bandM@Posted: Mon Jul 10, 2006 10:36 am :
Can anyone tell me how to do this?One more thing,how can i use this animation file in quake 4.



der_ton@Posted: Mon Jul 10, 2006 10:44 am :
Can you be more specific about what you have in mind?

Do you mean a cinematic sequence with a camera movement and characters?

Do you mean a new animation for an exisiting monster?

Have you even looked at the Quake4 Modelling and Doom3 Modelling & Animation forums and their sticky threads?

Sorry that this reply only contains questions, but what did you expect with a one-line posting about such a diverse and non-trivial topic...



bandM@Posted: Mon Jul 10, 2006 10:49 am :
der_ton wrote:
Can you be more specific about what you have in mind?

Do you mean a cinematic sequence with a camera movement and characters?

Do you mean a new animation for an exisiting monster?

Have you even looked at the Quake4 Modelling and Doom3 Modelling & Animation forums and their sticky threads?

Sorry that this reply only contains questions, but what did you expect with a one-line posting about such a diverse and non-trivial topic...

I mean a cinematic sequence with a camera movement and characters.I'm only creating a cinematic.



der_ton@Posted: Mon Jul 10, 2006 11:21 am :
An important thing about cinematics is the MD5 files that the engine uses for camera and character animation. There are MD5 importers and exporters for 3dsmax, you'll find them in the thread linked to in my signature.

The other part you'll have to do is set up the cinematic by writing def files for entities (I don't know much about that part). A good way to learn about that is looking at the existing def files and browsing these forums, maybe using the forum search function with keywords like "cinematic" and "def".



bandM@Posted: Mon Jul 10, 2006 11:50 am :
der_ton wrote:
An important thing about cinematics is the MD5 files that the engine uses for camera and character animation. There are MD5 importers and exporters for 3dsmax, you'll find them in the thread linked to in my signature.

The other part you'll have to do is set up the cinematic by writing def files for entities (I don't know much about that part). A good way to learn about that is looking at the existing def files and browsing these forums, maybe using the forum search function with keywords like "cinematic" and "def".

Thanks for the help.I downloaded md5 importer and exporter.For now problem is that def files.I never used them before.Is there any detailed tutorial for def files?



bandM@Posted: Mon Jul 10, 2006 10:36 am :
Can anyone tell me how to do this?One more thing,how can i use this animation file in quake 4.



der_ton@Posted: Mon Jul 10, 2006 10:44 am :
Can you be more specific about what you have in mind?

Do you mean a cinematic sequence with a camera movement and characters?

Do you mean a new animation for an exisiting monster?

Have you even looked at the Quake4 Modelling and Doom3 Modelling & Animation forums and their sticky threads?

Sorry that this reply only contains questions, but what did you expect with a one-line posting about such a diverse and non-trivial topic...



bandM@Posted: Mon Jul 10, 2006 10:49 am :
der_ton wrote:
Can you be more specific about what you have in mind?

Do you mean a cinematic sequence with a camera movement and characters?

Do you mean a new animation for an exisiting monster?

Have you even looked at the Quake4 Modelling and Doom3 Modelling & Animation forums and their sticky threads?

Sorry that this reply only contains questions, but what did you expect with a one-line posting about such a diverse and non-trivial topic...

I mean a cinematic sequence with a camera movement and characters.I'm only creating a cinematic.



der_ton@Posted: Mon Jul 10, 2006 11:21 am :
An important thing about cinematics is the MD5 files that the engine uses for camera and character animation. There are MD5 importers and exporters for 3dsmax, you'll find them in the thread linked to in my signature.

The other part you'll have to do is set up the cinematic by writing def files for entities (I don't know much about that part). A good way to learn about that is looking at the existing def files and browsing these forums, maybe using the forum search function with keywords like "cinematic" and "def".



bandM@Posted: Mon Jul 10, 2006 11:50 am :
der_ton wrote:
An important thing about cinematics is the MD5 files that the engine uses for camera and character animation. There are MD5 importers and exporters for 3dsmax, you'll find them in the thread linked to in my signature.

The other part you'll have to do is set up the cinematic by writing def files for entities (I don't know much about that part). A good way to learn about that is looking at the existing def files and browsing these forums, maybe using the forum search function with keywords like "cinematic" and "def".

Thanks for the help.I downloaded md5 importer and exporter.For now problem is that def files.I never used them before.Is there any detailed tutorial for def files?



bandM@Posted: Mon Jul 10, 2006 10:36 am :
Can anyone tell me how to do this?One more thing,how can i use this animation file in quake 4.



der_ton@Posted: Mon Jul 10, 2006 10:44 am :
Can you be more specific about what you have in mind?

Do you mean a cinematic sequence with a camera movement and characters?

Do you mean a new animation for an exisiting monster?

Have you even looked at the Quake4 Modelling and Doom3 Modelling & Animation forums and their sticky threads?

Sorry that this reply only contains questions, but what did you expect with a one-line posting about such a diverse and non-trivial topic...



bandM@Posted: Mon Jul 10, 2006 10:49 am :
der_ton wrote:
Can you be more specific about what you have in mind?

Do you mean a cinematic sequence with a camera movement and characters?

Do you mean a new animation for an exisiting monster?

Have you even looked at the Quake4 Modelling and Doom3 Modelling & Animation forums and their sticky threads?

Sorry that this reply only contains questions, but what did you expect with a one-line posting about such a diverse and non-trivial topic...

I mean a cinematic sequence with a camera movement and characters.I'm only creating a cinematic.



der_ton@Posted: Mon Jul 10, 2006 11:21 am :
An important thing about cinematics is the MD5 files that the engine uses for camera and character animation. There are MD5 importers and exporters for 3dsmax, you'll find them in the thread linked to in my signature.

The other part you'll have to do is set up the cinematic by writing def files for entities (I don't know much about that part). A good way to learn about that is looking at the existing def files and browsing these forums, maybe using the forum search function with keywords like "cinematic" and "def".



bandM@Posted: Mon Jul 10, 2006 11:50 am :
der_ton wrote:
An important thing about cinematics is the MD5 files that the engine uses for camera and character animation. There are MD5 importers and exporters for 3dsmax, you'll find them in the thread linked to in my signature.

The other part you'll have to do is set up the cinematic by writing def files for entities (I don't know much about that part). A good way to learn about that is looking at the existing def files and browsing these forums, maybe using the forum search function with keywords like "cinematic" and "def".

Thanks for the help.I downloaded md5 importer and exporter.For now problem is that def files.I never used them before.Is there any detailed tutorial for def files?