Syx@Posted: Mon Aug 21, 2006 9:46 pm    Post subject: Turn brushes made in Doomedit into an Entity?: I didn't see any logical reason why this shouldn't be possible, in addition to the fact that I figure it would make size-matching MUCH easier.

Here's why I came up with this... I have a hollow cylinder that I want to make rotate. Obviously though, since it's hollow, the cylinder is made of multiple brushes. I could go through the painstaking process of linking the script to all of them and having them rotate individually, but I wondered if perhaps there was a way of turning this set of brushes into an entity and rotating it that way instead. Or perhaps there's a way to permanantly group a set of brushes together?

Is this possible?



Bittoman@Posted: Mon Aug 21, 2006 10:03 pm    Post subject: : Just make whatever object you want rendered in D3Radiant (or even Q4Radiant) and then with the brushes/patches selected just do Selection -> Export -> OBJ. That'll export it as a OBJ file that's openable (is that a word? heh) in nearly any model editor.


iceheart@Posted: Mon Aug 21, 2006 10:05 pm    Post subject: : You could just make all the brushes into a func_static, they won't seal the void anymore though.
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Syx@Posted: Mon Aug 21, 2006 9:46 pm    Post subject: Turn brushes made in Doomedit into an Entity?: I didn't see any logical reason why this shouldn't be possible, in addition to the fact that I figure it would make size-matching MUCH easier.

Here's why I came up with this... I have a hollow cylinder that I want to make rotate. Obviously though, since it's hollow, the cylinder is made of multiple brushes. I could go through the painstaking process of linking the script to all of them and having them rotate individually, but I wondered if perhaps there was a way of turning this set of brushes into an entity and rotating it that way instead. Or perhaps there's a way to permanantly group a set of brushes together?

Is this possible?



Bittoman@Posted: Mon Aug 21, 2006 10:03 pm    Post subject: : Just make whatever object you want rendered in D3Radiant (or even Q4Radiant) and then with the brushes/patches selected just do Selection -> Export -> OBJ. That'll export it as a OBJ file that's openable (is that a word? heh) in nearly any model editor.


iceheart@Posted: Mon Aug 21, 2006 10:05 pm    Post subject: : You could just make all the brushes into a func_static, they won't seal the void anymore though.
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