Code: |
lights/bambooshadow2
{ blendLight { forceHighQuality blend blend map lights/bambooshadow2.tga alphazeroclamp } } |
c--b wrote: |
If you were to look at the texture located in my "lights" dir, you would see a completely black texture, the alpha map applied to it is what determines what shadow is projected... |
c--b wrote: |
Turns out that the slowdown was only due to the overlapping; I increased the number to 80 exept in a large spread out area and it remained at a constant 60 fps. It doesn't seem to effect framerate in the slightest. Only overlapping effects it, and only minimally. |
OrbWeaver wrote: | ||
Are you splitting up your brushes? I get a framerate of about 20 fps if I have just 9 lights hitting the same large surface, but then the Radeon 9800 XT is not exactly a top-of-the-range graphics card (although it's perfectly decent even for todays games). |
rich_is_bored wrote: |
I'm not 100% sure about this but it seems that whether or not it works is dependant on your video hardware and software.
There was a thread a year or two ago where some guy was using blendlights to project images and it only worked for select people dispite they were all looking at the same assets. I tried this awhile back here... http://www.doom3world.org/phpbb2/viewtopic.php?p=144512#144512 And I couldn't get it to work. |
Code: |
lights/bambooshadow2
{ blendLight { forceHighQuality blend blend map lights/bambooshadow2.tga alphazeroclamp } } |
c--b wrote: |
If you were to look at the texture located in my "lights" dir, you would see a completely black texture, the alpha map applied to it is what determines what shadow is projected... |
c--b wrote: |
Turns out that the slowdown was only due to the overlapping; I increased the number to 80 exept in a large spread out area and it remained at a constant 60 fps. It doesn't seem to effect framerate in the slightest. Only overlapping effects it, and only minimally. |
OrbWeaver wrote: | ||
Are you splitting up your brushes? I get a framerate of about 20 fps if I have just 9 lights hitting the same large surface, but then the Radeon 9800 XT is not exactly a top-of-the-range graphics card (although it's perfectly decent even for todays games). |
rich_is_bored wrote: |
I'm not 100% sure about this but it seems that whether or not it works is dependant on your video hardware and software.
There was a thread a year or two ago where some guy was using blendlights to project images and it only worked for select people dispite they were all looking at the same assets. I tried this awhile back here... http://www.doom3world.org/phpbb2/viewtopic.php?p=144512#144512 And I couldn't get it to work. |