Doom3World texture challange listing
General submission requirements for challenges are:
- An in game shot of the texture/s, in jpg format.
- The composite textures: diffuse, specular & normal.
- An explanation into the process & working insight & other such ramblings.
- Please do not use any material or images that have a Copyright © without the owners permission if it's needed.
- Images must not be greater than 640 pixel width and try and keep the file size down
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challange 1
Crates and barrels
===========
challange 2
Brick, cobbles, stone walls and floors
===========
challange 3
Doorways
===========
challange 4
Organics; rocks, grass, etc.Doom3World texture challange listing
General submission requirements for challenges are:
- An in game shot of the texture/s, in jpg format.
- The composite textures: diffuse, specular & normal.
- An explanation into the process & working insight & other such ramblings.
- Please do not use any material or images that have a Copyright © without the owners permission if it's needed.
- Images must not be greater than 640 pixel width and try and keep the file size down
===========
challange 1
Crates and barrels
===========
challange 2
Brick, cobbles, stone walls and floors
===========
challange 3
Doorways
===========
challange 4
Organics; rocks, grass, etc.Doom3World texture challange listing
General submission requirements for challenges are:
- An in game shot of the texture/s, in jpg format.
- The composite textures: diffuse, specular & normal.
- An explanation into the process & working insight & other such ramblings.
- Please do not use any material or images that have a Copyright © without the owners permission if it's needed.
- Images must not be greater than 640 pixel width and try and keep the file size down
===========
challange 1
Crates and barrels
===========
challange 2
Brick, cobbles, stone walls and floors
===========
challange 3
Doorways
===========
challange 4
Organics; rocks, grass, etc.Doom3World texture challange listing
General submission requirements for challenges are:
- An in game shot of the texture/s, in jpg format.
- The composite textures: diffuse, specular & normal.
- An explanation into the process & working insight & other such ramblings.
- Please do not use any material or images that have a Copyright © without the owners permission if it's needed.
- Images must not be greater than 640 pixel width and try and keep the file size down
===========
challange 1
Crates and barrels
===========
challange 2
Brick, cobbles, stone walls and floors
===========
challange 3
Doorways
===========
challange 4
Organics; rocks, grass, etc.