iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm :
http://forums.cgsociety.org/showthread.php?t=168282



1eyed@Posted: Sun Sep 04, 2005 7:59 am :
ok, here are some gems I've found :)

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am :
very handy :)



doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm :
is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version :o



1eyed@Posted: Sun Sep 04, 2005 6:21 pm :
Maybe you should start a new topic? :)

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm :
cool thanks for the tip :)



Sparky@Posted: Mon Sep 05, 2005 9:53 pm :
Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm :
I think it's becuase the free tutorials are very basic :)

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm :
dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff :)



Ruckus@Posted: Tue Sep 06, 2005 6:48 am :
Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html



iceheart@Posted: Sat Sep 03, 2005 9:59 pm    Post subject: Handy ZBrush links: http://forums.cgsociety.org/showthread.php?t=168282
_________________
Staff
www.modwiki.net - wiki resource for all Doom 3 engine-based games.



1eyed@Posted: Sun Sep 04, 2005 7:59 am    Post subject: : ok, here are some gems I've found Smile

All these videos and zbrushs included zscripts tutorials is all you need to start making quite complex modelling in zbrush.

http://www.kurvstudios.com/

Sign up and download their free tutorial videos.

High Res with sound, z spheres to a detailed head in 40 minutes.

there are 3 different head tutorials, Alien (?), Bull, Werewolf.

Next

http://www.digitaltutors.com

sign up and get their free membership tutorials

In this we start with an imported cube instead of zspheres, and box model a head.

Don't miss these!



doomkid3000@Posted: Sun Sep 04, 2005 9:43 am    Post subject: : very handy Smile


doomkid3000@Posted: Sun Sep 04, 2005 5:35 pm    Post subject: : is there a way i can change brushes when editing the 3dmodel in ZBrush i mean in the demo, or is that only in the full version Surprised


1eyed@Posted: Sun Sep 04, 2005 6:21 pm    Post subject: : Maybe you should start a new topic? Smile

Anyways... If I remember correct.. I don't have the demo.

You can use any brush, or even different 3d objects to deform you model, but you have to use the projection master for that.

If you do, hmm what should I call it... Basic modelling, then you can only change different transform modes, such as inflate, pinch, smooth. As well as brush size and focal shift.

there is other ways to model too, using masks and the deform "operators" or box model.

To explain the above would be to much in this post. I think you should find all this info in the Zscripted tutorials. If you still have questions, go ahead and ask for help. I don't say this becuase you shouldn't post your questions, but that the zscript probably teach you better than answers in a forum.

One last tip, Hold down CTRL while you mouse over any tool / button, that will show you a pop up tip that explains the use of that tool / button. It might also show you some basic info on your alphas and brushes etc.



doomkid3000@Posted: Mon Sep 05, 2005 4:21 pm    Post subject: : cool thanks for the tip Smile


Sparky@Posted: Mon Sep 05, 2005 9:53 pm    Post subject: : Thanks for the links! They've been very helpful. If I find any other useful material, I'll post here. Why don't we add all the links to the first post?

Is it just me, or do a lot of the ZBrush models out there have lousy proportions and little or no bone structure? It's as if everyone starts with ZSpheres and goes straight into detail work, without bothering with large scale sculpting. Buck the trend!



1eyed@Posted: Mon Sep 05, 2005 10:40 pm    Post subject: : I think it's becuase the free tutorials are very basic Smile

did you miss this gallery?

http://209.132.69.82/zbrush/zbrush2/Z2Home.html



doomkid3000@Posted: Mon Sep 05, 2005 11:53 pm    Post subject: : dam those are good, i such at sculpting lol, gotta learn some of this crazy stuff Smile


Ruckus@Posted: Tue Sep 06, 2005 6:48 am    Post subject: Cool interview: Heres an interesting interview with Kenneth Scott regarding Zbrush.
http://pixologic.com/zbrush/interviews/scott_interview.html
_________________
Ruckus - Impulse255