kat@Posted: Thu Aug 11, 2005 3:23 pm Post subject: :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand' _________________ Co-Admin - Modelling and modding tutorials and tips chemicaes@Posted: Sat Oct 01, 2005 1:24 am Post subject: : couldn't you tell he was a bit slow from the first post? and the sig...
lol. chemicaes@Posted: Sat Oct 01, 2005 1:27 am Post subject: : By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3. BliTZ!@Posted: Sat Oct 01, 2005 6:15 am Post subject: :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image..
check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTekâs award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8] rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am Post subject: : Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? DaJuice@Posted: Sat Oct 01, 2005 8:01 am Post subject: :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek?? fleabay@Posted: Mon Oct 24, 2005 1:42 am Post subject: : Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care. BNA!@Posted: Mon Oct 24, 2005 11:50 am Post subject: :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki iceheart@Posted: Mon Oct 24, 2005 12:35 pm Post subject: : I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!". _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. fleabay@Posted: Mon Oct 24, 2005 6:02 pm Post subject: :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it. aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm Post subject: : lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
_________________ wfg aRKeycH oDDity@Posted: Wed Oct 26, 2005 2:39 pm Post subject: : fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle. _________________ Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing. BNA!@Posted: Wed Oct 26, 2005 7:22 pm Post subject: :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki goliathvt@Posted: Wed Oct 26, 2005 8:12 pm Post subject: : I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath _________________ Staff ajm113@Posted: Sat Aug 06, 2005 6:14 pm Post subject: How good is lightwave: I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it? _________________ Need help on editing on the BF2 editor? Then goto www.bf2editor.org
Goto my alternitve site for my Doom3 and Quake 4 tutorials www.ajm113.yurx.com/doom3engine modern@Posted: Sat Aug 06, 2005 6:53 pm Post subject: : Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it). _________________ http://creativecommons.org/ rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm Post subject: : Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? ajm113@Posted: Sat Aug 06, 2005 10:31 pm Post subject: : Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers. _________________ Need help on editing on the BF2 editor? Then goto www.bf2editor.org
Goto my alternitve site for my Doom3 and Quake 4 tutorials www.ajm113.yurx.com/doom3engine doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm Post subject: : like if you get it BUY IT NOW deal, witch i usualy go for on Ebay BNA!@Posted: Sun Aug 07, 2005 5:31 am Post subject: : id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki Rayne@Posted: Sun Aug 07, 2005 12:56 pm Post subject: : As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format? _________________ theRev is coming... BNA!@Posted: Sun Aug 07, 2005 1:48 pm Post subject: :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki ajm113@Posted: Sun Aug 07, 2005 6:17 pm Post subject: : Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa. _________________ Need help on editing on the BF2 editor? Then goto www.bf2editor.org
Goto my alternitve site for my Doom3 and Quake 4 tutorials www.ajm113.yurx.com/doom3engine Rayne@Posted: Sun Aug 07, 2005 7:42 pm Post subject: :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated .. _________________ theRev is coming... BNA!@Posted: Sun Aug 07, 2005 8:06 pm Post subject: :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki Kristus@Posted: Sun Aug 07, 2005 8:26 pm Post subject: : A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave. _________________ D3: Phobos
http://www.doomworld.com/phobos
"About the hardest part of my job is to connect Iraq, to the war on terror." - George Bush iceheart@Posted: Sun Aug 07, 2005 9:07 pm Post subject: : Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app. _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. oDDity@Posted: Tue Aug 09, 2005 7:31 am Post subject: : All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior. _________________ Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola
character models site ajm113@Posted: Tue Aug 09, 2005 4:45 pm Post subject: : Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3? _________________ Need help on editing on the BF2 editor? Then goto www.bf2editor.org
Goto my alternitve site for my Doom3 and Quake 4 tutorials www.ajm113.yurx.com/doom3engine
Last edited by ajm113 on Tue Aug 16, 2005 8:21 pm; edited 3 times in total BNA!@Posted: Wed Aug 10, 2005 9:13 am Post subject: :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki ajm113@Posted: Wed Aug 10, 2005 8:03 pm Post subject: : This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored _________________ Need help on editing on the BF2 editor? Then goto www.bf2editor.org
Goto my alternitve site for my Doom3 and Quake 4 tutorials www.ajm113.yurx.com/doom3engine
Last edited by ajm113 on Tue Aug 16, 2005 8:20 pm; edited 3 times in total rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm Post subject: : It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? BNA!@Posted: Wed Aug 10, 2005 9:12 pm Post subject: :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki oDDity@Posted: Thu Aug 11, 2005 2:47 pm Post subject: : Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy? _________________ Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola
character models site ajm113@Posted: Sat Aug 06, 2005 6:14 pm Post subject: How good is lightwave: I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it? _________________ Need help on editing on the BF2 editor? Then goto www.bf2editor.org
Goto my alternitve site for my Doom3 and Quake 4 tutorials www.ajm113.yurx.com/doom3engine modern@Posted: Sat Aug 06, 2005 6:53 pm Post subject: : Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it). _________________ http://creativecommons.org/ rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm Post subject: : Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? ajm113@Posted: Sat Aug 06, 2005 10:31 pm Post subject: : Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers. _________________ Need help on editing on the BF2 editor? Then goto www.bf2editor.org
Goto my alternitve site for my Doom3 and Quake 4 tutorials www.ajm113.yurx.com/doom3engine doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm Post subject: : like if you get it BUY IT NOW deal, witch i usualy go for on Ebay BNA!@Posted: Sun Aug 07, 2005 5:31 am Post subject: : id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki Rayne@Posted: Sun Aug 07, 2005 12:56 pm Post subject: : As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format? _________________ theRev is coming... BNA!@Posted: Sun Aug 07, 2005 1:48 pm Post subject: :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki ajm113@Posted: Sun Aug 07, 2005 6:17 pm Post subject: : Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa. _________________ Need help on editing on the BF2 editor? Then goto www.bf2editor.org
Goto my alternitve site for my Doom3 and Quake 4 tutorials www.ajm113.yurx.com/doom3engine Rayne@Posted: Sun Aug 07, 2005 7:42 pm Post subject: :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated .. _________________ theRev is coming... BNA!@Posted: Sun Aug 07, 2005 8:06 pm Post subject: :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki Kristus@Posted: Sun Aug 07, 2005 8:26 pm Post subject: : A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave. _________________ D3: Phobos
http://www.doomworld.com/phobos
"About the hardest part of my job is to connect Iraq, to the war on terror." - George Bush iceheart@Posted: Sun Aug 07, 2005 9:07 pm Post subject: : Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app. _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. oDDity@Posted: Tue Aug 09, 2005 7:31 am Post subject: : All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior. _________________ Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola
character models site ajm113@Posted: Tue Aug 09, 2005 4:45 pm Post subject: : Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3? _________________ Need help on editing on the BF2 editor? Then goto www.bf2editor.org
Goto my alternitve site for my Doom3 and Quake 4 tutorials www.ajm113.yurx.com/doom3engine
Last edited by ajm113 on Tue Aug 16, 2005 8:21 pm; edited 3 times in total BNA!@Posted: Wed Aug 10, 2005 9:13 am Post subject: :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki ajm113@Posted: Wed Aug 10, 2005 8:03 pm Post subject: : This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored _________________ Need help on editing on the BF2 editor? Then goto www.bf2editor.org
Goto my alternitve site for my Doom3 and Quake 4 tutorials www.ajm113.yurx.com/doom3engine
Last edited by ajm113 on Tue Aug 16, 2005 8:20 pm; edited 3 times in total rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm Post subject: : It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? BNA!@Posted: Wed Aug 10, 2005 9:12 pm Post subject: :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki oDDity@Posted: Thu Aug 11, 2005 2:47 pm Post subject: : Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy? _________________ Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand' _________________ Co-Admin - Modelling and modding tutorials and tips chemicaes@Posted: Sat Oct 01, 2005 1:24 am Post subject: : couldn't you tell he was a bit slow from the first post? and the sig...
lol. chemicaes@Posted: Sat Oct 01, 2005 1:27 am Post subject: : By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3. BliTZ!@Posted: Sat Oct 01, 2005 6:15 am Post subject: :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image..
check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTekâs award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8] rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am Post subject: : Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? DaJuice@Posted: Sat Oct 01, 2005 8:01 am Post subject: :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek?? fleabay@Posted: Mon Oct 24, 2005 1:42 am Post subject: : Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care. BNA!@Posted: Mon Oct 24, 2005 11:50 am Post subject: :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki iceheart@Posted: Mon Oct 24, 2005 12:35 pm Post subject: : I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!". _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. fleabay@Posted: Mon Oct 24, 2005 6:02 pm Post subject: :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it. aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm Post subject: : lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
_________________ wfg aRKeycH oDDity@Posted: Wed Oct 26, 2005 2:39 pm Post subject: : fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle. _________________ Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing. BNA!@Posted: Wed Oct 26, 2005 7:22 pm Post subject: :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki goliathvt@Posted: Wed Oct 26, 2005 8:12 pm Post subject: : I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath _________________ Staff ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
oDDity@Posted: Thu Aug 11, 2005 2:47 pm :
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
kat@Posted: Thu Aug 11, 2005 4:23 pm :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:) Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand'
chemicaes@Posted: Sat Oct 01, 2005 2:24 am :
couldn't you tell he was a bit slow from the first post? and the sig...
lol.
chemicaes@Posted: Sat Oct 01, 2005 2:27 am :
By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3.
BliTZ!@Posted: Sat Oct 01, 2005 7:15 am :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image.. check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTek’s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8]
rich_is_bored@Posted: Sat Oct 01, 2005 7:54 am :
Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot.
DaJuice@Posted: Sat Oct 01, 2005 9:01 am :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy. Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature. Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek??
fleabay@Posted: Mon Oct 24, 2005 2:42 am :
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
BNA!@Posted: Mon Oct 24, 2005 12:50 pm :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for.
iceheart@Posted: Mon Oct 24, 2005 1:35 pm :
I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!".
fleabay@Posted: Mon Oct 24, 2005 7:02 pm :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it.
aRKeycH@Posted: Tue Oct 25, 2005 11:19 pm :
lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
oDDity@Posted: Wed Oct 26, 2005 3:39 pm :
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
fleabay@Posted: Wed Oct 26, 2005 5:06 pm :
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Well, it's obvious that any of the major established modelers (max/lw/maya/xsi) are capable of generating awesome work by people that use the programs. Go to the product websites, and you'll see this.
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing.
BNA!@Posted: Wed Oct 26, 2005 8:22 pm :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants.
goliathvt@Posted: Wed Oct 26, 2005 9:12 pm :
I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath
kat@Posted: Thu Aug 11, 2005 4:23 pm :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:) Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand'
chemicaes@Posted: Sat Oct 01, 2005 2:24 am :
couldn't you tell he was a bit slow from the first post? and the sig...
lol.
chemicaes@Posted: Sat Oct 01, 2005 2:27 am :
By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3.
BliTZ!@Posted: Sat Oct 01, 2005 7:15 am :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image.. check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTek’s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8]
rich_is_bored@Posted: Sat Oct 01, 2005 7:54 am :
Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot.
DaJuice@Posted: Sat Oct 01, 2005 9:01 am :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy. Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature. Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek??
fleabay@Posted: Mon Oct 24, 2005 2:42 am :
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
BNA!@Posted: Mon Oct 24, 2005 12:50 pm :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for.
iceheart@Posted: Mon Oct 24, 2005 1:35 pm :
I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!".
fleabay@Posted: Mon Oct 24, 2005 7:02 pm :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it.
aRKeycH@Posted: Tue Oct 25, 2005 11:19 pm :
lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
oDDity@Posted: Wed Oct 26, 2005 3:39 pm :
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
fleabay@Posted: Wed Oct 26, 2005 5:06 pm :
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Well, it's obvious that any of the major established modelers (max/lw/maya/xsi) are capable of generating awesome work by people that use the programs. Go to the product websites, and you'll see this.
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing.
BNA!@Posted: Wed Oct 26, 2005 8:22 pm :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants.
goliathvt@Posted: Wed Oct 26, 2005 9:12 pm :
I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath
ajm113@Posted: Sat Aug 06, 2005 7:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 7:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 10:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 11:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 11:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 6:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 1:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 2:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 7:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 8:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 9:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 9:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 10:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 8:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 5:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 10:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 9:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 9:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 10:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
oDDity@Posted: Thu Aug 11, 2005 3:47 pm :
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
kat@Posted: Thu Aug 11, 2005 4:23 pm :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:) Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand'
chemicaes@Posted: Sat Oct 01, 2005 2:24 am :
couldn't you tell he was a bit slow from the first post? and the sig...
lol.
chemicaes@Posted: Sat Oct 01, 2005 2:27 am :
By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3.
BliTZ!@Posted: Sat Oct 01, 2005 7:15 am :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image.. check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTek’s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8]
rich_is_bored@Posted: Sat Oct 01, 2005 7:54 am :
Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot.
DaJuice@Posted: Sat Oct 01, 2005 9:01 am :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy. Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature. Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek??
fleabay@Posted: Mon Oct 24, 2005 2:42 am :
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
BNA!@Posted: Mon Oct 24, 2005 12:50 pm :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for.
iceheart@Posted: Mon Oct 24, 2005 1:35 pm :
I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!".
fleabay@Posted: Mon Oct 24, 2005 7:02 pm :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it.
aRKeycH@Posted: Tue Oct 25, 2005 11:19 pm :
lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
oDDity@Posted: Wed Oct 26, 2005 3:39 pm :
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
fleabay@Posted: Wed Oct 26, 2005 5:06 pm :
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Well, it's obvious that any of the major established modelers (max/lw/maya/xsi) are capable of generating awesome work by people that use the programs. Go to the product websites, and you'll see this.
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing.
BNA!@Posted: Wed Oct 26, 2005 8:22 pm :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants.
goliathvt@Posted: Wed Oct 26, 2005 9:12 pm :
I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 7:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 7:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 10:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 11:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 11:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 6:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 1:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 2:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 7:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 8:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 9:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 9:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 10:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 8:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 5:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 10:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 9:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 9:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 10:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
oDDity@Posted: Thu Aug 11, 2005 3:47 pm :
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
kat@Posted: Thu Aug 11, 2005 4:23 pm :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:) Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand'
chemicaes@Posted: Sat Oct 01, 2005 2:24 am :
couldn't you tell he was a bit slow from the first post? and the sig...
lol.
chemicaes@Posted: Sat Oct 01, 2005 2:27 am :
By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3.
BliTZ!@Posted: Sat Oct 01, 2005 7:15 am :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image.. check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTek’s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8]
rich_is_bored@Posted: Sat Oct 01, 2005 7:54 am :
Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot.
DaJuice@Posted: Sat Oct 01, 2005 9:01 am :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy. Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature. Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek??
fleabay@Posted: Mon Oct 24, 2005 2:42 am :
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
BNA!@Posted: Mon Oct 24, 2005 12:50 pm :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for.
iceheart@Posted: Mon Oct 24, 2005 1:35 pm :
I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!".
fleabay@Posted: Mon Oct 24, 2005 7:02 pm :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it.
aRKeycH@Posted: Tue Oct 25, 2005 11:19 pm :
lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
oDDity@Posted: Wed Oct 26, 2005 3:39 pm :
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
fleabay@Posted: Wed Oct 26, 2005 5:06 pm :
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Well, it's obvious that any of the major established modelers (max/lw/maya/xsi) are capable of generating awesome work by people that use the programs. Go to the product websites, and you'll see this.
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing.
BNA!@Posted: Wed Oct 26, 2005 8:22 pm :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants.
goliathvt@Posted: Wed Oct 26, 2005 9:12 pm :
I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
oDDity@FIXME failed to extract:
Doom 3 world • View topic - How good is lightwave
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
Joined: Sun Apr 17, 2005 6:21 pm Posts: 494 Location: Back in the UK!
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
Joined: Sat Jan 11, 2003 8:30 pm Posts: 7514 Location: Orlando, FL
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
_________________ Staff Learn something today? Why not write an article about it on modwiki.net?
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Joined: Sat Nov 06, 2004 7:33 pm Posts: 1337 Location: In my pants.
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
Joined: Sun Aug 08, 2004 8:37 pm Posts: 2093 Location: I am in a world of trigger_hurt
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
_________________ Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
_________________ "Well, Hi! I'm Kenny Rogers!"
Last edited by ajm113 on Tue Aug 16, 2005 8:21 pm, edited 3 times in total.
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
Joined: Sat Jan 11, 2003 8:30 pm Posts: 7514 Location: Orlando, FL
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
_________________ Staff Learn something today? Why not write an article about it on modwiki.net?
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm Post subject: How good is lightwave: I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it? _________________ Signatures R 4 Wimps! modern@Posted: Sat Aug 06, 2005 6:53 pm Post subject: : Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it). _________________ http://creativecommons.org/ rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm Post subject: : Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? ajm113@Posted: Sat Aug 06, 2005 10:31 pm Post subject: : Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers. _________________ Signatures R 4 Wimps! doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm Post subject: : like if you get it BUY IT NOW deal, witch i usualy go for on Ebay BNA!@Posted: Sun Aug 07, 2005 5:31 am Post subject: : id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki Rayne@Posted: Sun Aug 07, 2005 12:56 pm Post subject: : As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format? _________________ theRev is coming... BNA!@Posted: Sun Aug 07, 2005 1:48 pm Post subject: :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki ajm113@Posted: Sun Aug 07, 2005 6:17 pm Post subject: : Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa. _________________ Signatures R 4 Wimps! Rayne@Posted: Sun Aug 07, 2005 7:42 pm Post subject: :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated .. _________________ theRev is coming... BNA!@Posted: Sun Aug 07, 2005 8:06 pm Post subject: :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki Kristus@Posted: Sun Aug 07, 2005 8:26 pm Post subject: : A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave. _________________ D3: Phobos
http://www.doomworld.com/phobos iceheart@Posted: Sun Aug 07, 2005 9:07 pm Post subject: : Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app. _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. ajm113@Posted: Sat Aug 06, 2005 6:14 pm Post subject: How good is lightwave: I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it? _________________ Signatures R 4 Wimps! modern@Posted: Sat Aug 06, 2005 6:53 pm Post subject: : Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it). _________________ http://creativecommons.org/ rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm Post subject: : Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? ajm113@Posted: Sat Aug 06, 2005 10:31 pm Post subject: : Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers. _________________ Signatures R 4 Wimps! doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm Post subject: : like if you get it BUY IT NOW deal, witch i usualy go for on Ebay BNA!@Posted: Sun Aug 07, 2005 5:31 am Post subject: : id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki Rayne@Posted: Sun Aug 07, 2005 12:56 pm Post subject: : As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format? _________________ theRev is coming... BNA!@Posted: Sun Aug 07, 2005 1:48 pm Post subject: :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki ajm113@Posted: Sun Aug 07, 2005 6:17 pm Post subject: : Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa. _________________ Signatures R 4 Wimps! Rayne@Posted: Sun Aug 07, 2005 7:42 pm Post subject: :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated .. _________________ theRev is coming... BNA!@Posted: Sun Aug 07, 2005 8:06 pm Post subject: :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki Kristus@Posted: Sun Aug 07, 2005 8:26 pm Post subject: : A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave. _________________ D3: Phobos
http://www.doomworld.com/phobos iceheart@Posted: Sun Aug 07, 2005 9:07 pm Post subject: : Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app. _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm Post subject: How good is lightwave: I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it? _________________ Signatures R 4 Wimps! modern@Posted: Sat Aug 06, 2005 6:53 pm Post subject: : Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it). _________________ http://creativecommons.org/ rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm Post subject: : Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? ajm113@Posted: Sat Aug 06, 2005 10:31 pm Post subject: : Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers. _________________ Signatures R 4 Wimps! doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm Post subject: : like if you get it BUY IT NOW deal, witch i usualy go for on Ebay BNA!@Posted: Sun Aug 07, 2005 5:31 am Post subject: : id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki Rayne@Posted: Sun Aug 07, 2005 12:56 pm Post subject: : As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format? _________________ theRev is coming... BNA!@Posted: Sun Aug 07, 2005 1:48 pm Post subject: :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki ajm113@Posted: Sun Aug 07, 2005 6:17 pm Post subject: : Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa. _________________ Signatures R 4 Wimps! Rayne@Posted: Sun Aug 07, 2005 7:42 pm Post subject: :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated .. _________________ theRev is coming... BNA!@Posted: Sun Aug 07, 2005 8:06 pm Post subject: :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki Kristus@Posted: Sun Aug 07, 2005 8:26 pm Post subject: : A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave. _________________ D3: Phobos
http://www.doomworld.com/phobos iceheart@Posted: Sun Aug 07, 2005 9:07 pm Post subject: : Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app. _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
ajm113@Posted: Sat Aug 06, 2005 6:14 pm :
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
oDDity@Posted: Thu Aug 11, 2005 2:47 pm :
Doom 3 world • View topic - How good is lightwave
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
Joined: Sun Apr 17, 2005 6:21 pm Posts: 494 Location: Back in the UK!
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
Joined: Sat Jan 11, 2003 8:30 pm Posts: 7363 Location: Orlando, FL
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
_________________ Staff Learn something today? Why not write an article about it on modwiki.net?
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Joined: Sat Nov 06, 2004 7:33 pm Posts: 1245 Location: In my pants.
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
Joined: Sun Aug 08, 2004 8:37 pm Posts: 2034 Location: I am in a world of trigger_hurt
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
_________________ Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
_________________ Signatures R 4 Wimps!
Last edited by ajm113 on Tue Aug 16, 2005 8:21 pm, edited 3 times in total.
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
Joined: Sat Jan 11, 2003 8:30 pm Posts: 7363 Location: Orlando, FL
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
_________________ Staff Learn something today? Why not write an article about it on modwiki.net?
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
oDDity@Posted: Thu Aug 11, 2005 2:47 pm :
Doom 3 world • View topic - How good is lightwave
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
Joined: Sun Apr 17, 2005 6:21 pm Posts: 494 Location: Back in the UK!
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
Joined: Sat Jan 11, 2003 8:30 pm Posts: 7313 Location: Orlando, FL
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
_________________ Staff Learn something today? Why not write an article about it on modwiki.net?
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Joined: Sat Nov 06, 2004 7:33 pm Posts: 1235 Location: In my pants.
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
Joined: Sun Aug 08, 2004 8:37 pm Posts: 1996 Location: I am in a world of trigger_hurt
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
_________________ Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
_________________ Signatures R 4 Wimps!
Last edited by ajm113 on Tue Aug 16, 2005 8:21 pm, edited 3 times in total.
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
Joined: Sat Jan 11, 2003 8:30 pm Posts: 7313 Location: Orlando, FL
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
_________________ Staff Learn something today? Why not write an article about it on modwiki.net?
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
modern@Posted: Sat Aug 06, 2005 6:53 pm :
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
rich_is_bored@Posted: Sat Aug 06, 2005 9:22 pm :
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
ajm113@Posted: Sat Aug 06, 2005 10:31 pm :
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
doomkid3000@Posted: Sat Aug 06, 2005 10:38 pm :
like if you get it BUY IT NOW deal, witch i usualy go for on Ebay
BNA!@Posted: Sun Aug 07, 2005 5:31 am :
id software did use LightWave for all their modelling work in Doom3, Raven is using it for the same in Quake4.
Doom3 supports the native .lwo file format ingame.
I personally am a very happy LightWave user since 2002.
Rayne@Posted: Sun Aug 07, 2005 12:56 pm :
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
BNA!@Posted: Sun Aug 07, 2005 1:48 pm :
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
ajm113@Posted: Sun Aug 07, 2005 6:17 pm :
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Rayne@Posted: Sun Aug 07, 2005 7:42 pm :
BNA! wrote:
Rayne wrote:
As far as I can Remember, I saw beautifull quake4 models buildt in Maya (old stolen screenshots).. Or they have conveted geometry to maya format?
They do the rigging and animation in Maya.
Yes I know but in those shots there are incredibile hi poly characters, not the low poly that are going to be animated ..
BNA!@Posted: Sun Aug 07, 2005 8:06 pm :
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
I talked to people, at id and NEWTEK.
Kristus@Posted: Sun Aug 07, 2005 8:26 pm :
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
iceheart@Posted: Sun Aug 07, 2005 9:07 pm :
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
oDDity@Posted: Tue Aug 09, 2005 7:31 am :
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
ajm113@Posted: Tue Aug 09, 2005 4:45 pm :
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
BNA!@Posted: Wed Aug 10, 2005 9:13 am :
ajm113 wrote:
I whant to know is how can they make a editor?
You want to know what?
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
ajm113@Posted: Wed Aug 10, 2005 8:03 pm :
This problem has be worked out I can't realy delete this post. Thanks for telling me how to fix my errors rich_is_bored
rich_is_bored@Posted: Wed Aug 10, 2005 8:29 pm :
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
BNA!@Posted: Wed Aug 10, 2005 9:12 pm :
ajm113 wrote:
I was just asking you dont need to be a ahole about it.
I'm not "ahole" - do I take your reply in a way that you desire to post elsewhere in the future?
I don't care how many idiots are older than you and still don't try to spell.
Like I said - if English is your second language or if you're handicapped shoot me a pm and all is fine.
If not, then better get in gear with spelling yesterday.
oDDity@Posted: Thu Aug 11, 2005 2:47 pm :
Doom 3 world • View topic - How good is lightwave
I got a book called BUILDING INTERACTIVE WOURLDS IN 3D not to long ago it is a cool book on how I can make games on Maya, 3d Max and Lightwave 7.5. I saw the one indoor level that they made that was a bar and they also made a women in the game in lightwave 7.5 and I was woundering how good lightwave 7.5 and if it is that good where can I get the demo for it?
Joined: Sun Apr 17, 2005 6:21 pm Posts: 494 Location: Back in the UK!
Lightwave is very good, particularly if you want to make static meshes for doom3. If you look in the stickes in the lightwave forum you may find a link to a download, which might be your only legitimate way to get hold of Lightwave (unless you buy it).
Joined: Sat Jan 11, 2003 8:30 pm Posts: 7344 Location: Orlando, FL
Lightwave is a very good program but then again it really doesn't matter what modeling application you go for as they all are capable of the same thing.
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
Anyway, if you do decide on getting the program don't buy it new. It's far too expensive that way. Go buy a used copy off ebay.
I also suggest you give Blender a try before you settle on a commercial package as Blender is free.
_________________ Staff Learn something today? Why not write an article about it on modwiki.net?
Thanks I'm shure as heck I would buy it of off ebay. You can buy a fire alarm panel for $1200 new but when you buy one from ebay it can some time the bid can go to 50 or 90 dallers.
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Joined: Sat Nov 06, 2004 7:33 pm Posts: 1244 Location: In my pants.
A friend of mine have been using Lightwave for years, but earlier this year he came across a program called Silo 3d, and he's been "married" to that since.
ajm113 wrote:
Thats strange I saw on the book on how they made doom3 it said they used their modeling on Maya. I will have to look at that when I go back home to day from Iwa.
Since Doom3 support LWO files. I think it's pretty obvious that they used Lightwave. Besides, they mentioned it on several occations in interviews, that they are using Lightwave.
Joined: Sun Aug 08, 2004 8:37 pm Posts: 2025 Location: I am in a world of trigger_hurt
Personally, I hate LW with a passion, I think it's one of the worst interface designs I've ever seen (it doesn't beat ZBrush, but it's close ). Nowadays I do all my modelling in modo, which is supposedly made by a large section of newtek who left to create their own modelling app.
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
_________________ Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.
- Emil Zola
Yes you are right BNA it does say that they used maya for animating characters in maya. I guss they used there editor for the levels and Light wave for the modiling like the hellknite and the player. I want to know is how did the guys at Id make a editor for Doom3?
_________________ Signatures R 4 Wimps!
Last edited by ajm113 on Tue Aug 16, 2005 8:21 pm, edited 3 times in total.
Kid, please stop bugging us with such sentences - can't be that a lot of people have to constantly spend time only to find out what you want since you're too lazy to watch your typing.
If english is your second language or if you're dyslexic then please let me know via pm.
Joined: Sat Jan 11, 2003 8:30 pm Posts: 7344 Location: Orlando, FL
It has nothing to do with spelling and I'll prove it.
Here is the question that BNA was responding to...
Quote:
I whant to know is how can they make a editor?
Now, I'll fix the spelling ...
"I want to know is how can they make a editor?"
Hmm. Even now the question is hard to understand.
Well, let me toy with readability for a bit. How's this...
"What I want to know is, how can they make an editor?"
Now it makes sense but I'm still not sure who your talking about (who is they?), and what you mean by editor.
And that's where the problem comes into play. It's not about spelling or grammar. I make spelling mistakes all the time. It's about being clear.
I can spend a good 30+ minutes trying to guess what you meant but I shouldn't have to. You should have made a concious effort to make your question understood from the get go.
_________________ Staff Learn something today? Why not write an article about it on modwiki.net?
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:) Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand'
chemicaes@Posted: Sat Oct 01, 2005 1:24 am :
couldn't you tell he was a bit slow from the first post? and the sig...
lol.
chemicaes@Posted: Sat Oct 01, 2005 1:27 am :
By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3.
BliTZ!@Posted: Sat Oct 01, 2005 6:15 am :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image.. check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTek’s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8]
rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am :
Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot.
DaJuice@Posted: Sat Oct 01, 2005 8:01 am :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy. Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature. Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek??
fleabay@Posted: Mon Oct 24, 2005 1:42 am :
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
BNA!@Posted: Mon Oct 24, 2005 11:50 am :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for.
iceheart@Posted: Mon Oct 24, 2005 12:35 pm :
I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!".
fleabay@Posted: Mon Oct 24, 2005 6:02 pm :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it.
aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm :
lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
oDDity@Posted: Wed Oct 26, 2005 2:39 pm :
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
fleabay@Posted: Wed Oct 26, 2005 4:06 pm :
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Well, it's obvious that any of the major established modelers (max/lw/maya/xsi) are capable of generating awesome work by people that use the programs. Go to the product websites, and you'll see this.
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing.
BNA!@Posted: Wed Oct 26, 2005 7:22 pm :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants.
goliathvt@Posted: Wed Oct 26, 2005 8:12 pm :
I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath
kat@Posted: Thu Aug 11, 2005 3:23 pm Post subject: :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand' _________________ Co-Admin - Modelling and modding tutorials and tips chemicaes@Posted: Sat Oct 01, 2005 1:24 am Post subject: : couldn't you tell he was a bit slow from the first post? and the sig...
lol. chemicaes@Posted: Sat Oct 01, 2005 1:27 am Post subject: : By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3. BliTZ!@Posted: Sat Oct 01, 2005 6:15 am Post subject: :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image..
check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D̨ Discovery Edition, for Windows and Mac. This free trial version of NewTek̉s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWavę [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8] rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am Post subject: : Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? DaJuice@Posted: Sat Oct 01, 2005 8:01 am Post subject: :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek?? fleabay@Posted: Mon Oct 24, 2005 1:42 am Post subject: : Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care. BNA!@Posted: Mon Oct 24, 2005 11:50 am Post subject: :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki iceheart@Posted: Mon Oct 24, 2005 12:35 pm Post subject: : I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!". _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. fleabay@Posted: Mon Oct 24, 2005 6:02 pm Post subject: :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it. aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm Post subject: : lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
_________________ wfg aRKeycH kat@Posted: Thu Aug 11, 2005 3:23 pm Post subject: :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand' _________________ Co-Admin - Modelling and modding tutorials and tips chemicaes@Posted: Sat Oct 01, 2005 1:24 am Post subject: : couldn't you tell he was a bit slow from the first post? and the sig...
lol. chemicaes@Posted: Sat Oct 01, 2005 1:27 am Post subject: : By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3. BliTZ!@Posted: Sat Oct 01, 2005 6:15 am Post subject: :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image..
check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D̨ Discovery Edition, for Windows and Mac. This free trial version of NewTek̉s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWavę [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8] rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am Post subject: : Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? DaJuice@Posted: Sat Oct 01, 2005 8:01 am Post subject: :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek?? fleabay@Posted: Mon Oct 24, 2005 1:42 am Post subject: : Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care. BNA!@Posted: Mon Oct 24, 2005 11:50 am Post subject: :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki iceheart@Posted: Mon Oct 24, 2005 12:35 pm Post subject: : I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!". _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. fleabay@Posted: Mon Oct 24, 2005 6:02 pm Post subject: :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it. aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm Post subject: : lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
_________________ wfg aRKeycH kat@Posted: Thu Aug 11, 2005 3:23 pm Post subject: :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand' _________________ Co-Admin - Modelling and modding tutorials and tips chemicaes@Posted: Sat Oct 01, 2005 1:24 am Post subject: : couldn't you tell he was a bit slow from the first post? and the sig...
lol. chemicaes@Posted: Sat Oct 01, 2005 1:27 am Post subject: : By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3. BliTZ!@Posted: Sat Oct 01, 2005 6:15 am Post subject: :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image..
check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D̨ Discovery Edition, for Windows and Mac. This free trial version of NewTek̉s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWavę [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8] rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am Post subject: : Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? DaJuice@Posted: Sat Oct 01, 2005 8:01 am Post subject: :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek?? fleabay@Posted: Mon Oct 24, 2005 1:42 am Post subject: : Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care. BNA!@Posted: Mon Oct 24, 2005 11:50 am Post subject: :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki iceheart@Posted: Mon Oct 24, 2005 12:35 pm Post subject: : I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!". _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. fleabay@Posted: Mon Oct 24, 2005 6:02 pm Post subject: :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it. aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm Post subject: : lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
_________________ wfg aRKeycH kat@Posted: Thu Aug 11, 2005 3:23 pm Post subject: :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand' _________________ Co-Admin - Modelling and modding tutorials and tips chemicaes@Posted: Sat Oct 01, 2005 1:24 am Post subject: : couldn't you tell he was a bit slow from the first post? and the sig...
lol. chemicaes@Posted: Sat Oct 01, 2005 1:27 am Post subject: : By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3. BliTZ!@Posted: Sat Oct 01, 2005 6:15 am Post subject: :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image..
check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D̨ Discovery Edition, for Windows and Mac. This free trial version of NewTek̉s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWavę [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8] rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am Post subject: : Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? DaJuice@Posted: Sat Oct 01, 2005 8:01 am Post subject: :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek?? fleabay@Posted: Mon Oct 24, 2005 1:42 am Post subject: : Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care. BNA!@Posted: Mon Oct 24, 2005 11:50 am Post subject: :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki iceheart@Posted: Mon Oct 24, 2005 12:35 pm Post subject: : I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!". _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. fleabay@Posted: Mon Oct 24, 2005 6:02 pm Post subject: :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it. aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm Post subject: : lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:) Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand'
chemicaes@Posted: Sat Oct 01, 2005 1:24 am :
couldn't you tell he was a bit slow from the first post? and the sig...
lol.
chemicaes@Posted: Sat Oct 01, 2005 1:27 am :
By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3.
BliTZ!@Posted: Sat Oct 01, 2005 6:15 am :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image.. check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTek’s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8]
rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am :
Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot.
DaJuice@Posted: Sat Oct 01, 2005 8:01 am :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy. Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature. Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek??
fleabay@Posted: Mon Oct 24, 2005 1:42 am :
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
BNA!@Posted: Mon Oct 24, 2005 11:50 am :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for.
iceheart@Posted: Mon Oct 24, 2005 12:35 pm :
I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!".
fleabay@Posted: Mon Oct 24, 2005 6:02 pm :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it.
aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm :
lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
oDDity@Posted: Wed Oct 26, 2005 2:39 pm :
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
fleabay@Posted: Wed Oct 26, 2005 4:06 pm :
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Well, it's obvious that any of the major established modelers (max/lw/maya/xsi) are capable of generating awesome work by people that use the programs. Go to the product websites, and you'll see this.
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing.
BNA!@Posted: Wed Oct 26, 2005 7:22 pm :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants.
goliathvt@Posted: Wed Oct 26, 2005 8:12 pm :
I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath
kat@Posted: Thu Aug 11, 2005 3:23 pm :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:) Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand'
chemicaes@Posted: Sat Oct 01, 2005 1:24 am :
couldn't you tell he was a bit slow from the first post? and the sig...
lol.
chemicaes@Posted: Sat Oct 01, 2005 1:27 am :
By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3.
BliTZ!@Posted: Sat Oct 01, 2005 6:15 am :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image.. check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTek’s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8]
rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am :
Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot.
DaJuice@Posted: Sat Oct 01, 2005 8:01 am :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy. Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature. Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek??
fleabay@Posted: Mon Oct 24, 2005 1:42 am :
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
BNA!@Posted: Mon Oct 24, 2005 11:50 am :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for.
iceheart@Posted: Mon Oct 24, 2005 12:35 pm :
I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!".
fleabay@Posted: Mon Oct 24, 2005 6:02 pm :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it.
aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm :
lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
oDDity@Posted: Wed Oct 26, 2005 2:39 pm :
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
fleabay@Posted: Wed Oct 26, 2005 4:06 pm :
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Well, it's obvious that any of the major established modelers (max/lw/maya/xsi) are capable of generating awesome work by people that use the programs. Go to the product websites, and you'll see this.
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing.
BNA!@Posted: Wed Oct 26, 2005 7:22 pm :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants.
goliathvt@Posted: Wed Oct 26, 2005 8:12 pm :
I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath
kat@Posted: Thu Aug 11, 2005 3:23 pm :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:) Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand'
chemicaes@Posted: Sat Oct 01, 2005 1:24 am :
couldn't you tell he was a bit slow from the first post? and the sig...
lol.
chemicaes@Posted: Sat Oct 01, 2005 1:27 am :
By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3.
BliTZ!@Posted: Sat Oct 01, 2005 6:15 am :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image.. check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTek’s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8]
rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am :
Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot.
DaJuice@Posted: Sat Oct 01, 2005 8:01 am :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy. Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature. Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek??
fleabay@Posted: Mon Oct 24, 2005 1:42 am :
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
BNA!@Posted: Mon Oct 24, 2005 11:50 am :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for.
iceheart@Posted: Mon Oct 24, 2005 12:35 pm :
I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!".
fleabay@Posted: Mon Oct 24, 2005 6:02 pm :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it.
aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm :
lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
oDDity@Posted: Wed Oct 26, 2005 2:39 pm :
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
fleabay@Posted: Wed Oct 26, 2005 4:06 pm :
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Well, it's obvious that any of the major established modelers (max/lw/maya/xsi) are capable of generating awesome work by people that use the programs. Go to the product websites, and you'll see this.
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing.
BNA!@Posted: Wed Oct 26, 2005 7:22 pm :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants.
goliathvt@Posted: Wed Oct 26, 2005 8:12 pm :
I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath
kat@Posted: Thu Aug 11, 2005 3:23 pm :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:) Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand'
chemicaes@Posted: Sat Oct 01, 2005 1:24 am :
couldn't you tell he was a bit slow from the first post? and the sig...
lol.
chemicaes@Posted: Sat Oct 01, 2005 1:27 am :
By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3.
BliTZ!@Posted: Sat Oct 01, 2005 6:15 am :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image.. check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D® Discovery Edition, for Windows and Mac. This free trial version of NewTek’s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWave® [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8]
rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am :
Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot.
DaJuice@Posted: Sat Oct 01, 2005 8:01 am :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy. Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature. Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek??
fleabay@Posted: Mon Oct 24, 2005 1:42 am :
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
BNA!@Posted: Mon Oct 24, 2005 11:50 am :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for.
iceheart@Posted: Mon Oct 24, 2005 12:35 pm :
I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!".
fleabay@Posted: Mon Oct 24, 2005 6:02 pm :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it.
aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm :
lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.
oDDity@Posted: Wed Oct 26, 2005 2:39 pm :
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up.
You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
fleabay@Posted: Wed Oct 26, 2005 4:06 pm :
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Well, it's obvious that any of the major established modelers (max/lw/maya/xsi) are capable of generating awesome work by people that use the programs. Go to the product websites, and you'll see this.
Ok, so besides the basic capabilities, there are 2 issues at hand when considering a new modeling package: interface, and documentation.
Again, most packages are going to be well documented, but the older ones are going to have more. So something like silo or modo might be great, but you're going to find more studio max tutorials. Alias puts out awesome learning tools, but they ain't free.
That leaves interface, and that's big. And it's very subjective. You just gotta try 'em all out, and see what sticks. Personally, I dig maya, because its structure makes my inner unix geek happy. Other people dig lw and max, and that's their thing.
BNA!@Posted: Wed Oct 26, 2005 7:22 pm :
fleabay wrote:
oDDity wrote:
fleabay - show us some of this great modeling you've done in these other apps, or shut the fuck up. You won't of course, because you're just a stupid troll with no talent who knows as much about CG as my right testicle.
"-Max = I can't stand this app, and would rather kill my own grandnother and then rape her dead mouth than use it." -oDDity
I am sure I quoted you correctly on this. Does this make you my brother troll?
Stop going after people - we're still waiting for WIP images of your work.
If the sole purpose of your presence here is to annoy people or to communicate your personal disliking of a products interface than please spare us your rants.
goliathvt@Posted: Wed Oct 26, 2005 8:12 pm :
I don't care to see his work and nor do I want to see this thread continue. There shouldn't be any need to prove anything here... ajm113 asked a simple question and it turned into a 3D e-peen contest.
Locked.
BNA can override me if he wishes, but this thread's way off topic, as far as I'm concerned.
If someone wants to give a courteous and serious answer to ajm113 about his original question, feel free to send him a PM.
Goliath
kat@Posted: Thu Aug 11, 2005 3:23 pm Post subject: :
oDDity wrote:
Ha, so if he's dyslexic or Mongolian, it's fine, but if he's just plain dumb you've no time for him:)
Surely being stupid is as much of a handicap as being dyslexic or not being an English speaker, and deserves equal sympathy?
No, becuase by the simple fact that he's trying to grasp something as complex as Doom 3 editing implies that he has at least a pinch of intelligence. The trouble is he hasn't as of yet clarified his position so we end up wasting time and resources trying to clarify things for him, something we haven't got a lot of ('time' and 'resources' that is).
If he were Mongolian or had dyslexia it would be nice to know that he was 'trying' to improve... so far we've had nothing of the sort.... and yet again another one of his topics has degenerated into a 'can you make some attempt to clarify what you're asking becasue we don't understand' _________________ Co-Admin - Modelling and modding tutorials and tips chemicaes@Posted: Sat Oct 01, 2005 1:24 am Post subject: : couldn't you tell he was a bit slow from the first post? and the sig...
lol. chemicaes@Posted: Sat Oct 01, 2005 1:27 am Post subject: : By the way, he's asking "how did id make a level editor?" or "how was id able to make a level editor"
Answer: with a lot of code and a compiler.
The rendering engine is a lot more impressive than the level editor.
I suggest you hold out on buying lightwave...
btw - modelling characters and their animation is different than modelling levels and props ... they use Maya for one and Lightwave for the other.
and your sig and your interest in modellers makes it seem like YOU'RE the one thinking of making a nude model for doom 3. BliTZ!@Posted: Sat Oct 01, 2005 6:15 am Post subject: :
rich_is_bored wrote:
Unfortunately, there isn't a downloadable demo that I'm aware of.
It's a shame really as the biggest factor when it comes to choosing which package to go with is how intuitive the interface is to you.
actually there is...there's a free trial called DISCOVERY edition that comes in a CD...i guess if you're not close to a newtek retailer or something you could dowload the image..
check this:
San Antonio, Texas -- July 23, 2002 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the release of the LightWave 3D̨ Discovery Edition, for Windows and Mac. This free trial version of NewTek̉s award-winning software enables anyone with an interest in the powerful 3D graphics and animation capabilities of LightWavę [7.5] to test-drive the product.
and also:
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek.
i think there is one for lightwave [8] rich_is_bored@Posted: Sat Oct 01, 2005 6:54 am Post subject: : Yeah. I'm aware of the discovery edition. The only problem is it's very elusive.
Quote:
The Discovery Edition is available now on CD, compatible with Windows 98/ME/2000/XP and Mac OS9/OSX, at no charge from NewTek Authorized Resellers and directly from NewTek. To find the NewTek Authorized Reseller nearest you link to http://www.newtek.com/dealers/index.html. To request a copy of the Discovery Edition CD visit http://www.newtek.com/discovery.html.
But both links are dead and Newtek doesn't seem to respond to inquires about the discovery edition.
Anyway, BNA posted a method you could use to build your own copy here...
Of course, I'm not sure if these files are still available or if the same steps could be applied to the current updates but it's worth a shot. _________________ Staff
Learn something today? Why not write an article about it on modwiki.net? DaJuice@Posted: Sat Oct 01, 2005 8:01 am Post subject: :
oDDity wrote:
All the best and wisest people use lightwave and version 9 will have a lot of long awaited features that people used to complain were missing, like real edge support and n-gons in subD mode. Plus, they're halving the price to $700 for the entire package of modeler and layout (and you'll be able to model directly in layout) - that will definitely be the most powerful and cheapest 3d software you'll be able to buy.
Newtek have pulled a great new team together, after the luxology traitors deserted, are completely rewriting lightwave from the ground up, and they're finially starting to make some long awaited changes. I'm glad I stuck with it, though the real reason is that I've never found another modeler to match up to lightwave's speed and intuitive nature.
Silo - yes it's a great little app, heavily influenced by lightwave modeler and a liitle by maya, and only about $100. I'd probably use it myself if I was just starting out, but I can work so perfectly in lightwave now, I don't want to change, and it has some features missing that lightwave doesn't have, plus I can't stand manipulator handles. Lightwave's mouse modes and drag tool are far superior.
lol, do you work for Newtek?? fleabay@Posted: Mon Oct 24, 2005 1:42 am Post subject: : Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care. BNA!@Posted: Mon Oct 24, 2005 11:50 am Post subject: :
fleabay wrote:
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Do not listen to this guy by any means!
Only a poor craftsman blames his tools. LightWave is known to be a very very powerful modelling program, often used in combination with MAYA.
If LightWave would be only half as bad as this guy tries to make you believe then not half the industry would use it for modelling purposes.
I consider fleabay's post as a pure attempt at trolling or he is paid for. _________________ Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki iceheart@Posted: Mon Oct 24, 2005 12:35 pm Post subject: : I think LW is stupid, but I realize that people who have learned how to use it can make great art, therefore it can't be "crap compared to other simular apps!". _________________ Staff www.modwiki.net - wiki resource for all Doom 3 engine-based games. fleabay@Posted: Mon Oct 24, 2005 6:02 pm Post subject: :
BNA! wrote:
Only a poor craftsman blames his tools.
I'm not going to go into how poor LW is compared to Maya, Max, even Blender.
But this statement is overly cliche and is very wrong, unless you mean poor in the economic sense. Besides, LW is not my tool.
The person wanted info about LW, he got it. aRKeycH@Posted: Tue Oct 25, 2005 10:19 pm Post subject: : lol
you are a troll just simple as that.
@ anyone use the software you like , but try it forself, don't give more than 1 cent to such strange opinions...
I could you tell the same about max, but i don't tell it....why ? well for me is the UI of max just terrible, and its workflow doesen't work for me, but only me, so i would not come here to say max ist a piece of shit....
It just does not fit to me, simple as it is.
i work with XSI and Lightwave and Zbrush2 what i want more...hehe
(and yes, legal copies...)
fleabay wrote:
Lightwave is terrible. One of the worst 3D programs I have ever used.
I tried it several years ago and thought I didn't have any 3D skill at all. I've since learned Maya and 3DS Max and now that I try to learn the new version, I see that its the program, not me. Its an act in flustration just importing an .OBJ, selecting it, centering it, and saving in .LWO
Avoid Lightwave if at all possible! It is crap compared to other simular apps!
Maybe it renders well or something, don't know, don't care.