Manc wrote: |
along with adding a bit of monochromatic gaussian noise will defnitely help the banding. |
Quote: |
Manc wrote:
along with adding a bit of monochromatic gaussian noise will defnitely help the banding. ? |
Skutarth wrote: |
image_downsize 0
image_useprecompressedtextures 0 |
rich_is_bored wrote: |
That screen you've posted doesn't really doesn't show us anything. |
Regulator wrote: |
In FC i can make anything I want for example 8:8:8 RGB (24 bit) as a background dds with no mip maps and it looks perfect. |
BlackArmsShadow wrote: |
But... that's not Doom 3... ![]() |
Quote: |
The image is 1024X768 tga 24bit. |
Skutarth wrote: |
image_downsize 0
image_useprecompressedtextures 0 |
rich_is_bored wrote: |
That screen you've posted doesn't really doesn't show us anything. |
Regulator wrote: |
In FC i can make anything I want for example 8:8:8 RGB (24 bit) as a background dds with no mip maps and it looks perfect. |
BlackArmsShadow wrote: |
But... that's not Doom 3... ![]() |
Quote: |
The image is 1024X768 tga 24bit. |
Manc wrote: |
along with adding a bit of monochromatic gaussian noise will defnitely help the banding. |
Quote: |
Manc wrote:
along with adding a bit of monochromatic gaussian noise will defnitely help the banding. ? |