kat@Posted: Thu Oct 20, 2005 6:05 pm :
Post ONLY tutorials that are specific to Quake 4 editing in here.

Do NOT post tutorial requests in here.

When posting tutorial topics in this forum section please use 'Tutorial' as the 1st work in the topic header and capitalise it - 'TUTORIAL' - this ensures that all the tutorials are easy to spot at a glance.



goliathvt@Posted: Fri Oct 21, 2005 11:34 pm :
Quake 4 Video Tutorial - Update

The FX Editor

Grab it here:
http://files.filefront.com/Q4_FX_Ed_Vid ... einfo.html

Link updated: No new content, but I fixed a few things and split the video into parts to fix the video/audio sync issues.

---

This tutorial video will provide an introduction to
the Quake 4 FX editor.

Runtime: 48 minutes 13 seconds

The video was encoded with the xvid codec, which can
be found here:
http://divx-digest.com/software/xvid.html

Enjoy!

Goliath



voldemort@Posted: Sat Oct 22, 2005 3:45 am :
Tutorial create a barrier that repels and damages player

func_jumpad usages standard and alternative uses

http://www.doom3world.org/phpbb2/viewto ... 318#117318



Brain Trepaning@Posted: Sat Oct 22, 2005 4:24 am :
MultiPlayer LoadScreen example map

http://trepaning.com/q4/testMaps/q4LoadScreen.zip



rebb@Posted: Mon Oct 24, 2005 3:00 pm :



goliathvt@Posted: Mon Oct 24, 2005 4:42 pm :
Quake 4 Maps and Mod Directory Structure Walkthrough

http://www.doom3world.org/phpbb2/viewto ... 841#117841

This will also work for Doom3, of course, but I wanted to link it here so we can have less confusion over directory structure issues.

Goliath



Method@Posted: Tue Oct 25, 2005 2:51 pm :
===============
RUST'S TUTORIALS
===============

Q4 Level Design FAQ
Q4 Ambient Light

-Method



_shank@Posted: Thu Oct 27, 2005 6:39 am :
Steps on how to test the Multiplayer map your are working on

http://www.doom3world.org/phpbb2/viewto ... 477#118477



pbmax@Posted: Fri Oct 28, 2005 8:42 pm :
goliathvt wrote:
Quake 4 Video Tutorial

The FX Editor

Grab it here:
http://files.filefront.com/Q4_FX_Editor ... einfo.html


nice tutorial! wow, that fx editor is really powerful. can't wait to play around with it...



Drach@Posted: Tue Nov 08, 2005 11:52 pm :
r_lightdetaillevel Tutorial



bolleh@Posted: Mon Nov 14, 2005 12:58 am :
http://www.doom3world.org/phpbb2/viewtopic.php?t=13418

tutorial about those cool effects in the core q4 map.
also shows that you can create lights which will only cast light on specific surface through its texture



Enforcer@Posted: Wed Nov 16, 2005 2:46 am :
http://www.doom3world.org/phpbb2/viewtopic.php?t=13482

Info_Gravity Tutorial
Cheers



bolleh@Posted: Thu Dec 08, 2005 7:28 pm :
http://www.doom3world.org/phpbb2/viewtopic.php?t=13802

ambient lighting only casting in a limited spectrum



MelvinB@Posted: Tue Dec 13, 2005 10:09 pm :
Brain Trepaning wrote:
MultiPlayer LoadScreen example map

http://trepaning.com/q4/testMaps/q4LoadScreen.zip


It shows my ''loadimage'' in the main-menu )Create server) too, while i have directed the paths correctly in the def-file and in the folder-structure.

How can i fix this? The loadscreen-images don't have the same names.



Enforcer@Posted: Sun Jan 01, 2006 9:47 pm :
Filtering Arena CTF items

A little Clarification on my part - This tutorial will show you how to hide the mapobject, func_fx for ctf or other gamestypes and load them for arenaCTF.



SebaSOFT@Posted: Tue Jan 10, 2006 12:08 pm :
My Tutorial:

How to add clientVoiceChat to your mod...



Steveo@Posted: Fri Jan 13, 2006 9:27 pm :
This is a tutorial to show you how to get a working map loading bar for your custom quake 4 map. This is my first tutorial I have ever made so it may be hard for some to follow, but if you read it carefully you should get it ok.

Please note that this tutorial was written in html and only works with internet explorer.

you can download it right here:
http://steveoschamber.d3files.com/system/downloads/tut_q4_ldbar.zip



Lukin@Posted: Thu Jan 19, 2006 4:00 pm :
I'm not even sure if this is in English: Doors openable with shot from any weapon (contains screenshots)



BNA!@Posted: Tue May 02, 2006 2:37 pm :
AEon's great Q4 mapping FAQ - MP focus:

http://www.quake3world.com/forum/viewtopic.php?p=376383



BARB33RIAN@Posted: Mon May 15, 2006 6:59 pm :
Player Location based Patrols Tutorial

http://www.doom3world.org/phpbb2/viewto ... 220#143220



blood_thirst@Posted: Sun Sep 03, 2006 12:49 am :
http://www.doom3world.org/phpbb2/viewtopic.php?t=17053
a destructable enviroment tut no screens but i can post some if needed



ajm113@Posted: Sun Oct 15, 2006 7:52 pm :
EDIT:

http://www.freewebs.com/doom3engine

Video Tutorials: GUI editing, AI Pathing, Basics



dw@Posted: Tue Jul 24, 2007 3:24 pm :
Since I had some success with PPM for Q4 I wrote a tutorial describing the process that works for me.

Export Custom Player Model to Quake 4 from 3dsMAX



hotwheeler@Posted: Thu Oct 04, 2007 5:48 pm :
Brain Trepaning wrote:
MultiPlayer LoadScreen example map

http://trepaning.com/q4/testMaps/q4LoadScreen.zip



yer link is dead :!:



rich_is_bored@Posted: Thu Oct 04, 2007 5:53 pm :
It's unlikely he'll fix that. He left the community quite a while back.



hotwheeler@Posted: Fri Oct 05, 2007 1:13 am :
great.



kat@Posted: Thu Oct 20, 2005 5:05 pm :
Post ONLY tutorials that are specific to Quake 4 editing in here.

Do NOT post tutorial requests in here.

When posting tutorial topics in this forum section please use 'Tutorial' as the 1st work in the topic header and capitalise it - 'TUTORIAL' - this ensures that all the tutorials are easy to spot at a glance.



goliathvt@Posted: Fri Oct 21, 2005 10:34 pm :
Quake 4 Video Tutorial - Update

The FX Editor

Grab it here:
http://files.filefront.com/Q4_FX_Ed_Vid ... einfo.html

Link updated: No new content, but I fixed a few things and split the video into parts to fix the video/audio sync issues.

---

This tutorial video will provide an introduction to
the Quake 4 FX editor.

Runtime: 48 minutes 13 seconds

The video was encoded with the xvid codec, which can
be found here:
http://divx-digest.com/software/xvid.html

Enjoy!

Goliath



voldemort@Posted: Sat Oct 22, 2005 2:45 am :
Tutorial create a barrier that repels and damages player

func_jumpad usages standard and alternative uses

http://www.doom3world.org/phpbb2/viewto ... 318#117318



Brain Trepaning@Posted: Sat Oct 22, 2005 3:24 am :
MultiPlayer LoadScreen example map

http://trepaning.com/q4/testMaps/q4LoadScreen.zip



rebb@Posted: Mon Oct 24, 2005 2:00 pm :



goliathvt@Posted: Mon Oct 24, 2005 3:42 pm :
Quake 4 Maps and Mod Directory Structure Walkthrough

http://www.doom3world.org/phpbb2/viewto ... 841#117841

This will also work for Doom3, of course, but I wanted to link it here so we can have less confusion over directory structure issues.

Goliath



Method@Posted: Tue Oct 25, 2005 1:51 pm :
===============
RUST'S TUTORIALS
===============

Q4 Level Design FAQ
Q4 Ambient Light

-Method



_shank@Posted: Thu Oct 27, 2005 5:39 am :
Steps on how to test the Multiplayer map your are working on

http://www.doom3world.org/phpbb2/viewto ... 477#118477



pbmax@Posted: Fri Oct 28, 2005 7:42 pm :
goliathvt wrote:
Quake 4 Video Tutorial

The FX Editor

Grab it here:
http://files.filefront.com/Q4_FX_Editor ... einfo.html


nice tutorial! wow, that fx editor is really powerful. can't wait to play around with it...



Drach@Posted: Tue Nov 08, 2005 10:52 pm :
r_lightdetaillevel Tutorial



bolleh@Posted: Sun Nov 13, 2005 11:58 pm :
http://www.doom3world.org/phpbb2/viewtopic.php?t=13418

tutorial about those cool effects in the core q4 map.
also shows that you can create lights which will only cast light on specific surface through its texture



Enforcer@Posted: Wed Nov 16, 2005 1:46 am :
http://www.doom3world.org/phpbb2/viewtopic.php?t=13482

Info_Gravity Tutorial
Cheers



bolleh@Posted: Thu Dec 08, 2005 6:28 pm :
http://www.doom3world.org/phpbb2/viewtopic.php?t=13802

ambient lighting only casting in a limited spectrum



MelvinB@Posted: Tue Dec 13, 2005 9:09 pm :
Brain Trepaning wrote:
MultiPlayer LoadScreen example map

http://trepaning.com/q4/testMaps/q4LoadScreen.zip


It shows my ''loadimage'' in the main-menu )Create server) too, while i have directed the paths correctly in the def-file and in the folder-structure.

How can i fix this? The loadscreen-images don't have the same names.



Enforcer@Posted: Sun Jan 01, 2006 8:47 pm :
Filtering Arena CTF items

A little Clarification on my part - This tutorial will show you how to hide the mapobject, func_fx for ctf or other gamestypes and load them for arenaCTF.



SebaSOFT@Posted: Tue Jan 10, 2006 11:08 am :
My Tutorial:

How to add clientVoiceChat to your mod...



Steveo@Posted: Fri Jan 13, 2006 8:27 pm :
This is a tutorial to show you how to get a working map loading bar for your custom quake 4 map. This is my first tutorial I have ever made so it may be hard for some to follow, but if you read it carefully you should get it ok.

Please note that this tutorial was written in html and only works with internet explorer.

you can download it right here:
http://steveoschamber.d3files.com/system/downloads/tut_q4_ldbar.zip



Lukin@Posted: Thu Jan 19, 2006 3:00 pm :
I'm not even sure if this is in English: Doors openable with shot from any weapon (contains screenshots)



BNA!@Posted: Tue May 02, 2006 1:37 pm :
AEon's great Q4 mapping FAQ - MP focus:

http://www.quake3world.com/forum/viewtopic.php?p=376383



BARB33RIAN@Posted: Mon May 15, 2006 5:59 pm :
Player Location based Patrols Tutorial

http://www.doom3world.org/phpbb2/viewto ... 220#143220



blood_thirst@Posted: Sun Sep 03, 2006 1:49 am :
http://www.doom3world.org/phpbb2/viewtopic.php?t=17053
a destructable enviroment tut no screens but i can post some if needed



ajm113@Posted: Sun Oct 15, 2006 8:52 pm :
EDIT:

http://www.freewebs.com/doom3engine

Video Tutorials: GUI editing, AI Pathing, Basics



dw@Posted: Tue Jul 24, 2007 4:24 pm :
Since I had some success with PPM for Q4 I wrote a tutorial describing the process that works for me.

Export Custom Player Model to Quake 4 from 3dsMAX



hotwheeler@Posted: Thu Oct 04, 2007 6:48 pm :
Brain Trepaning wrote:
MultiPlayer LoadScreen example map

http://trepaning.com/q4/testMaps/q4LoadScreen.zip



yer link is dead :!:



rich_is_bored@Posted: Thu Oct 04, 2007 6:53 pm :
It's unlikely he'll fix that. He left the community quite a while back.



hotwheeler@Posted: Fri Oct 05, 2007 2:13 am :
great.