RPRaiden@Posted: Tue Aug 01, 2006 10:01 pm : The mod I lead, I quote.
Quote:
Well it's been a while since we first step foot into the water, the modification has come along and passed the first stage, now we’re going to show you some of our glorious media!
Because the mod is set in the 17th century and half life is not, we are required to create a lot of our own props, so you will find we’re creating many props for our mappers.
Take a butchers are this.
Maps
Weapons
Props
More media at our website!
http://www.vendetta-source.comOn an additional note, Vendetta Source is looking for new team members to join the adventure, especially coders, mappers and most importantly, skinners. Because of our timeline, we need new props, but we’re unable to place our props in maps unless we get them skinned, so we’re currently hunting skinners!
Everyone is free to apply using our
contact page.
Vertigo@Posted: Wed Aug 02, 2006 7:09 am : Why are you guys using far cry models?
RPRaiden@Posted: Wed Aug 02, 2006 12:59 pm : I wasn't aware that we was, would you care to point out which of the models we ported from farcry?
Vertigo@Posted: Thu Aug 03, 2006 10:12 pm : Some of the trees are and its extremely obvious from pov.
I map and mod for farcry.
RPRaiden@Posted: Fri Aug 04, 2006 12:18 am : Our mapper is using temporary models from Cheroke which are free to use until we get our own foliage mapped.
I insist these will all be replaced before any beta or main release, but for the moment, they're being used to set the scene in our map.
We did not take any models from farcry, infact the mapper used the foliage before he consulted me, but I was convinced.
Anyhow, these will be replaced, they are apparently not taken from farcry either, but if they are then that's a case to be taken up with Cheroke.
RPRaiden@Posted: Tue Aug 01, 2006 10:01 pm : The mod I lead, I quote.
Quote:
Well it's been a while since we first step foot into the water, the modification has come along and passed the first stage, now we’re going to show you some of our glorious media!
Because the mod is set in the 17th century and half life is not, we are required to create a lot of our own props, so you will find we’re creating many props for our mappers.
Take a butchers are this.
Maps
Weapons
Props
More media at our website!
http://www.vendetta-source.comOn an additional note, Vendetta Source is looking for new team members to join the adventure, especially coders, mappers and most importantly, skinners. Because of our timeline, we need new props, but we’re unable to place our props in maps unless we get them skinned, so we’re currently hunting skinners!
Everyone is free to apply using our
contact page.
Vertigo@Posted: Wed Aug 02, 2006 7:09 am : Why are you guys using far cry models?
RPRaiden@Posted: Wed Aug 02, 2006 12:59 pm : I wasn't aware that we was, would you care to point out which of the models we ported from farcry?
Vertigo@Posted: Thu Aug 03, 2006 10:12 pm : Some of the trees are and its extremely obvious from pov.
I map and mod for farcry.
RPRaiden@Posted: Fri Aug 04, 2006 12:18 am : Our mapper is using temporary models from Cheroke which are free to use until we get our own foliage mapped.
I insist these will all be replaced before any beta or main release, but for the moment, they're being used to set the scene in our map.
We did not take any models from farcry, infact the mapper used the foliage before he consulted me, but I was convinced.
Anyhow, these will be replaced, they are apparently not taken from farcry either, but if they are then that's a case to be taken up with Cheroke.
RPRaiden@Posted: Tue Aug 01, 2006 10:01 pm : The mod I lead, I quote.
Quote:
Well it's been a while since we first step foot into the water, the modification has come along and passed the first stage, now we’re going to show you some of our glorious media!
Because the mod is set in the 17th century and half life is not, we are required to create a lot of our own props, so you will find we’re creating many props for our mappers.
Take a butchers are this.
Maps
Weapons
Props
More media at our website!
http://www.vendetta-source.comOn an additional note, Vendetta Source is looking for new team members to join the adventure, especially coders, mappers and most importantly, skinners. Because of our timeline, we need new props, but we’re unable to place our props in maps unless we get them skinned, so we’re currently hunting skinners!
Everyone is free to apply using our
contact page.
Vertigo@Posted: Wed Aug 02, 2006 7:09 am : Why are you guys using far cry models?
RPRaiden@Posted: Wed Aug 02, 2006 12:59 pm : I wasn't aware that we was, would you care to point out which of the models we ported from farcry?
Vertigo@Posted: Thu Aug 03, 2006 10:12 pm : Some of the trees are and its extremely obvious from pov.
I map and mod for farcry.
RPRaiden@Posted: Fri Aug 04, 2006 12:18 am : Our mapper is using temporary models from Cheroke which are free to use until we get our own foliage mapped.
I insist these will all be replaced before any beta or main release, but for the moment, they're being used to set the scene in our map.
We did not take any models from farcry, infact the mapper used the foliage before he consulted me, but I was convinced.
Anyhow, these will be replaced, they are apparently not taken from farcry either, but if they are then that's a case to be taken up with Cheroke.