xfxgeforced@Posted: Tue Oct 25, 2005 10:36 pm : well, as you can see it doesnt look very goodm but its a start. hopefully ill learn some tricks along the way and be able to make actual good looking models like you guys make.

itd be a good scare to be playing doom3 and see this thing pop out at u

Brain Trepaning@Posted: Tue Oct 25, 2005 11:20 pm : Stick it in a portfolio and you'll be fighting off the offers! I know John Romero is loking for help right now! WOW!
MBolus@Posted: Wed Oct 26, 2005 12:46 am : Looks like you switched the nose with another part.
kat@Posted: Wed Oct 26, 2005 12:49 am : At least you've got a render and show an understanding of materials!
MBolus@Posted: Wed Oct 26, 2005 12:52 am : Actually, you could populate a game with variants of that style, which could be interesting as you improve your skills.
xfxgeforced@Posted: Wed Oct 26, 2005 1:54 am : MBolus wrote:
Looks like you switched the nose with another part.
are you talking about the female sexual organ?
*anyway, i accidentally beveled the the nose along the line of symmetry, so it doesnt flow

anyway, thanks for the good things you've said, it might be a cool idea to have a map with a bunch of crazy architecture and statues!
Brain Trepaning@Posted: Wed Oct 26, 2005 5:34 am : xfxgeforced wrote:
it might be a cool idea to have a map with a bunch of crazy architecture and statues!
That's not a "might", that's a "would be".
Hemebond@Posted: Wed Oct 26, 2005 7:48 am : Quote:
modeling a head w/o reference
There's your problem.
xfxgeforced@Posted: Wed Oct 26, 2005 1:06 pm : Brain Trepaning wrote:
xfxgeforced wrote:
it might be a cool idea to have a map with a bunch of crazy architecture and statues!
That's not a "might", that's a "would be".
well if its a would be, then i better start working on some crazy hallways. I was reading that you can mess with gravity in quake 4 editor, so itd be cool to make the player feel real disoriented, and in some point not know which way is up

xfxgeforced@Posted: Wed Oct 26, 2005 8:08 pm : okay i started on a new creature who will be the main person in my new map. Hes gonna be kind of like a g-man where u dont interact with him, but youll see him and hell be part of the story. after iget done with the model im gonna work on an animation i was thinking of in which i will have him pull himself up out of a hole in the floor, stand up and see you, then hell run out a door. of course animation first then build level around his path. anyway, i know how to rig and animate so that will be fine, of course i know how to rig him from one of trepanings videos

here's his chest with a nice sweater, and a bump map for a little texture

xfxgeforced@Posted: Fri Oct 28, 2005 12:50 am : okay, i got the chest with the arms and "hands" on it, and i think it may have to be a woman lol


MBolus@Posted: Sat Oct 29, 2005 1:46 am : xfxgeforced wrote:
okay, i got the chest with the arms and "hands" on it, and i think it may have to be a woman
A slight bit of tweaking, and it would look like Richard Speck...
MBolus@Posted: Sat Oct 29, 2005 1:46 am : xfxgeforced wrote:
okay, i got the chest with the arms and "hands" on it, and i think it may have to be a woman
A slight bit of tweaking, and it would look like Richard Speck...
