insectattack@Posted: Sat Nov 01, 2003 8:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 9:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 9:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 11:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 3:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 6:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 8:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 8:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 5:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 7:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 6:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 11:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 8:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 1:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 6:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 6:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 4:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 8:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 5:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



W01f@Posted: Sat Nov 27, 2004 5:50 am :
_shank wrote:
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page


Nice, I searched down this topic only a couple days ago, and i think it definately deserves a sticky. Heres another site to add to the list:

http://www.g-cans.jp/photo/index.html



Junkyard God@Posted: Mon Jun 11, 2007 2:43 pm :
Looking at this thread, I thought I might know a good place near where I live where some nice shots could be made.

Here's what I found on the internet, it's dutch websites, but I've got links to pages with the mosti nteresting images:

http://www.zaans-industrieel-erfgoed.nl ... blad1.html
http://www.zaans-industrieel-erfgoed.nl ... blad2.html
http://www.zaans-industrieel-erfgoed.nl ... blad3.html

I'll try to take some nice pictures when I happen to be in the area next time, there's loads more of interesting WW2 dated architecture and stuff to be found there.

I'll also try to make some shots of the insides of buildings if they let me in. :)



chuckdood@Posted: Wed Mar 04, 2009 4:14 pm :
This isn't industrial design, but check out these dilapidated buildings and rooms:

http://www.nydailynews.com/ny_local/gal ... vered.html

Lots of great texture ideas in there.



Lorelai@Posted: Thu Apr 08, 2010 5:45 pm :
insectattack wrote:
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



would be nice with some insperation for hell maps if you got that too



aardwolf@Posted: Sat Apr 10, 2010 10:10 pm :
Dammit, who keeps necroposting?? BTW, i cant see any of the pictures in the original post's site.



chuckdood@Posted: Sun Apr 11, 2010 2:26 am :
obviously, the person above your post..



Lorelai@Posted: Sun Apr 11, 2010 4:07 pm :
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links



chuckdood@Posted: Sun Apr 11, 2010 4:16 pm :
yes, but you are necroposting when you do that.



BNA!@Posted: Sun Apr 11, 2010 5:12 pm :
Lorelai wrote:
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links


Stop behaving like that - now! A simple click on http://www.dubtown.de would have brought you to the desired image pages. Can it get more easier than a link to just click on?



chuckdood@Posted: Sun Apr 11, 2010 8:37 pm :
you tell 'em, BNA!! Git 'em!

:D



Junkyard God@Posted: Mon Jun 11, 2007 2:43 pm :
Looking at this thread, I thought I might know a good place near where I live where some nice shots could be made.

Here's what I found on the internet, it's dutch websites, but I've got links to pages with the mosti nteresting images:

http://www.zaans-industrieel-erfgoed.nl ... blad1.html
http://www.zaans-industrieel-erfgoed.nl ... blad2.html
http://www.zaans-industrieel-erfgoed.nl ... blad3.html

I'll try to take some nice pictures when I happen to be in the area next time, there's loads more of interesting WW2 dated architecture and stuff to be found there.

I'll also try to make some shots of the insides of buildings if they let me in. :)



chuckdood@Posted: Wed Mar 04, 2009 4:14 pm :
This isn't industrial design, but check out these dilapidated buildings and rooms:

http://www.nydailynews.com/ny_local/gal ... vered.html

Lots of great texture ideas in there.



Lorelai@Posted: Thu Apr 08, 2010 5:45 pm :
insectattack wrote:
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



would be nice with some insperation for hell maps if you got that too



aardwolf@Posted: Sat Apr 10, 2010 10:10 pm :
Dammit, who keeps necroposting?? BTW, i cant see any of the pictures in the original post's site.



chuckdood@Posted: Sun Apr 11, 2010 2:26 am :
obviously, the person above your post..



Lorelai@Posted: Sun Apr 11, 2010 4:07 pm :
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links



chuckdood@Posted: Sun Apr 11, 2010 4:16 pm :
yes, but you are necroposting when you do that.



BNA!@Posted: Sun Apr 11, 2010 5:12 pm :
Lorelai wrote:
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links


Stop behaving like that - now! A simple click on http://www.dubtown.de would have brought you to the desired image pages. Can it get more easier than a link to just click on?



chuckdood@Posted: Sun Apr 11, 2010 8:37 pm :
you tell 'em, BNA!! Git 'em!

:D



insectattack@Posted: Sat Nov 01, 2003 8:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 9:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 9:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 11:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 3:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 6:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 8:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 8:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 5:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 7:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 6:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 11:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 8:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 1:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 6:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 6:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 4:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 8:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 5:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



W01f@Posted: Sat Nov 27, 2004 5:50 am :
_shank wrote:
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page


Nice, I searched down this topic only a couple days ago, and i think it definately deserves a sticky. Heres another site to add to the list:

http://www.g-cans.jp/photo/index.html



fault_line@Posted: Sat Nov 27, 2004 5:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 5:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 5:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 1:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 7:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 4:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 1:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 4:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 1:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 12:12 pm :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 8:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 9:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 4:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 2:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 11:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 1:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 2:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 4:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 7:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Tue Aug 29, 2006 12:19 am :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



Junkyard God@Posted: Mon Jun 11, 2007 2:43 pm :
Looking at this thread, I thought I might know a good place near where I live where some nice shots could be made.

Here's what I found on the internet, it's dutch websites, but I've got links to pages with the mosti nteresting images:

http://www.zaans-industrieel-erfgoed.nl ... blad1.html
http://www.zaans-industrieel-erfgoed.nl ... blad2.html
http://www.zaans-industrieel-erfgoed.nl ... blad3.html

I'll try to take some nice pictures when I happen to be in the area next time, there's loads more of interesting WW2 dated architecture and stuff to be found there.

I'll also try to make some shots of the insides of buildings if they let me in. :)



chuckdood@Posted: Wed Mar 04, 2009 4:14 pm :
This isn't industrial design, but check out these dilapidated buildings and rooms:

http://www.nydailynews.com/ny_local/gal ... vered.html

Lots of great texture ideas in there.



Lorelai@Posted: Thu Apr 08, 2010 5:45 pm :
insectattack wrote:
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



would be nice with some insperation for hell maps if you got that too



aardwolf@Posted: Sat Apr 10, 2010 10:10 pm :
Dammit, who keeps necroposting?? BTW, i cant see any of the pictures in the original post's site.



chuckdood@Posted: Sun Apr 11, 2010 2:26 am :
obviously, the person above your post..



Lorelai@Posted: Sun Apr 11, 2010 4:07 pm :
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links



chuckdood@Posted: Sun Apr 11, 2010 4:16 pm :
yes, but you are necroposting when you do that.



BNA!@Posted: Sun Apr 11, 2010 5:12 pm :
Lorelai wrote:
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links


Stop behaving like that - now! A simple click on http://www.dubtown.de would have brought you to the desired image pages. Can it get more easier than a link to just click on?



chuckdood@Posted: Sun Apr 11, 2010 8:37 pm :
you tell 'em, BNA!! Git 'em!

:D



Junkyard God@Posted: Mon Jun 11, 2007 2:43 pm :
Looking at this thread, I thought I might know a good place near where I live where some nice shots could be made.

Here's what I found on the internet, it's dutch websites, but I've got links to pages with the mosti nteresting images:

http://www.zaans-industrieel-erfgoed.nl ... blad1.html
http://www.zaans-industrieel-erfgoed.nl ... blad2.html
http://www.zaans-industrieel-erfgoed.nl ... blad3.html

I'll try to take some nice pictures when I happen to be in the area next time, there's loads more of interesting WW2 dated architecture and stuff to be found there.

I'll also try to make some shots of the insides of buildings if they let me in. :)



chuckdood@Posted: Wed Mar 04, 2009 4:14 pm :
This isn't industrial design, but check out these dilapidated buildings and rooms:

http://www.nydailynews.com/ny_local/gal ... vered.html

Lots of great texture ideas in there.



Lorelai@Posted: Thu Apr 08, 2010 5:45 pm :
insectattack wrote:
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



would be nice with some insperation for hell maps if you got that too



aardwolf@Posted: Sat Apr 10, 2010 10:10 pm :
Dammit, who keeps necroposting?? BTW, i cant see any of the pictures in the original post's site.



chuckdood@Posted: Sun Apr 11, 2010 2:26 am :
obviously, the person above your post..



Lorelai@Posted: Sun Apr 11, 2010 4:07 pm :
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links



chuckdood@Posted: Sun Apr 11, 2010 4:16 pm :
yes, but you are necroposting when you do that.



BNA!@Posted: Sun Apr 11, 2010 5:12 pm :
Lorelai wrote:
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links


Stop behaving like that - now! A simple click on http://www.dubtown.de would have brought you to the desired image pages. Can it get more easier than a link to just click on?



chuckdood@Posted: Sun Apr 11, 2010 8:37 pm :
you tell 'em, BNA!! Git 'em!

:D



insectattack@Posted: Sat Nov 01, 2003 8:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 9:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 9:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 11:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 3:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 6:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 8:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 8:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 5:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 7:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 6:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 11:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 8:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 1:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 6:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 6:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 4:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 8:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 5:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



W01f@Posted: Sat Nov 27, 2004 5:50 am :
_shank wrote:
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page


Nice, I searched down this topic only a couple days ago, and i think it definately deserves a sticky. Heres another site to add to the list:

http://www.g-cans.jp/photo/index.html



fault_line@Posted: Sat Nov 27, 2004 5:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 5:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 5:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 1:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 7:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 4:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 1:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 4:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 1:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 12:12 pm :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 8:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 9:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 4:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 2:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 11:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 1:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 2:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 4:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 7:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Tue Aug 29, 2006 12:19 am :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



Junkyard God@Posted: Mon Jun 11, 2007 2:43 pm :
Looking at this thread, I thought I might know a good place near where I live where some nice shots could be made.

Here's what I found on the internet, it's dutch websites, but I've got links to pages with the mosti nteresting images:

http://www.zaans-industrieel-erfgoed.nl ... blad1.html
http://www.zaans-industrieel-erfgoed.nl ... blad2.html
http://www.zaans-industrieel-erfgoed.nl ... blad3.html

I'll try to take some nice pictures when I happen to be in the area next time, there's loads more of interesting WW2 dated architecture and stuff to be found there.

I'll also try to make some shots of the insides of buildings if they let me in. :)



chuckdood@Posted: Wed Mar 04, 2009 4:14 pm :
This isn't industrial design, but check out these dilapidated buildings and rooms:

http://www.nydailynews.com/ny_local/gal ... vered.html

Lots of great texture ideas in there.



Lorelai@Posted: Thu Apr 08, 2010 5:45 pm :
insectattack wrote:
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



would be nice with some insperation for hell maps if you got that too



aardwolf@Posted: Sat Apr 10, 2010 10:10 pm :
Dammit, who keeps necroposting?? BTW, i cant see any of the pictures in the original post's site.



chuckdood@Posted: Sun Apr 11, 2010 2:26 am :
obviously, the person above your post..



Lorelai@Posted: Sun Apr 11, 2010 4:07 pm :
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links



chuckdood@Posted: Sun Apr 11, 2010 4:16 pm :
yes, but you are necroposting when you do that.



BNA!@Posted: Sun Apr 11, 2010 5:12 pm :
Lorelai wrote:
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links


Stop behaving like that - now! A simple click on http://www.dubtown.de would have brought you to the desired image pages. Can it get more easier than a link to just click on?



chuckdood@Posted: Sun Apr 11, 2010 8:37 pm :
you tell 'em, BNA!! Git 'em!

:D



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



W01f@Posted: Sat Nov 27, 2004 4:50 am :
_shank wrote:
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page


Nice, I searched down this topic only a couple days ago, and i think it definately deserves a sticky. Heres another site to add to the list:

http://www.g-cans.jp/photo/index.html



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



insectattack@Posted: Sat Nov 01, 2003 8:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 9:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 9:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 11:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 3:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 6:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 8:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 8:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 5:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 7:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 6:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 11:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 8:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 1:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 6:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 6:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 4:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 8:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 5:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



W01f@Posted: Sat Nov 27, 2004 5:50 am :
_shank wrote:
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page


Nice, I searched down this topic only a couple days ago, and i think it definately deserves a sticky. Heres another site to add to the list:

http://www.g-cans.jp/photo/index.html



fault_line@Posted: Sat Nov 27, 2004 5:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 5:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 5:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 1:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 7:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 4:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 1:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 4:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 1:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 12:12 pm :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 8:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 9:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 4:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 2:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 11:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 1:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 2:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 4:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 7:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Tue Aug 29, 2006 12:19 am :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



Junkyard God@Posted: Mon Jun 11, 2007 2:43 pm :
Looking at this thread, I thought I might know a good place near where I live where some nice shots could be made.

Here's what I found on the internet, it's dutch websites, but I've got links to pages with the mosti nteresting images:

http://www.zaans-industrieel-erfgoed.nl ... blad1.html
http://www.zaans-industrieel-erfgoed.nl ... blad2.html
http://www.zaans-industrieel-erfgoed.nl ... blad3.html

I'll try to take some nice pictures when I happen to be in the area next time, there's loads more of interesting WW2 dated architecture and stuff to be found there.

I'll also try to make some shots of the insides of buildings if they let me in. :)



chuckdood@Posted: Wed Mar 04, 2009 4:14 pm :
This isn't industrial design, but check out these dilapidated buildings and rooms:

http://www.nydailynews.com/ny_local/gal ... vered.html

Lots of great texture ideas in there.



Lorelai@Posted: Thu Apr 08, 2010 5:45 pm :
insectattack wrote:
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



would be nice with some insperation for hell maps if you got that too



aardwolf@Posted: Sat Apr 10, 2010 10:10 pm :
Dammit, who keeps necroposting?? BTW, i cant see any of the pictures in the original post's site.



chuckdood@Posted: Sun Apr 11, 2010 2:26 am :
obviously, the person above your post..



Lorelai@Posted: Sun Apr 11, 2010 4:07 pm :
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links



chuckdood@Posted: Sun Apr 11, 2010 4:16 pm :
yes, but you are necroposting when you do that.



BNA!@Posted: Sun Apr 11, 2010 5:12 pm :
Lorelai wrote:
chuckdood wrote:
obviously, the person above your post..


pherhaps you should double check, chuck, if you dont want to look like a fool. i am just passing it on to show what others have written. the original writer is the one who submitted the broken links


Stop behaving like that - now! A simple click on http://www.dubtown.de would have brought you to the desired image pages. Can it get more easier than a link to just click on?



chuckdood@Posted: Sun Apr 11, 2010 8:37 pm :
you tell 'em, BNA!! Git 'em!

:D



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



W01f@Posted: Sat Nov 27, 2004 4:50 am : Doom 3 world • View topic - Inspirations for high-tech/industrial Mapdesign

Doom 3 world

Doom3world.org - the world is yours, soon in 6 degrees of freedom!
It is currently Fri Aug 10, 2007 8:17 pm

All times are UTC




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 Post subject: Inspirations for high-tech/industrial Mapdesign
PostPosted: Sat Nov 01, 2003 7:39 pm 
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Joined: Sun Feb 09, 2003 12:25 am
Posts: 192
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This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg

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PostPosted: Sat Nov 01, 2003 8:24 pm 
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dude seriously nice find...

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PostPosted: Sat Nov 01, 2003 8:39 pm 
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Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.

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PostPosted: Sat Nov 01, 2003 10:46 pm 
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Not to parrot, but that is a really fine find. Thanks.


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http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)


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PostPosted: Sun Nov 02, 2003 5:29 am 
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awsome stuff...to hell with the mappers block...maybe BNA can use these

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PostPosted: Sun Nov 02, 2003 7:45 am 
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TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!

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PostPosted: Sun Nov 02, 2003 7:29 pm 
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rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

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PostPosted: Mon Nov 03, 2003 4:14 am 
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insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...

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PostPosted: Mon Nov 03, 2003 6:19 am 
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insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)

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PostPosted: Sun Jun 27, 2004 5:18 pm 
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Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.

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PostPosted: Sun Jun 27, 2004 10:06 pm 
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Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)

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PostPosted: Mon Jun 28, 2004 7:17 am 
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Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.


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PostPosted: Mon Jun 28, 2004 12:30 pm 
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99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)

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not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.


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Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.

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PostPosted: Wed Jun 30, 2004 3:20 pm 
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Oh, I knew that already. Thanks for the information.


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PostPosted: Fri Jul 16, 2004 7:10 pm 
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an insect attack
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Joined: Sun Feb 09, 2003 12:25 am
Posts: 192
Location: where the pepper grows
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?

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PostPosted: Sat Nov 27, 2004 4:04 am 
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bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page

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insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



insectattack@Posted: Sat Nov 01, 2003 7:39 pm :
This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that :) )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huett ... tte/21.jpg
http://www.dubtown.de/images/pics/huett ... tte/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huett ... tte/26.jpg
http://www.dubtown.de/images/pics/koker ... uhl/09.jpg
http://www.dubtown.de/images/pics/huett ... nte/20.jpg
http://www.dubtown.de/images/pics/fabri ... iak/02.jpg
http://www.dubtown.de/images/pics/fabri ... rst/01.jpg



kat@Posted: Sat Nov 01, 2003 8:24 pm :
dude seriously nice find...



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm :
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.



Feffer@Posted: Sat Nov 01, 2003 10:46 pm :
Not to parrot, but that is a really fine find. Thanks.



TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am :
http://www.dubtown.de/images/pics/huett ... tte/26.jpg

omg, that scene is just DYING to be created in doom3 :)



_shank@Posted: Sun Nov 02, 2003 5:29 am :
awsome stuff...to hell with the mappers block...maybe BNA can use these



BNA!@Posted: Sun Nov 02, 2003 7:45 am :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!



insectattack@Posted: Sun Nov 02, 2003 7:29 pm :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite :)

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! :)
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!



_shank@Posted: Mon Nov 03, 2003 4:14 am :
insectattack wrote:
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...



BNA!@Posted: Mon Nov 03, 2003 6:19 am :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. :)
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games :)



der_ton@Posted: Sun Jun 27, 2004 5:18 pm :
Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.



DaZ@Posted: Sun Jun 27, 2004 10:06 pm :
Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy :)



bb_matt@Posted: Mon Jun 28, 2004 7:17 am :
Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm :
99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)



Yarik@Posted: Tue Jun 29, 2004 5:00 pm :
not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.



Yarik@Posted: Wed Jun 30, 2004 3:20 pm :
Oh, I knew that already. Thanks for the information.



insectattack@Posted: Fri Jul 16, 2004 7:10 pm :
This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! :wink:)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?



_shank@Posted: Sat Nov 27, 2004 4:04 am :
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



fault_line@Posted: Sat Nov 27, 2004 4:57 am :
[quote="W01f"][/quote]
http://www.g-cans.jp/photo/index.htm

:) beat me to it. i saw these the other day on a CG mail list. excellent design and lighting reference.



Mr.Magnetichead@Posted: Fri Dec 24, 2004 4:24 pm :
http://www.abandoned-places.com/ <------Best Site Ever.



just1n@Posted: Sat Mar 12, 2005 4:04 pm :
You want the 'industrial' but I went with some other inspirations.

http://www.netherworldonline.net/
The best site for real-world

http://www.netherworldonline.net/hellskitchen.htm
Best one IMHO

http://www.lostdestinations.com/likehome.htm
For houses



W01f@Posted: Thu Mar 17, 2005 12:10 am :
wow..that netherworldonline one is a goldmine!



doomkid3000@Posted: Sat Apr 30, 2005 6:34 am :
sweet stuff, im most defenitly getting more ideas with these :) best stuff yet, keep up the good work guys, cant wait to see this stuff recreated in DOOM3



rtkwe@Posted: Wed Jun 08, 2005 3:55 pm :
great resources.
itll be cool to see some of this stuff in doom



sadron@Posted: Sat Jul 02, 2005 12:29 pm :
we could always use more pics guys, keep posting your inspirational websites here



pbmax@Posted: Wed Aug 03, 2005 3:25 pm :
i don't know why, but old abandoned places are soooo interesting to me...

great links!

holy sh*t, this guy at abandoned-places.com claims to have found a deadbody in an old coal mine. wtf? thats crazy!
Image



MBolus@Posted: Thu Aug 04, 2005 12:45 am :
Encountering corpses tends to be unpleasant, especially when unexpected.



alhazan@Posted: Wed Oct 12, 2005 11:12 am :
"Also a (girl)friend of mine has been a model in several abandoned buildings ... she's somewhere on this site taking a shower !!!"

"oh yes, there is the dead body in the showers !"

=D



_shank@Posted: Sun Oct 23, 2005 7:01 am :
Ok anyone who has not seen it must see it...

Stalker by Andrei Tarkovsky(Russian)

Saw it yesterday and must admit that i have not see anything like this before...the whole movie is inspirational...one can pause it at any moment and see the beauty in it. The game Stalker must been using this for its levels too...the whole Zone thing...

Image
Image

http://rvcaps-v3.tripod.com/stalker/index.html



>~runaway~<@Posted: Thu Mar 09, 2006 8:43 pm :
The abandoned-places is best page ever!!!When i opened it i could close it about 1 hour.The photos are very cool!Its very awesome site for inspiration.OMFG im full of new ideas! :wink:



Phluxus@Posted: Fri Mar 10, 2006 3:35 pm :
yeah i love urban exploration/adventure

http://www.xs4all.nl/~kazil/index.html

and check out this parkourvideo:
http://www.videobomb.com/posts/show/46



Phluxus@Posted: Sat Mar 11, 2006 1:53 pm :
also listening to Einsturzende Neubauten gives me lot of inspiration



Mott@Posted: Thu Jun 15, 2006 10:23 am :
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?



_shank@Posted: Thu Jun 15, 2006 12:53 pm :
Mott wrote:
Well, so... uhm... does somebody know if there are some rusty indrustial textures out there already made up for doom3?
For those lazy ones? :?

http://www.doom3world.org/phpbb2/viewtopic.php?t=16020



Mott@Posted: Thu Jun 15, 2006 1:50 pm :
great! thanks shank for helping



flarn2006@Posted: Sun Jun 18, 2006 3:38 pm :
BNA! wrote:
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 :)


This scene acutally looks like a typical Doom³ scene :)

//

Shank, yes - exactely!


yeah it does



Ww3@Posted: Fri Jul 21, 2006 6:53 am :
Rrussian underrground city look spooky:
http://www.funmansion.com/templates/vie ... tem&n=3680

Chinese tunnelling:
http://www.g-cans.jp/intro/07photo/index.html



just1n@Posted: Mon Aug 28, 2006 11:19 pm :
Here are some inspiring designs:

Image
Image
Image
Image
Image
Image
Image
Image
Image Too Wide
Image

Hm, there are much more - It is just a matter of looking.



insectattack@Posted: Sat Nov 01, 2003 7:39 pm    Post subject: Inspirations for high-tech/industrial Mapdesign: This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that Smile )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huette_westfalenhuette/21.jpg
http://www.dubtown.de/images/pics/huette_westfalenhuette/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg
http://www.dubtown.de/images/pics/kokerei_kaiserstuhl/09.jpg
http://www.dubtown.de/images/pics/huette_lorfonte/20.jpg
http://www.dubtown.de/images/pics/fabrik_ammoniak/02.jpg
http://www.dubtown.de/images/pics/fabrik_textil_forst/01.jpg
_________________
Time is the worst place, so to speak, to get lost in



kat@Posted: Sat Nov 01, 2003 8:24 pm    Post subject: : dude seriously nice find...
_________________
Staff - Quake3Bits RtCW SP4



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm    Post subject: : Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.
_________________
Rich - $my_hand.touches($her_breast);
Staff



Feffer@Posted: Sat Nov 01, 2003 10:46 pm    Post subject: : Not to parrot, but that is a really fine find. Thanks.


TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am    Post subject: : http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 Smile



_shank@Posted: Sun Nov 02, 2003 5:29 am    Post subject: : awsome stuff...to hell with the mappers block...maybe BNA can use these
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



BNA!@Posted: Sun Nov 02, 2003 7:45 am    Post subject: :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 Smile


This scene acutally looks like a typical Doom³ scene Smile

//

Shank, yes - exactely!
_________________
Staff - The world is yours



insectattack@Posted: Sun Nov 02, 2003 7:29 pm    Post subject: :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite Smile

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! Smile
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!
_________________
Time is the worst place, so to speak, to get lost in



_shank@Posted: Mon Nov 03, 2003 4:14 am    Post subject: :
insectattack wrote:

When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



BNA!@Posted: Mon Nov 03, 2003 6:19 am    Post subject: :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games Smile
_________________
Staff - The world is yours



der_ton@Posted: Sun Jun 27, 2004 5:18 pm    Post subject: : Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.
_________________
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



DaZ@Posted: Sun Jun 27, 2004 10:06 pm    Post subject: : Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy Smile
_________________
-- DaZ

[ http://www.planetquake.com/dazdranz ] My maps
[ http://www.dazv3.co.uk ] Hard beats



bb_matt@Posted: Mon Jun 28, 2004 7:17 am    Post subject: : Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm    Post subject: : 99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)
_________________
Time is the worst place, so to speak, to get lost in



Yarik@Posted: Tue Jun 29, 2004 5:00 pm    Post subject: : not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm    Post subject: :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.
_________________
Staff - The world is yours



Yarik@Posted: Wed Jun 30, 2004 3:20 pm    Post subject: : Oh, I knew that already. Thanks for the information.


insectattack@Posted: Fri Jul 16, 2004 7:10 pm    Post subject: : This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! Wink)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?
_________________
Time is the worst place, so to speak, to get lost in



_shank@Posted: Sat Nov 27, 2004 4:04 am    Post subject: : bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



W01f@Posted: Sat Nov 27, 2004 4:50 am    Post subject: :
_shank wrote:
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page


Nice, I searched down this topic only a couple days ago, and i think it definately deserves a sticky. Heres another site to add to the list:

http://www.g-cans.jp/photo/index.html
_________________
..and she says "Ohhh I like your shirt! Isn't that Tupac?" ... I was wearing a KoRn shirt, for the love of god - KoRnScythe



insectattack@Posted: Sat Nov 01, 2003 7:39 pm    Post subject: Inspirations for high-tech/industrial Mapdesign: This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that Smile )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huette_westfalenhuette/21.jpg
http://www.dubtown.de/images/pics/huette_westfalenhuette/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg
http://www.dubtown.de/images/pics/kokerei_kaiserstuhl/09.jpg
http://www.dubtown.de/images/pics/huette_lorfonte/20.jpg
http://www.dubtown.de/images/pics/fabrik_ammoniak/02.jpg
http://www.dubtown.de/images/pics/fabrik_textil_forst/01.jpg
_________________
Time is the worst place, so to speak, to get lost in



kat@Posted: Sat Nov 01, 2003 8:24 pm    Post subject: : dude seriously nice find...
_________________
Staff - Quake3Bits RtCW SP4



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm    Post subject: : Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.
_________________
Staff
Learn something today? Why not write an article about it on D3 Wiki?



Feffer@Posted: Sat Nov 01, 2003 10:46 pm    Post subject: : Not to parrot, but that is a really fine find. Thanks.


TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am    Post subject: : http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 Smile



_shank@Posted: Sun Nov 02, 2003 5:29 am    Post subject: : awsome stuff...to hell with the mappers block...maybe BNA can use these
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



BNA!@Posted: Sun Nov 02, 2003 7:45 am    Post subject: :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 Smile


This scene acutally looks like a typical Doom³ scene Smile

//

Shank, yes - exactely!
_________________
Staff - The world is yours



insectattack@Posted: Sun Nov 02, 2003 7:29 pm    Post subject: :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite Smile

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! Smile
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!
_________________
Time is the worst place, so to speak, to get lost in



_shank@Posted: Mon Nov 03, 2003 4:14 am    Post subject: :
insectattack wrote:

When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



BNA!@Posted: Mon Nov 03, 2003 6:19 am    Post subject: :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games Smile
_________________
Staff - The world is yours



der_ton@Posted: Sun Jun 27, 2004 5:18 pm    Post subject: : Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



DaZ@Posted: Sun Jun 27, 2004 10:06 pm    Post subject: : Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy Smile
_________________
-- DaZ

[ http://www.planetquake.com/dazdranz ] My maps
[ http://www.dazv3.co.uk ] Hard beats



bb_matt@Posted: Mon Jun 28, 2004 7:17 am    Post subject: : Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm    Post subject: : 99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)
_________________
Time is the worst place, so to speak, to get lost in



Yarik@Posted: Tue Jun 29, 2004 5:00 pm    Post subject: : not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm    Post subject: :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.
_________________
Staff - The world is yours



Yarik@Posted: Wed Jun 30, 2004 3:20 pm    Post subject: : Oh, I knew that already. Thanks for the information.


insectattack@Posted: Fri Jul 16, 2004 7:10 pm    Post subject: : This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! Wink)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?
_________________
Time is the worst place, so to speak, to get lost in



_shank@Posted: Sat Nov 27, 2004 4:04 am    Post subject: : bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



W01f@Posted: Sat Nov 27, 2004 4:50 am    Post subject: :
_shank wrote:
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page


Nice, I searched down this topic only a couple days ago, and i think it definately deserves a sticky. Heres another site to add to the list:

http://www.g-cans.jp/photo/index.html
_________________
..and she says "Ohhh I like your shirt! Isn't that Tupac?" ... I was wearing a KoRn shirt, for the love of god - KoRnScythe



insectattack@Posted: Sat Nov 01, 2003 7:39 pm    Post subject: Inspirations for high-tech/industrial Mapdesign: This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that Smile )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huette_westfalenhuette/21.jpg
http://www.dubtown.de/images/pics/huette_westfalenhuette/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg
http://www.dubtown.de/images/pics/kokerei_kaiserstuhl/09.jpg
http://www.dubtown.de/images/pics/huette_lorfonte/20.jpg
http://www.dubtown.de/images/pics/fabrik_ammoniak/02.jpg
http://www.dubtown.de/images/pics/fabrik_textil_forst/01.jpg
_________________
Time is the worst place, so to speak, to get lost in



kat@Posted: Sat Nov 01, 2003 8:24 pm    Post subject: : dude seriously nice find...
_________________
Staff - Quake3Bits RtCW SP4



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm    Post subject: : Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.
_________________
Staff
Learn something today? Why not write an article about it on D3 Wiki?



Feffer@Posted: Sat Nov 01, 2003 10:46 pm    Post subject: : Not to parrot, but that is a really fine find. Thanks.


TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am    Post subject: : http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 Smile



_shank@Posted: Sun Nov 02, 2003 5:29 am    Post subject: : awsome stuff...to hell with the mappers block...maybe BNA can use these
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



BNA!@Posted: Sun Nov 02, 2003 7:45 am    Post subject: :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 Smile


This scene acutally looks like a typical Doom³ scene Smile

//

Shank, yes - exactely!
_________________
Staff - The world is yours



insectattack@Posted: Sun Nov 02, 2003 7:29 pm    Post subject: :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite Smile

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! Smile
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!
_________________
Time is the worst place, so to speak, to get lost in



_shank@Posted: Mon Nov 03, 2003 4:14 am    Post subject: :
insectattack wrote:

When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



BNA!@Posted: Mon Nov 03, 2003 6:19 am    Post subject: :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games Smile
_________________
Staff - The world is yours



der_ton@Posted: Sun Jun 27, 2004 5:18 pm    Post subject: : Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



DaZ@Posted: Sun Jun 27, 2004 10:06 pm    Post subject: : Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy Smile
_________________
-- DaZ

[ http://www.planetquake.com/dazdranz ] My maps
[ http://www.dazv3.co.uk ] Hard beats



bb_matt@Posted: Mon Jun 28, 2004 7:17 am    Post subject: : Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm    Post subject: : 99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)
_________________
Time is the worst place, so to speak, to get lost in



Yarik@Posted: Tue Jun 29, 2004 5:00 pm    Post subject: : not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm    Post subject: :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.
_________________
Staff - The world is yours



Yarik@Posted: Wed Jun 30, 2004 3:20 pm    Post subject: : Oh, I knew that already. Thanks for the information.


insectattack@Posted: Fri Jul 16, 2004 7:10 pm    Post subject: : This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! Wink)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?
_________________
Time is the worst place, so to speak, to get lost in



_shank@Posted: Sat Nov 27, 2004 4:04 am    Post subject: : bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



W01f@Posted: Sat Nov 27, 2004 4:50 am    Post subject: :
_shank wrote:
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page


Nice, I searched down this topic only a couple days ago, and i think it definately deserves a sticky. Heres another site to add to the list:

http://www.g-cans.jp/photo/index.html
_________________
..and she says "Ohhh I like your shirt! Isn't that Tupac?" ... I was wearing a KoRn shirt, for the love of god - KoRnScythe



insectattack@Posted: Sat Nov 01, 2003 7:39 pm    Post subject: Inspirations for high-tech/industrial Mapdesign: This site has some nice inspirations for high-tech/industrial mapdesign and may also be useful for texture artists:
(well, it´s not really high-tech....it´s too old for that Smile )

http://www.dubtown.de/

Some examples:
http://www.dubtown.de/images/pics/huette_westfalenhuette/21.jpg
http://www.dubtown.de/images/pics/huette_westfalenhuette/13.jpg
http://www.dubtown.de/images/pics/kokerei_tertre/37.jpg
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg
http://www.dubtown.de/images/pics/kokerei_kaiserstuhl/09.jpg
http://www.dubtown.de/images/pics/huette_lorfonte/20.jpg
http://www.dubtown.de/images/pics/fabrik_ammoniak/02.jpg
http://www.dubtown.de/images/pics/fabrik_textil_forst/01.jpg
_________________
Time is the worst place, so to speak, to get lost in



kat@Posted: Sat Nov 01, 2003 8:24 pm    Post subject: : dude seriously nice find...
_________________
Staff - Quake3Bits RtCW SP4



rich_is_bored@Posted: Sat Nov 01, 2003 8:39 pm    Post subject: : Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.
_________________
Staff
Learn something today? Why not write an article about it on D3 Wiki?



Feffer@Posted: Sat Nov 01, 2003 10:46 pm    Post subject: : Not to parrot, but that is a really fine find. Thanks.


TheCray_nz@Posted: Sun Nov 02, 2003 2:08 am    Post subject: : http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 Smile



_shank@Posted: Sun Nov 02, 2003 5:29 am    Post subject: : awsome stuff...to hell with the mappers block...maybe BNA can use these
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



BNA!@Posted: Sun Nov 02, 2003 7:45 am    Post subject: :
TheCray_nz wrote:
http://www.dubtown.de/images/pics/huette_westfalenhuette/26.jpg

omg, that scene is just DYING to be created in doom3 Smile


This scene acutally looks like a typical Doom³ scene Smile

//

Shank, yes - exactely!
_________________
Staff - The world is yours



insectattack@Posted: Sun Nov 02, 2003 7:29 pm    Post subject: :
rich_is_bored wrote:
Wow. That is a great find. I especially like how this pops out amongst the rest of the pics.


i knew it would be someones favorite Smile

I think those abandoned industrial ruin pics with reconquering nature/flora are perfect for the Stalker game, but it would also look cool in doom3, although all those plants would be a bit out of place on mars.

_shank wrote:
...maybe BNA can use these

i guess everybody can use these! Smile
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!
_________________
Time is the worst place, so to speak, to get lost in



_shank@Posted: Mon Nov 03, 2003 4:14 am    Post subject: :
insectattack wrote:

When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!

man, it has been done...i remember there was this guy who had posted in Q3W, he had used q3 to make a walk-through to show the interiors of a house to a customer!!!...
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



BNA!@Posted: Mon Nov 03, 2003 6:19 am    Post subject: :
insectattack wrote:
BNA!: Do you have anything special in mind to build with the d3 engine?
When i first came to d3world.org i thought, you were "just" a real estate guy, searching for a cheap way to showcase his objects in realtime. Smile
btw, i think people would love that!


Well, yes and no.

On the one hand I'd love to make a total conversion, but on the other hand I'm currently running out of time.

I've done walkthroughs and visualization work with Lightwave and some demos with Quake3. Doom³ of course would be the perfect game engine to display real world architecture. Since you can use native Lightwave files it won't take long before you'll see some very huge librarys of 3D models for Doom³.

Other than that, I'm just interested in 3D realtime engines and enjoy games Smile
_________________
Staff - The world is yours



der_ton@Posted: Sun Jun 27, 2004 5:18 pm    Post subject: : Another page with similar pictures, really interesting, and it makes me go exploring these kinds of places myself:

http://www.abandoned-places.com/

And some great photography there, too.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



DaZ@Posted: Sun Jun 27, 2004 10:06 pm    Post subject: : Another awesome industrial reference website - http://www.urbanexplorers.nl/index.php3?page=main

Also, I put some pics on my site of an abandoned cement factory near where I live - http://www.planetquake.com/dazdranz/cementworks.shtml

Enjoy Smile
_________________
-- DaZ

[ http://www.planetquake.com/dazdranz ] My maps
[ http://www.dazv3.co.uk ] Hard beats



bb_matt@Posted: Mon Jun 28, 2004 7:17 am    Post subject: : Good stuff !

Here's some more :-

stock.xchng search for industrial

There's pages of high-res cool industrial stuff there.



insectattack@Posted: Mon Jun 28, 2004 12:30 pm    Post subject: : 99rooms.com
(flash required; hold space and pick another room if you don´t know how to get to the next room)
_________________
Time is the worst place, so to speak, to get lost in



Yarik@Posted: Tue Jun 29, 2004 5:00 pm    Post subject: : not to be a but hole here, but what is "native Lightwave files?"

BTW, those pictures look incredibly nice.



BNA!@Posted: Tue Jun 29, 2004 5:42 pm    Post subject: :
Yarik wrote:
not to be a but hole here, but what is "native Lightwave files?"


The native LightWave file format - .lwo
So you don't need to convert your LightWave files to any obscure game format before you use them ingame.
_________________
Staff - The world is yours



Yarik@Posted: Wed Jun 30, 2004 3:20 pm    Post subject: : Oh, I knew that already. Thanks for the information.


insectattack@Posted: Fri Jul 16, 2004 7:10 pm    Post subject: : This community has lots of stuff (german again): http://www.fotocommunity.de/

These sections are probably best suited for this thread:
tech details: examples: 1, 2
industrial landscapes: examples: 1, 2

(damn! you have to register for the nude section! Wink)
hey, why don't we make a sticky post for reference pics like the one we have for texture resources?
_________________
Time is the worst place, so to speak, to get lost in



_shank@Posted: Sat Nov 27, 2004 4:04 am    Post subject: : bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page
_________________
Plz post only 640x480 ss and add those damn trims to the floor and walls!!!



W01f@Posted: Sat Nov 27, 2004 4:50 am    Post subject: :
_shank wrote:
bump...could someone stickfy this topic...i had to search this up for my concept artist friend...would be handy and usefull on the front page


Nice, I searched down this topic only a couple days ago, and i think it definately deserves a sticky. Heres another site to add to the list:

http://www.g-cans.jp/photo/index.html
_________________
..and she says "Ohhh I like your shirt! Isn't that Tupac?" ... I was wearing a KoRn shirt, for the love of god - KoRnScythe