=101864#101864

Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well.



der_ton@Posted: Thu Jun 30, 2005 6:54 pm    Post subject: Re: Lightmapping and seperate UV coords....:
Warchyld wrote:
Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well.

This is actually a good example of how to double post correctly. The important thing is to keep the discussion in one place, so providing a link to the "main" thread is better than posting all the info again and letting a second discussion evolve about the same thing.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



crimity@Posted: Thu Jun 30, 2005 8:37 pm    Post subject: : Yeah I've always wondered how well the method you're using would work.. The only other option from what you're doing now that I can think of, is doing vertex colors and blend between the normal material and a darker version of that material.. that of course isn't nearly as accurate.. but should run smoother..


der_ton@Posted: Fri Jul 01, 2005 7:27 am    Post subject: : I thought it is clear that the discussion should be in the linked thread and not in this one. Please post your comment in the other thread, crimity.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



Warchyld@Posted: Thu Jun 30, 2005 6:35 pm :
http://www.doom3world.org/phpbb2/viewto ... 864#101864

Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well.



der_ton@Posted: Thu Jun 30, 2005 6:54 pm :
Warchyld wrote:
Please dont kill me for posting a link here to another post, but I think the post applies to the lightwave forum as well.

This is actually a good example of how to double post correctly. The important thing is to keep the discussion in one place, so providing a link to the "main" thread is better than posting all the info again and letting a second discussion evolve about the same thing.



crimity@Posted: Thu Jun 30, 2005 8:37 pm :
Yeah I've always wondered how well the method you're using would work.. The only other option from what you're doing now that I can think of, is doing vertex colors and blend between the normal material and a darker version of that material.. that of course isn't nearly as accurate.. but should run smoother..



der_ton@Posted: Fri Jul 01, 2005 7:27 am :
I thought it is clear that the discussion should be in the linked thread and not in this one. Please post your comment in the other thread, crimity.