Chapel@Posted: Mon Aug 28, 2006 3:21 pm    Post subject: Texture blend: If I wanted to blend two textures together I would probably take all 3 files from both textures and use photoshop to fade them from one to the other. I'm sure that photoshop is probably the most verstile way of doing it (putting dirt between bricks, irregular grass/dirt boundaries) but I am wondering if there is a way to simply combine 2 textures. Creating so many new textures seems like a waste of file space and (likely) rendertime.
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Bittoman@Posted: Mon Aug 28, 2006 5:13 pm    Post subject: : First of all you have me confused, you say if you want to blend two textures together you would probably take all three textures and blend it in Photoshop? I'm assuming that's a typo? Anyway, sure you can blend two textures in Photoshop if you want. You can definately get the kind of blend you want at the expense of more textures used however you can use a simple overlay blend (I think it's overlay) by vertex painting a patch or patches and importing that into Radiant. This was how most of the blending was performed in D3 and Q4 to get things like dirt to rock or rock/dirt to floor blending, etc.


Chapel@Posted: Mon Aug 28, 2006 7:00 pm    Post subject: : Well, yes. I did mean all 3 files for a texture. I'm thinking now that I might have messed up blending the bumpmaps when I tried it in photoshop. I'm sorry, I'm pretty much just thinking out loud right now.

Considering I know about photoshop already but not about vertex painting I will probably get consistantly better results using photoshop. Thanks.
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Life is complex. It has both real and imaginary components.


Last edited by Chapel on Mon Aug 28, 2006 7:36 pm; edited 1 time in total



Bittoman@Posted: Mon Aug 28, 2006 7:03 pm    Post subject: : Wait, you mean blending the three typical images for a single shader; diffuse, specular and local? If so you set up a shader to reference these images as a single file. The engine handles rendering of them from there. Blending a diffuse with a local would do nothing but make a really ugly texture Very Happy

None of that requires photoshop aside from creating said images, they should remain completely seperate images/files at all times.



Chapel@Posted: Mon Aug 28, 2006 7:35 pm    Post subject: : Wow, that's much easier. Cool
_________________
Life is complex. It has both real and imaginary components.



Chapel@Posted: Mon Aug 28, 2006 3:21 pm    Post subject: Texture blend: If I wanted to blend two textures together I would probably take all 3 files from both textures and use photoshop to fade them from one to the other. I'm sure that photoshop is probably the most verstile way of doing it (putting dirt between bricks, irregular grass/dirt boundaries) but I am wondering if there is a way to simply combine 2 textures. Creating so many new textures seems like a waste of file space and (likely) rendertime.
_________________
Life is complex. It has both real and imaginary components.



Bittoman@Posted: Mon Aug 28, 2006 5:13 pm    Post subject: : First of all you have me confused, you say if you want to blend two textures together you would probably take all three textures and blend it in Photoshop? I'm assuming that's a typo? Anyway, sure you can blend two textures in Photoshop if you want. You can definately get the kind of blend you want at the expense of more textures used however you can use a simple overlay blend (I think it's overlay) by vertex painting a patch or patches and importing that into Radiant. This was how most of the blending was performed in D3 and Q4 to get things like dirt to rock or rock/dirt to floor blending, etc.


Chapel@Posted: Mon Aug 28, 2006 7:00 pm    Post subject: : Well, yes. I did mean all 3 files for a texture. I'm thinking now that I might have messed up blending the bumpmaps when I tried it in photoshop. I'm sorry, I'm pretty much just thinking out loud right now.

Considering I know about photoshop already but not about vertex painting I will probably get consistantly better results using photoshop. Thanks.
_________________
Life is complex. It has both real and imaginary components.


Last edited by Chapel on Mon Aug 28, 2006 7:36 pm; edited 1 time in total



Bittoman@Posted: Mon Aug 28, 2006 7:03 pm    Post subject: : Wait, you mean blending the three typical images for a single shader; diffuse, specular and local? If so you set up a shader to reference these images as a single file. The engine handles rendering of them from there. Blending a diffuse with a local would do nothing but make a really ugly texture Very Happy

None of that requires photoshop aside from creating said images, they should remain completely seperate images/files at all times.



Chapel@Posted: Mon Aug 28, 2006 7:35 pm    Post subject: : Wow, that's much easier. Cool
_________________
Life is complex. It has both real and imaginary components.