Savage*E*Z*@Posted: Sat Jul 26, 2003 12:06 pm :
Is it at all possible to set a trigger in the D3 edit that will load another map?
has anyone found/created any scripts capable of such things? if so could you please inform me of such.



BNA!@Posted: Sat Jul 26, 2003 1:52 pm :
Savage*E*Z* wrote:
Is it at all possible to set a trigger in the D3 edit that will load another map?
has anyone found/created any scripts capable of such things? if so could you please inform me of such.


Yes, but I haven't tried it.



bb_matt@Posted: Sat Jul 26, 2003 1:54 pm :
Good question - I'm sure it's obviously possible, but I don't think that's been discussed or even thought about yet ?

We have precious few scripts from the alpha to work from, so it's difficult to determine what does what.

Hang a left at BNA's Doom3 / UAC Database and check out the scripting section - there's not many descriptions, but all the commands are listed :-

http://www.doom3world.org/index.php?mil ... _scriptarg



Savage*E*Z*@Posted: Sat Jul 26, 2003 9:27 pm :
Ah thanx I'll check it out, I need to reinstall everything first :(, my comp worked great at 4a.m. then at 12 it wouldnt boot. Then I ran a bootdisk wiht partition magic and found there was a bad sector that could only be repaired by formating. So I did so only thing I regret is not having my map backed up(everything else was but I did so much that morning).

But It's back up and running and hopefully I'll get back to this asap :)



Qwertys@Posted: Sun Jul 27, 2003 12:23 am :
that trigger is supposively already in the current maps, but doesnt work.



[noob]plonker@Posted: Sun Jul 27, 2003 12:44 am :
cant you open the map files with notpad and ad this value manualy ?



Savage*E*Z*@Posted: Sun Jul 27, 2003 9:25 am :
well I got it to work I feel kinda stupid not thinking of it before you put in the target_sesionCommand under key you put command and under value you put something such as map e3/e3_1 (only as example)
but that's how you do it and it's been staring me right in my face :oops:



bb_matt@Posted: Sun Jul 27, 2003 11:08 am :
Yeah - of course - we were looking at scripting, when it's just a simple entity that can do it :-

target_endLevel



Savage*E*Z*@Posted: Sun Jul 27, 2003 6:21 pm :
Making things more complicated REALLY doesnt help anything lol



Darkravers Brother@Posted: Sat Dec 18, 2010 7:41 am :
wouldn't it be possible to run up and down on two maps ?

i mean the end of one level to the other one
with a little view of the previous map

and with that little view of the previous map

you might want to run to it
and load map AND the vanishing position of the previous map only behind the trigger end level trig level name


my question

( i only see questions who are not going to my searches )

so my question is can a map have 2 or more trig end levels ?

so that a game look like one gigantic map
like in quake 2



Savage*E*Z*@Posted: Sat Jul 26, 2003 12:06 pm :
Is it at all possible to set a trigger in the D3 edit that will load another map?
has anyone found/created any scripts capable of such things? if so could you please inform me of such.



BNA!@Posted: Sat Jul 26, 2003 1:52 pm :
Savage*E*Z* wrote:
Is it at all possible to set a trigger in the D3 edit that will load another map?
has anyone found/created any scripts capable of such things? if so could you please inform me of such.


Yes, but I haven't tried it.



bb_matt@Posted: Sat Jul 26, 2003 1:54 pm :
Good question - I'm sure it's obviously possible, but I don't think that's been discussed or even thought about yet ?

We have precious few scripts from the alpha to work from, so it's difficult to determine what does what.

Hang a left at BNA's Doom3 / UAC Database and check out the scripting section - there's not many descriptions, but all the commands are listed :-

http://www.doom3world.org/index.php?mil ... _scriptarg



Savage*E*Z*@Posted: Sat Jul 26, 2003 9:27 pm :
Ah thanx I'll check it out, I need to reinstall everything first :(, my comp worked great at 4a.m. then at 12 it wouldnt boot. Then I ran a bootdisk wiht partition magic and found there was a bad sector that could only be repaired by formating. So I did so only thing I regret is not having my map backed up(everything else was but I did so much that morning).

But It's back up and running and hopefully I'll get back to this asap :)



Qwertys@Posted: Sun Jul 27, 2003 12:23 am :
that trigger is supposively already in the current maps, but doesnt work.



[noob]plonker@Posted: Sun Jul 27, 2003 12:44 am :
cant you open the map files with notpad and ad this value manualy ?



Savage*E*Z*@Posted: Sun Jul 27, 2003 9:25 am :
well I got it to work I feel kinda stupid not thinking of it before you put in the target_sesionCommand under key you put command and under value you put something such as map e3/e3_1 (only as example)
but that's how you do it and it's been staring me right in my face :oops:



bb_matt@Posted: Sun Jul 27, 2003 11:08 am :
Yeah - of course - we were looking at scripting, when it's just a simple entity that can do it :-

target_endLevel



Savage*E*Z*@Posted: Sun Jul 27, 2003 6:21 pm :
Making things more complicated REALLY doesnt help anything lol



Darkravers Brother@Posted: Sat Dec 18, 2010 7:41 am :
wouldn't it be possible to run up and down on two maps ?

i mean the end of one level to the other one
with a little view of the previous map

and with that little view of the previous map

you might want to run to it
and load map AND the vanishing position of the previous map only behind the trigger end level trig level name


my question

( i only see questions who are not going to my searches )

so my question is can a map have 2 or more trig end levels ?

so that a game look like one gigantic map
like in quake 2



Savage*E*Z*@Posted: Sat Jul 26, 2003 12:06 pm :
Is it at all possible to set a trigger in the D3 edit that will load another map?
has anyone found/created any scripts capable of such things? if so could you please inform me of such.



BNA!@Posted: Sat Jul 26, 2003 1:52 pm :
Savage*E*Z* wrote:
Is it at all possible to set a trigger in the D3 edit that will load another map?
has anyone found/created any scripts capable of such things? if so could you please inform me of such.


Yes, but I haven't tried it.



bb_matt@Posted: Sat Jul 26, 2003 1:54 pm :
Good question - I'm sure it's obviously possible, but I don't think that's been discussed or even thought about yet ?

We have precious few scripts from the alpha to work from, so it's difficult to determine what does what.

Hang a left at BNA's Doom3 / UAC Database and check out the scripting section - there's not many descriptions, but all the commands are listed :-

http://www.doom3world.org/index.php?mil ... _scriptarg



Savage*E*Z*@Posted: Sat Jul 26, 2003 9:27 pm :
Ah thanx I'll check it out, I need to reinstall everything first :(, my comp worked great at 4a.m. then at 12 it wouldnt boot. Then I ran a bootdisk wiht partition magic and found there was a bad sector that could only be repaired by formating. So I did so only thing I regret is not having my map backed up(everything else was but I did so much that morning).

But It's back up and running and hopefully I'll get back to this asap :)



Qwertys@Posted: Sun Jul 27, 2003 12:23 am :
that trigger is supposively already in the current maps, but doesnt work.



[noob]plonker@Posted: Sun Jul 27, 2003 12:44 am :
cant you open the map files with notpad and ad this value manualy ?



Savage*E*Z*@Posted: Sun Jul 27, 2003 9:25 am :
well I got it to work I feel kinda stupid not thinking of it before you put in the target_sesionCommand under key you put command and under value you put something such as map e3/e3_1 (only as example)
but that's how you do it and it's been staring me right in my face :oops:



bb_matt@Posted: Sun Jul 27, 2003 11:08 am :
Yeah - of course - we were looking at scripting, when it's just a simple entity that can do it :-

target_endLevel



Savage*E*Z*@Posted: Sun Jul 27, 2003 6:21 pm :
Making things more complicated REALLY doesnt help anything lol



Darkravers Brother@Posted: Sat Dec 18, 2010 7:41 am :
wouldn't it be possible to run up and down on two maps ?

i mean the end of one level to the other one
with a little view of the previous map

and with that little view of the previous map

you might want to run to it
and load map AND the vanishing position of the previous map only behind the trigger end level trig level name


my question

( i only see questions who are not going to my searches )

so my question is can a map have 2 or more trig end levels ?

so that a game look like one gigantic map
like in quake 2