otester@Posted: Mon Jul 24, 2006 5:30 pm : For a basic test cube for a mod im making it says use 1m*1m*1m but when I render the box in modelviewer its massive. So i checked out Customise->Unit setup...->System Unit Setup
1 Unit = ????
How do i set this up for the Doom3 engine??
The Happy Friar@Posted: Mon Jul 24, 2006 5:54 pm : i've always found it easier to load up an existing asset & use that for scale.
otester@Posted: Mon Jul 24, 2006 5:56 pm : How? Where?
iceheart@Posted: Mon Jul 24, 2006 6:45 pm : 1 unit in max, whichever unit it's set to, will become 1 unit in D3. I set max to use generic, unnamed units to eliminate all confusion.
otester@Posted: Mon Jul 24, 2006 7:39 pm : Well everythings done in metres so with generic enabled, 1 Unit = 1 Doom3 Metre ?? because its all done in metres or??
otester@Posted: Mon Jul 24, 2006 8:07 pm : Ok seems it does after a load of experiments.
Can i scale my models down ?
iceheart@Posted: Tue Jul 25, 2006 2:27 am : The only unit that exist in D3 is the generic "unit", and 1 of whatever unit your modelling app is set to as default will become 1 unit in D3, simple as that.
otester@Posted: Tue Jul 25, 2006 11:09 am : Yeah ok but can I scale my models down?
For example: model is 500 generic unit = 500 D3 Units, which is way too big, needs to be half a of D3 unit in length, how can do this? can i?
Rayne@Posted: Tue Jul 25, 2006 12:16 pm : What your point should be? If 500 is too much then make your model 250 units big
EDIT: you must scale the model, not change the way Doom unit system works...
otester@Posted: Tue Jul 25, 2006 12:18 pm : Damn i hate scaling lol.
Just wondering if you could make xxx max units = 1 D3 Unit
iceheart@Posted: Tue Jul 25, 2006 5:54 pm : Maybe, but it's probably going to be a lot harder than just selecting everything and scaling it down?
grazzhoppa@Posted: Thu Jul 27, 2006 11:05 am : Here is a .obj file that you can import into your scene. It is the same size as Doom3's "Zombie Fatty" model as well as Quake4's "Strogg Tactical" model. It'll give you a sense of how you should scale your models in 3dsmax.
http://www.yourfilelink.com/get.php?fid=143475
that download link will work for 30 days maximum.
Marineofuac@Posted: Sat Aug 19, 2006 6:14 pm : iceheart wrote:
Maybe, but it's probably going to be a lot harder than just selecting everything and scaling it down?
i wish bones were like that...

BNA!@Posted: Sat Aug 19, 2006 7:04 pm : otester wrote:
Damn i hate scaling lol.
Just wondering if you could make xxx max units = 1 D3 Unit
I'm sure you can set custom grid sizes in max.