kat@Posted: Thu Oct 20, 2005 6:05 pm : Post ONLY tutorials that are specific to Quake 4 editing in here.
Do NOT post tutorial requests in here.
When posting tutorial topics in this forum section please use 'Tutorial' as the 1st work in the topic header and capitalise it - 'TUTORIAL' - this ensures that all the tutorials are easy to spot at a glance.
goliathvt@Posted: Fri Oct 21, 2005 11:34 pm : Quake 4 Video Tutorial - Update
The FX Editor
Grab it here:
http://files.filefront.com/Q4_FX_Ed_Vid ... einfo.html
Link updated: No new content, but I fixed a few things and split the video into parts to fix the video/audio sync issues.
---
This tutorial video will provide an introduction to
the Quake 4 FX editor.
Runtime: 48 minutes 13 seconds
The video was encoded with the xvid codec, which can
be found here:
http://divx-digest.com/software/xvid.html
Enjoy!
Goliath
voldemort@Posted: Sat Oct 22, 2005 3:45 am : Tutorial create a barrier that repels and damages player
func_jumpad usages standard and alternative uses
http://www.doom3world.org/phpbb2/viewto ... 318#117318
Brain Trepaning@Posted: Sat Oct 22, 2005 4:24 am :
rebb@Posted: Mon Oct 24, 2005 3:00 pm :
goliathvt@Posted: Mon Oct 24, 2005 4:42 pm : Quake 4 Maps and Mod Directory Structure Walkthrough
http://www.doom3world.org/phpbb2/viewto ... 841#117841
This will also work for Doom3, of course, but I wanted to link it here so we can have less confusion over directory structure issues.
Goliath
Method@Posted: Tue Oct 25, 2005 2:51 pm : ===============
RUST'S TUTORIALS
===============
Q4 Level Design FAQ
Q4 Ambient Light
-Method
_shank@Posted: Thu Oct 27, 2005 6:39 am : Steps on how to test the Multiplayer map your are working on
http://www.doom3world.org/phpbb2/viewto ... 477#118477
pbmax@Posted: Fri Oct 28, 2005 8:42 pm : goliathvt wrote:
nice tutorial! wow, that fx editor is really powerful. can't wait to play around with it...
Drach@Posted: Tue Nov 08, 2005 11:52 pm :
bolleh@Posted: Mon Nov 14, 2005 12:58 am : http://www.doom3world.org/phpbb2/viewtopic.php?t=13418
tutorial about those cool effects in the core q4 map.
also shows that you can create lights which will only cast light on specific surface through its texture
Enforcer@Posted: Wed Nov 16, 2005 2:46 am :
bolleh@Posted: Thu Dec 08, 2005 7:28 pm :
MelvinB@Posted: Tue Dec 13, 2005 10:09 pm : Brain Trepaning wrote:
It shows my ''loadimage'' in the main-menu )Create server) too, while i have directed the paths correctly in the def-file and in the folder-structure.
How can i fix this? The loadscreen-images don't have the same names.
Enforcer@Posted: Sun Jan 01, 2006 9:47 pm : Filtering Arena CTF items
A little Clarification on my part - This tutorial will show you how to hide the mapobject, func_fx for ctf or other gamestypes and load them for arenaCTF.
SebaSOFT@Posted: Tue Jan 10, 2006 12:08 pm :
Steveo@Posted: Fri Jan 13, 2006 9:27 pm : This is a tutorial to show you how to get a working map loading bar for your custom quake 4 map. This is my first tutorial I have ever made so it may be hard for some to follow, but if you read it carefully you should get it ok.
Please note that this tutorial was written in html and only works with internet explorer.
you can download it right here:
http://steveoschamber.d3files.com/system/downloads/tut_q4_ldbar.zip
Lukin@Posted: Thu Jan 19, 2006 4:00 pm : I'm not even sure if this is in English:
Doors openable with shot from any weapon (contains screenshots)
BNA!@Posted: Tue May 02, 2006 2:37 pm :
BARB33RIAN@Posted: Mon May 15, 2006 6:59 pm :
blood_thirst@Posted: Sun Sep 03, 2006 12:49 am : http://www.doom3world.org/phpbb2/viewtopic.php?t=17053
a destructable enviroment tut no screens but i can post some if needed
ajm113@Posted: Sun Oct 15, 2006 7:52 pm : EDIT:
http://www.freewebs.com/doom3engine
Video Tutorials: GUI editing, AI Pathing, Basics
dw@Posted: Tue Jul 24, 2007 3:24 pm : Since I had some success with PPM for Q4 I wrote a tutorial describing the process that works for me.
Export Custom Player Model to Quake 4 from 3dsMAX
hotwheeler@Posted: Thu Oct 04, 2007 5:48 pm : Brain Trepaning wrote:
yer link is dead

rich_is_bored@Posted: Thu Oct 04, 2007 5:53 pm : It's unlikely he'll fix that. He left the community quite a while back.
hotwheeler@Posted: Fri Oct 05, 2007 1:13 am : great.
kat@Posted: Thu Oct 20, 2005 5:05 pm : Post ONLY tutorials that are specific to Quake 4 editing in here.
Do NOT post tutorial requests in here.
When posting tutorial topics in this forum section please use 'Tutorial' as the 1st work in the topic header and capitalise it - 'TUTORIAL' - this ensures that all the tutorials are easy to spot at a glance.
goliathvt@Posted: Fri Oct 21, 2005 10:34 pm : Quake 4 Video Tutorial - Update
The FX Editor
Grab it here:
http://files.filefront.com/Q4_FX_Ed_Vid ... einfo.html
Link updated: No new content, but I fixed a few things and split the video into parts to fix the video/audio sync issues.
---
This tutorial video will provide an introduction to
the Quake 4 FX editor.
Runtime: 48 minutes 13 seconds
The video was encoded with the xvid codec, which can
be found here:
http://divx-digest.com/software/xvid.html
Enjoy!
Goliath
voldemort@Posted: Sat Oct 22, 2005 2:45 am : Tutorial create a barrier that repels and damages player
func_jumpad usages standard and alternative uses
http://www.doom3world.org/phpbb2/viewto ... 318#117318
Brain Trepaning@Posted: Sat Oct 22, 2005 3:24 am :
rebb@Posted: Mon Oct 24, 2005 2:00 pm :
goliathvt@Posted: Mon Oct 24, 2005 3:42 pm : Quake 4 Maps and Mod Directory Structure Walkthrough
http://www.doom3world.org/phpbb2/viewto ... 841#117841
This will also work for Doom3, of course, but I wanted to link it here so we can have less confusion over directory structure issues.
Goliath
Method@Posted: Tue Oct 25, 2005 1:51 pm : ===============
RUST'S TUTORIALS
===============
Q4 Level Design FAQ
Q4 Ambient Light
-Method
_shank@Posted: Thu Oct 27, 2005 5:39 am : Steps on how to test the Multiplayer map your are working on
http://www.doom3world.org/phpbb2/viewto ... 477#118477
pbmax@Posted: Fri Oct 28, 2005 7:42 pm : goliathvt wrote:
nice tutorial! wow, that fx editor is really powerful. can't wait to play around with it...
Drach@Posted: Tue Nov 08, 2005 10:52 pm :
bolleh@Posted: Sun Nov 13, 2005 11:58 pm : http://www.doom3world.org/phpbb2/viewtopic.php?t=13418
tutorial about those cool effects in the core q4 map.
also shows that you can create lights which will only cast light on specific surface through its texture
Enforcer@Posted: Wed Nov 16, 2005 1:46 am :
bolleh@Posted: Thu Dec 08, 2005 6:28 pm :
MelvinB@Posted: Tue Dec 13, 2005 9:09 pm : Brain Trepaning wrote:
It shows my ''loadimage'' in the main-menu )Create server) too, while i have directed the paths correctly in the def-file and in the folder-structure.
How can i fix this? The loadscreen-images don't have the same names.
Enforcer@Posted: Sun Jan 01, 2006 8:47 pm : Filtering Arena CTF items
A little Clarification on my part - This tutorial will show you how to hide the mapobject, func_fx for ctf or other gamestypes and load them for arenaCTF.
SebaSOFT@Posted: Tue Jan 10, 2006 11:08 am :
Steveo@Posted: Fri Jan 13, 2006 8:27 pm : This is a tutorial to show you how to get a working map loading bar for your custom quake 4 map. This is my first tutorial I have ever made so it may be hard for some to follow, but if you read it carefully you should get it ok.
Please note that this tutorial was written in html and only works with internet explorer.
you can download it right here:
http://steveoschamber.d3files.com/system/downloads/tut_q4_ldbar.zip
Lukin@Posted: Thu Jan 19, 2006 3:00 pm : I'm not even sure if this is in English:
Doors openable with shot from any weapon (contains screenshots)
BNA!@Posted: Tue May 02, 2006 1:37 pm :
BARB33RIAN@Posted: Mon May 15, 2006 5:59 pm :
blood_thirst@Posted: Sun Sep 03, 2006 1:49 am : http://www.doom3world.org/phpbb2/viewtopic.php?t=17053
a destructable enviroment tut no screens but i can post some if needed
ajm113@Posted: Sun Oct 15, 2006 8:52 pm : EDIT:
http://www.freewebs.com/doom3engine
Video Tutorials: GUI editing, AI Pathing, Basics
dw@Posted: Tue Jul 24, 2007 4:24 pm : Since I had some success with PPM for Q4 I wrote a tutorial describing the process that works for me.
Export Custom Player Model to Quake 4 from 3dsMAX
hotwheeler@Posted: Thu Oct 04, 2007 6:48 pm : Brain Trepaning wrote:
yer link is dead

rich_is_bored@Posted: Thu Oct 04, 2007 6:53 pm : It's unlikely he'll fix that. He left the community quite a while back.
hotwheeler@Posted: Fri Oct 05, 2007 2:13 am : great.