Code: |
Thanks, I'll have to download this page.
*EDIT* It would seem the .mtr for the grass isn't working... I edited it, so it looks like this: textures/exhale2/grass { deform sprite twosided discrete ( blend diffusemap map textures/ [color=blue]exhale2[/color] /grass.tga centerscale shear ( sound *0.3) + [color=blue]fol1Table[/color] time*0.008],0 alphatest 0.5 alphaZeroClamp } } All I get (similarly with the rain) is a placeholder checkered texture? |
Code: |
Thanks, I'll have to download this page.
*EDIT* It would seem the .mtr for the grass isn't working... I edited it, so it looks like this: textures/exhale2/grass { deform sprite twosided discrete ( blend diffusemap map textures/ [color=blue]exhale2[/color] /grass.tga centerscale shear ( sound *0.3) + [color=blue]fol1Table[/color] time*0.008],0 alphatest 0.5 alphaZeroClamp } } All I get (similarly with the rain) is a placeholder checkered texture? |