Karlos@Posted: Sat Jul 23, 2005 12:33 pm :
Can anyone point me out some basic, very basic tutorials on 3ds max 7? such as how to texture what you put in in 3dmax? and do you guys know if it uses polygons or anything like that to build your thing, because i want to make a basic monster for doom3 using that.

Please help :(



ok the least things i know:
how to put objects like boxes and things like that in and mess about with them such as animate them and put in Bipeds (they are bones of a person) and animate them to run and pick stuff up and stuff. I know how to make my own bones, but thats tricky. Here is a screenshot of what ive
done with a biped + a standard sphere:

http://img310.imageshack.us/img310/7086 ... hot2sc.jpg

[EDIT]image 640 or below pixel width please, ta. kat



kat@Posted: Sat Jul 23, 2005 2:43 pm :
Check the various sticky threads in this and the other modelling sections as they reference a number of tutorial about 3D modelling.



Karlos@Posted: Sun Jul 24, 2005 10:09 am :
ok, ive now figured out plenty of stuff, with the help of MilkShape 3D. But i havent found out what file to export my model to so's i can get it in 3dmax.

Plz help



SyPHer_@Posted: Sun Jul 24, 2005 11:17 am :
.3ds is the main file format your going to want to use for milkshape > 3ds max conversion. There are many other formats, but 3ds is well supported by both programs.



Karlos@Posted: Sun Jul 24, 2005 1:25 pm :
ok thanks sypher, got it workin now :).



SyPHer_@Posted: Mon Jul 25, 2005 6:14 am :
Your welcome. I find myself to be quite capable with 3ds max and milkshape. I originally learnt milkshape and then movthings like rigging etc, because I have not got a clue. However, everything else I am quite competent at, but I am only 16 and hope to learn much more.

I have downloaded the Maya 6 Personal Learning edition. Currently I think its just crap (UI-wise) compared to 3ds max, but I'm sure over time I'll understand and appreciate it more.

Good luck and post anything you make using 3ds max, so we can offer our comments and crits. Have fun too :D



Slogbog@Posted: Sun Aug 28, 2005 12:46 am :
in my experience the tuts that come with max are by far the best out there



pha3z@Posted: Sun Aug 28, 2005 4:08 am :
3ds max native docs and tutorials for newbies are better than anything else you'll find probably for learning the application.

If you need good tutorials on basic modeling principles, search for the Joan-of-Arc tutorial. It uses an Edge-Extrusion modeling approach. That's a very good approach for complex organics. I tend to prefer box modeling though. Search google for "box modeling" tutorials in max. Learn both approaches. They each have their strengths.