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models/monkey/monkey.md5mesh { qer_editorimage textures/monkey/monkey_d.tga diffusemap textures/monkey/monkey_d.tga bumpmap textures/monkey/monkey_h.tga specularmap textures/monkey/monkey_s.tga } |
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entityDev monkey_static { "inherit" "item_default" "inv_item" "1" "editor_usage" "Monkey Static" "editor_model" "models/monkey/monkey.md5mesh" "spawnclass" "idItem" "model" "models/monkey/monkey.md5mesh" "snd_aquire" "snd_shard_aquire" "size" "32 32 32" "inv_name" "Monkeyz" "inv_armor" "100" } |
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entityDef monster_boss_cyberdemon {
"inherit" "monster_default" "editor_mins" "-90 -90 0" "editor_maxs" "90 90 300" "scriptobject" "monster_boss_cyberdemon" "model" "monster_boss_cyberdemon" "ragdoll" "monster_boss_cyberdemon" "size" "100 100 300" "use_aas" "aas_cyberdemon" |
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model monster_boss_cyberdemon {
mesh models/md5/monsters/cyberdemon/cyberdemon.md5mesh channel torso ( *Waist ) channel legs ( *Hips Body origin ROT -*Waist) anim af_pose models/md5/monsters/cyberdemon/af_pose.md5anim anim ik_pose models/md5/monsters/cyberdemon/ik_pose.md5anim |
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model char_monkey_static { "mesh" "models/monkey/monkey.md5mesh" "material" "monkey" } entityDev monkey_static { "inherit" "item_default" "inv_item" "1" "editor_mins" "-90 -90 0" "editor_maxs" "90 90 300" "editor_usage" "Monkey Static" "editor_model" "models/monkey/monkey.md5mesh" "spawnclass" "idItem" "model" "models/monkey/monkey.md5mesh" "snd_aquire" "snd_shard_aquire" "size" "32 32 32" "inv_name" "Monkeyz" "inv_armor" "100" } |
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models/monkey/monkey.md5mesh { qer_editorimage textures/monkey/monkey_d.tga diffusemap textures/monkey/monkey_d.tga bumpmap textures/monkey/monkey_h.tga specularmap textures/monkey/monkey_s.tga } |
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MD5Version 10
commandline "mesh models/monsters/zombie/cycles/idles/npcs_mesh.mb -dest models/md5/props/adrenaline.md5mesh -game Doom -prefix ZOMBIE_ -keep RHANDCONNECTOR -rename origin blah -rename RHANDCONNECTOR origin -clearorigin -range 1 1 -keepmesh adrenalinemesh -keepmesh adrenalinefxmesh" numJoints 2 numMeshes 2 joints { "origin" -1 ( 0 0 0 ) ( 0 0 0 ) // "adrenaline" 0 ( -2.3452484608 -3.9679763317 2.5343182087 ) ( 0.0439860895 0.000001688 0.0000019919 ) // origin } mesh { // meshes: adrenalinemesh shader "models/items/powerups/adrenalin" numverts 92 vert 0 ( 0.3059248626 0.2395480871 ) 21 1 |
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shader "models/items/powerups/adrenalin" |
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entityDev monkey_static { |
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entityDef monkey_static { |
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models/monkey/monkey.md5mesh { qer_editorimage textures/monkey/monkey_d.tga diffusemap textures/monkey/monkey_d.tga bumpmap textures/monkey/monkey_h.tga specularmap textures/monkey/monkey_s.tga } |
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entityDev monkey_static { "inherit" "item_default" "inv_item" "1" "editor_usage" "Monkey Static" "editor_model" "models/monkey/monkey.md5mesh" "spawnclass" "idItem" "model" "models/monkey/monkey.md5mesh" "snd_aquire" "snd_shard_aquire" "size" "32 32 32" "inv_name" "Monkeyz" "inv_armor" "100" } |
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entityDef monster_boss_cyberdemon {
"inherit" "monster_default" "editor_mins" "-90 -90 0" "editor_maxs" "90 90 300" "scriptobject" "monster_boss_cyberdemon" "model" "monster_boss_cyberdemon" "ragdoll" "monster_boss_cyberdemon" "size" "100 100 300" "use_aas" "aas_cyberdemon" |
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model monster_boss_cyberdemon {
mesh models/md5/monsters/cyberdemon/cyberdemon.md5mesh channel torso ( *Waist ) channel legs ( *Hips Body origin ROT -*Waist) anim af_pose models/md5/monsters/cyberdemon/af_pose.md5anim anim ik_pose models/md5/monsters/cyberdemon/ik_pose.md5anim |
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model char_monkey_static { "mesh" "models/monkey/monkey.md5mesh" "material" "monkey" } entityDev monkey_static { "inherit" "item_default" "inv_item" "1" "editor_mins" "-90 -90 0" "editor_maxs" "90 90 300" "editor_usage" "Monkey Static" "editor_model" "models/monkey/monkey.md5mesh" "spawnclass" "idItem" "model" "models/monkey/monkey.md5mesh" "snd_aquire" "snd_shard_aquire" "size" "32 32 32" "inv_name" "Monkeyz" "inv_armor" "100" } |
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models/monkey/monkey.md5mesh { qer_editorimage textures/monkey/monkey_d.tga diffusemap textures/monkey/monkey_d.tga bumpmap textures/monkey/monkey_h.tga specularmap textures/monkey/monkey_s.tga } |
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MD5Version 10
commandline "mesh models/monsters/zombie/cycles/idles/npcs_mesh.mb -dest models/md5/props/adrenaline.md5mesh -game Doom -prefix ZOMBIE_ -keep RHANDCONNECTOR -rename origin blah -rename RHANDCONNECTOR origin -clearorigin -range 1 1 -keepmesh adrenalinemesh -keepmesh adrenalinefxmesh" numJoints 2 numMeshes 2 joints { "origin" -1 ( 0 0 0 ) ( 0 0 0 ) // "adrenaline" 0 ( -2.3452484608 -3.9679763317 2.5343182087 ) ( 0.0439860895 0.000001688 0.0000019919 ) // origin } mesh { // meshes: adrenalinemesh shader "models/items/powerups/adrenalin" numverts 92 vert 0 ( 0.3059248626 0.2395480871 ) 21 1 |
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shader "models/items/powerups/adrenalin" |
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entityDev monkey_static { |
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entityDef monkey_static { |